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View Poll Results: Is this a fair idea?
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A PK suggestion that doesn't contain whining.
Old 11-04-2008, 07:46 PM   #1
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Default A PK suggestion that doesn't contain whining.

Good Evening:

This suggestion is for a small but hopefully motivational imrpovement to the PKing system. I didn't see if anyone posted this suggestion but I think it's fair and goes with the last pk/pkk update.

Pk's don't get credit for killing greys (low level chars).

So how about PK's that get PKK'd by someone or a group of people that are higher level (by lets say 4 or more levels) then they do not get permanent death or the PKK gets no credit. I see people attempt to become PK's but groups of higher levels immediately jump on them.

The only people that have a chance at this point are the extremely high levels.

I don't want to be PK'd or become a PK'er but seeing someone go PK and last a whole minute before they get owned is pretty dissapointing for the amount of risk they took.

Sorry for the story.

PS - having the ability to get into your gem pouches on the battle screen would be awesome as opposed to going into the gem pouch menu and clicking on the gem pouch.

Once again, thanks for the great game, I look forward to more great updates!
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Old 11-04-2008, 08:09 PM   #2
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I would probably say something more along the lines of a total group level being 20 over the group level of the PKs for something like this to be implemented.

Examples of fights that could result in the perma-death of PKs.

Level 20 PK
Level 18 PK VS Level 60 PKK (level 78 should the cap raise to 80 or more)
Level 21 PK

Or

Level 20 PK
VS Level 57 PKK
Level 18 PK

Or

Level 20 PK VS Level 39 PKK

Keeping it at Group level 20 would still allow for the above high level players to get PKKs and cause perma-deaths to weaker players, but with a bit more restriction and purpose. That would discourage low level PKs from ganging up on individuals and risking a high level PKK coming to insure the doom of at least 2/3 of the PKs in the unlikely event that they do actually be the PKK. This could also be used for PKs to lure those who believe they're getting an easy PKK for killing someone 19 levels lower than them, only for another grouped PK to show up and ruin their fun.

In the case of high level PK vs. PKK battles, it would encourage PKKs to stand together as the level cap would prevent some of this from effecting who they could have against them. A level 41 PK stands much less chance against a level 60 PKK than three level 41 PKs.
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Old 11-04-2008, 09:34 PM   #3
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The suggestions p[osted here are the most constructive and plausible I have yet seen to help make PK more interesting for all concerned. Thx guys and keep plugging at it. I am not a PK player, never did enjoy it, but I truly hope you guys get some fixes to help you enjoy the game more.
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Old 11-05-2008, 03:41 AM   #4
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I think its a good one!

Never in game of such profile i have seen such limited and a disasterous pk system!

PK is fun, adds that little spice and in role-playing, i mean geeez.... oh geeez.. it is like 50% of fun! or on the other hand 50% of spice being scared of being killed by PK!

Also I think PK's -permanent death is shocking and really bad for the game.

Loosing all his items - OK

Loosing experience maybe - OK

Loosing ability to PK for a day or two - OK

Loosing ability to use character for a day - OK

BUT Permanent death - NO NO NO NO !!


And just for the note, in every game of such kind I was always opposed to PK's game wise.. Was always hunting them down and killing.

So thats the story!!

Please please re-think the idea of permanent death! Noooo fun...takes away the fun!!
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Old 11-05-2008, 02:38 PM   #5
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I agree with permadeath. PKing is high risk, i don't agree with high levels players annialating low level pkers. Laet's make is a challenge
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Old 11-06-2008, 11:41 AM   #6
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The way I see it, level restrictions will solve everything.

You can attack 5 levels above or below.

It's almost impossible to beat people 5 levels above but you can escape.

So it'd solve everything for victims and villains.

------

Although I admit, I'd like the ability to "twink" your characters.

Have it as such:

5-10
10-15
15-20
20-25

So having a lvl. 19 would allow you to attack people down to lvl. 15, but still be relatively safe.

Hence, uber-PK'er.

BUT still have perma-death, since it'd allow PK'ers to be relatively safe but still killable:

1x PK lv. 19 vs. 3x PKK's lv. 19

Hope I explained this well enough.
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Old 11-07-2008, 08:43 PM   #7
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BUMP! This is a great idea and i'm not letting up!
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good
Old 11-08-2008, 02:54 PM   #8
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Default good

I really like this idea

And it WILL solve evryones problem

PK - and PKK

Good idea Flippy, and Rit.
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Old 11-09-2008, 01:13 PM   #9
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Bump!
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Old 11-09-2008, 10:02 PM   #10
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jeff hates pk's he loves carebears// he doesnt pay attention to posts from anyone.... he doesnt care he is collecting the money.....this idea is awesome but will never be implemented sadly....
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jihasbsfvhqbdkjvnws dv
Old 11-10-2008, 03:15 PM   #11
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Default jihasbsfvhqbdkjvnws dv

Quote:
Originally Posted by TheMilfHunter
jeff hates pk's he loves carebears// he doesnt pay attention to posts from anyone.... he doesnt care he is collecting the money.....this idea is awesome but will never be implemented sadly....
As much as i hope you are wrong Milfhunter...

seem this is whats going to happen
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Old 11-11-2008, 10:37 AM   #12
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BUMP! This is important!
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Old 11-12-2008, 06:49 PM   #13
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This needs to be implimented and i'm going to keep bumping this until it is
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Old 11-15-2008, 01:16 PM   #14
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OK so i hear that this is a good idea. But this thread died quickly. I'm not sure why everyone would complain about the PK system, and when a great idea is brought to the forefront, no one would either A) Respond or B) click Yes on the poll.

Comon people, I would love to see the PK system just slightly more fair.

Sure the PKers can still die, that's the risk, but not at the hands of people that could pwn someone even 10 levels higher than the PKer.

I realize there are lots of updates that are more important, but this one seems to be easy, similar to the last PK update Jeff implimented after the high level PKers went nuts on noobs.
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Old 11-15-2008, 04:14 PM   #15
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People give up easily, since Jeff doesn't care.

*I'm just stating a fact, not complaining.
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Old 12-01-2008, 09:49 PM   #16
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Jeff at least tell me my idea sucks. Then i can stop my obsession...

Even though it's a good idea...
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Old 12-02-2008, 07:40 AM   #17
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Well I think it's a great idea. I've thought about starting a PKer but don't want to sink all this time and effort into one only to have it get axed by some level 50 guy the first two minutes of play.

A bump for you!

Oh and guys, insulting Jeff I don't think will get anywhere fast. I'm sure he's a busy guy and I for one love the game he helped create.
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Old 12-02-2008, 07:50 PM   #18
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how about a pk dying goes back ~5 levels in each base stat skill, as well as 5 levels in any random non base stat skill (or more than just one).

after a pk has been killed, he is no longer a pker either until he pk's again or after he makes up his 5 levels.

i feel that this is fair to pkers and nonpkers, it will bring more pkers to the game, which in my experience makes the game more exciting.

open to suggestions/comments, etc.

what does everyone think?
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Old 12-02-2008, 09:03 PM   #19
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No, i agree that PK death should still remain. I just don't agree that a lvl 10 pker should get pwnd by a lvl 50 player or so....

Such as the fact that pkers don't get kills for killing low levels themselves.

Saavy?
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Old 12-02-2008, 10:02 PM   #20
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Remove permadeath............., and im coming after the lot of you lol.
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