Quote:
Originally Posted by Glitchless
Other whips may need buffs
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The first buff was, of course, Blood For Blood, which gives 5% melee/ranged vamp for each whip you have equipped. Koks have less melee damage potential than other whips (though their ranged damage potential is more or less identical), so it's a tiny buff to whips.
However, we can see that pretty much everyone is still using Koks for BMs.
Going by my principle that buffs should be done by small increments to prevent stupid OP situations, here are a few suggestions for improving other whips:
1.
Slice and Dice
Dicing can now be done with a whip, doubling min damage instead of max damage on 10% of whip attacks.
A small bonus to whip melee damage which would help see some other whips get more use (though with just this, it'd mostly be LoDs still).
2.
Angel Hair Whip
Dex: 8 Agi: 8
This weapon gives a 5% extra chance of performing parries and avoiding parries with all attacks, and to successfully hit with all attacks. Also casts a 40 hitpoint damage absorption shield on you when you parry an attack.
This would at least allow this whip to see some use as a defensive whip. In its current form, it's useless.
3.
Vampiric Dragon Whip
This weapon causes you to regain health equal to 6% of all attack damage you deal. Additionally, this weapon provides a 5% bonus to hit with all attacks and has a chance when striking to deal flashburn damage to your target equal to the amount of health healed from vampirism.
Increase the AC bonus to 30 at Tier 1, with +10 AC per tier.
While this has the potential to be potent with a very high melee vamp percentage deep into PvP damage bonus (and might need a double-dipping exemption), I think it's a reasonably small bonus to DPS that has good synergy with the Vampiric aspect of the whip and rewards stacking vamp from other sources.
Alternative: This weapon causes you to regain health equal to 6% of all attack damage you deal. This value is increased by 50% for melee damage, and by 50% again for whip damage. Also provides a 5% bonus to hit with all attacks.
This places more importance on melee damage, especially with the whip itself, as being important, while at the same time not opening the whip up to abuse from DCDD by simply having an insane base vamp percentage.
4.
Vengeance
Allow Vengeance to affect whips at 1/4 the rate that it affects other weapons.
This would somewhat increase the importance of whip damage, especially with Bestial Sacrifice.