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Old 09-29-2018, 02:08 PM   #21
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Quote:
Originally Posted by Ideaman
I run hit chance on a staff dder, it works just fine. stats are fine... I dont understand why i'm the only one that utilizes hit chance staff and sleeves. It makes a huge difference you don't need the 800 cnc if you run it.
At your lvl it can reach close tp 90% and 70-80 % for red/pink.

Things changes with mobs +7 lvs above you .

In your case hit chance that's extra dps .

But if you swap ebone with spear that's more or less close to 30% more DD dps just for this item. You hit 20% more often which is pure dps if no other bonuses are involved (sleeves assurance) and land doubles more often.

Archery set just make it well you know ....

If you forced to use assurance it's 1 less rune for you . % chance staff and sleeves combined with assurance can put you above 60% landed hits which is bearable .
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Old 09-29-2018, 04:29 PM   #22
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Quote:
Originally Posted by Joanna
At your lvl it can reach close tp 90% and 70-80 % for red/pink.

Things changes with mobs +7 lvs above you .

In your case hit chance that's extra dps .

But if you swap ebone with spear that's more or less close to 30% more DD dps just for this item. You hit 20% more often which is pure dps if no other bonuses are involved (sleeves assurance) and land doubles more often.

Archery set just make it well you know ....

If you forced to use assurance it's 1 less rune for you . % chance staff and sleeves combined with assurance can put you above 60% landed hits which is bearable .
Why would you use the most useless DD staff in game :/ Also my staff dder is only level 85 so, I dun think you know what you're talking about. Staff DD is fine, people are just stupid and dont use the right gear. Also you use assurance on either setup so... that's a moot point.
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Old 09-29-2018, 07:58 PM   #23
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I said I would come back later and give my thoughts how to improve staves without making them into something broken. After playing both stave caster and dc caster, there is no comparison. The dc caster is by far over powering with adaptability and viability a stave caster can't match no matter what stave, suit or pet setup you choose. Anyone that says they are doesn't know what their talking about. Not too say there are not good stave dot and heal builds, there are and they fair well better than stave dd/aoe. A care read of the skill tree and you will come away knowing full well that staves are melee weak and strong towards energy, mana, health regeneration and geared towards magic. I don't think this should change. The only fix I see is three new stave dependent gear lines folks are calling spell books. I prefer 'Tomb" which replaces bow. "Spell book" which replaces quiver. And "Scroll" which replaces arrow. Having this new gear could inspire new staves, who knows. Also I don't want to see +% to double cast to be outrageous like the current double cast weapons so I also suggest that the Sleight Of Hand skill be raised to 140 and give 20% chance to double cast. The new gear/book line would give the temper and stats increasing adaptability and viability while the increased double cast base would keep all current staves in play. Thanks for reading.
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Old 09-29-2018, 08:56 PM   #24
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Have any of you people complaining ever tried any other than raidens and ebone staff? I don't think you have. Also, talking about diversity in a build, you just mentioned that staves can dot and heal well... so why not use that? I just really don't understand what you're all complaining about.
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Old 09-30-2018, 01:16 AM   #25
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They stopped complaining about bms now staff dd time ladies
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Old 09-30-2018, 01:58 AM   #26
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Quote:
Originally Posted by ecnod
They stopped complaining about bms now staff dd time ladies
ecnub, come back to nod. I miss joo
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Old 09-30-2018, 04:03 AM   #27
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U have blaze that should be enuf
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Old 09-30-2018, 10:36 AM   #28
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Quote:
Originally Posted by ecnod
U have blaze that should be enuf
Blaze is never enuff >.>
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Old 09-30-2018, 11:20 AM   #29
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Quote:
Originally Posted by Ideaman
Have any of you people complaining ever tried any other than raidens and ebone staff? I don't think you have. Also, talking about diversity in a build, you just mentioned that staves can dot and heal well... so why not use that? I just really don't understand what you're all complaining about.
Also let's look at their stats... none of them have any Strength. You abandon a weapon that crits 58.15% of the time for triple damage, bloodlets on every hit for significant damage, has the ability to stun on hit, and deals double damage against low hp targets.

Just smacking RW boss with a staff (no casting) took 4:20. My default melee setup took 3:30. That's 260 seconds vs 210 seconds. So the staff run had roughly 80% of the DPS of the melee run.
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Old 09-30-2018, 03:30 PM   #30
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Quote:
Originally Posted by Ideaman
Have any of you people complaining ever tried any other than raidens and ebone staff? I don't think you have. Also, talking about diversity in a build, you just mentioned that staves can dot and heal well... so why not use that? I just really don't understand what you're all complaining about.
Yes I was a mit/regen stave dd/aoe caster in arena and farming redwood redwood heroic. And we are not complaining, just trying to add more balance and perhaps more viable builds.
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Old 09-30-2018, 05:42 PM   #31
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maybe the 10% dd penalty from angelic should be removed as well, as currently only dotters and healers can use it without any drawbacks.
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Old 01-21-2019, 03:29 PM   #32
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bump for sadoul
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Old 01-21-2019, 03:51 PM   #33
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OK ill just copy paste what I wrote in the other thread, without actually reading through this.

My thoughts on staff use.

After however long of trying to make a staff wacker a viable build I have come to the conclusion that the rest of nod does have huge advantages with tempers.
Not a lot of the population that used staves previously use them any longer as there are so many LGs that can turn you into an OP shaft dotter, Double Dot Caster and whatnot without needing to use the staves, but gaining all the tempers and stats from the quiver and bow.

That being said. Staff users wearing quivers and bows and arrows would be REALLY overpowered and I could fully see most of nod switching to a staff build if that was the case.

The staff itself was never really a good viable weapon for use, mainly due to the fact that DD casters were really really OP back 9 10 years ago. The advantages of the increased gem draw speed and MRE PRE bonuses have all been set aside with new gems and LGs.

Maybe instead of having the silliness of making a staff user severely OP, a new staff based skill to bring the staff user ahead of casters as they should be again. Be it something for DPS, or something for the magics...

I dunno... I just wrote way too much

I want a sammich nao..

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