I strongly support this, as a returning player who gives away a tc to the most active new players I can find, even most of them end up leaving. Even after sending them to new player friendly clans, VIP, Guide, and Cseas, a good majority of them do not stay. When NOVA was still around, we barely had any new players end up sticking around after its life-span as well. It's hard. Reference, that some sort of action NEEDS to be done. or at least looked into is noticeable on the steam chart
https://steamcharts.com/app/541190
July of 2018 the most players we had was 8 on the steam client, according to the chart it has dropped down to 5. These number's don't accurately show the players that are actually playing the game ( not on steam) , but as you can see here the players on steam are strongly discouraged to continue playing it. As a player who enjoys the challenge of the game, I would like new players to be able to join us, especially with all the changes the game has been getting to improve. PVP feels more balanced than ever, and heroic PvE is challenging, like it should be.
But a suggestion, an EXP boost to get players to level 20 would not hurt the game. or at least " soulbound tc's that can be used exclusively for virts or standard ( NOT PREM)"to help or something, would motivate the new players to try. it's very hard to keep them motivated, and some of us can't stay on 24 hours a day, to do so. As a player who just finished first pilgrimage, I can say that a small boost to lower leveled / new players could help motivate them to stay, and that it would " not" be unfair to me, as a player who has spent a lot of money on this game, for them to have a slight boost to catch up to the rest of us.
My toon is 8 years old and level 86 with T4 gear and a small amount of epic HP, a soft-cap can't even look at my toon without dying in PVP, or do heroic past GS boss. For toons who have put in the effort to pilg , I understand. a Pilgrimage should be hard, and for those who are past the soft-cap, it should be worth it to do because of epic hp. But, if my suit has 11k hp ( basically no tempers), or 17k with tempers, and I don't have Affinitae maxed, and still 4 pilgs to go. Realistically speaking I would need to buy 100 or more TC's depending to finish those pilgs ASAP, so for me to catch up to the top toons it would cost an amount of time that is nearly frustrated, or just pretty much impossible at this point.
146 hours ~ of RRT used for my first pilg, and 22 tc's were nommed to finish it. I started off with 28 hours of RRT ( a little more than half a bar) so I could have finished it in 18 TC's. If I was melee, it would have taken more or longer. If I would have used daily RRT, as a melee, it would have taken 6 months. FOR ONE PILG. yes I could get it finished in a few months if i keep pilging and nomming now but the point is. IF I am this far away from the level 90 toons, with all upgrades, all virts, and 90+ learning skills, and good adventuring skills., how on earth is a new player now going to catch up without spending anything?
Most new players of the generation now are fortnite players, but still! we are getting players from that generation, it may be true that the average age of a gamer is 37, but people age. you have to at least take the newer toons into some consideration. Give em' a boost, and they may ask their mom to buy them a card for this game <.< the loving community here will do our best, but a small hand would not hurt Glitch. players like Daer and Nibbles made wiki and nodtools.net possible, so we are trying our best into taking every new player who is willing to learn this game into our beginner friendly plans.
All we ask is that you give it some thought Glitch. Thank you for taking the time to read

Sincerely , Lakki