View Poll Results: Is this a fair idea?
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Yes!
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22 |
75.86% |
No!
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0 |
0% |
What is the question?
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3 |
10.34% |
*drooling* ... huh?
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4 |
13.79% |
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A PK suggestion that doesn't contain whining. |
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11-04-2008, 07:46 PM
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#1
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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A PK suggestion that doesn't contain whining.
Good Evening:
This suggestion is for a small but hopefully motivational imrpovement to the PKing system. I didn't see if anyone posted this suggestion but I think it's fair and goes with the last pk/pkk update.
Pk's don't get credit for killing greys (low level chars).
So how about PK's that get PKK'd by someone or a group of people that are higher level (by lets say 4 or more levels) then they do not get permanent death or the PKK gets no credit. I see people attempt to become PK's but groups of higher levels immediately jump on them.
The only people that have a chance at this point are the extremely high levels.
I don't want to be PK'd or become a PK'er but seeing someone go PK and last a whole minute before they get owned is pretty dissapointing for the amount of risk they took.
Sorry for the story.
PS - having the ability to get into your gem pouches on the battle screen would be awesome as opposed to going into the gem pouch menu and clicking on the gem pouch.
Once again, thanks for the great game, I look forward to more great updates! 
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11-04-2008, 09:34 PM
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#3
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Guest
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The suggestions p[osted here are the most constructive and plausible I have yet seen to help make PK more interesting for all concerned. Thx guys and keep plugging at it. I am not a PK player, never did enjoy it, but I truly hope you guys get some fixes to help you enjoy the game more.
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11-05-2008, 03:41 AM
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#4
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Guest
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I think its a good one!
Never in game of such profile i have seen such limited and a disasterous pk system!
PK is fun, adds that little spice and in role-playing, i mean geeez.... oh geeez.. it is like 50% of fun! or on the other hand 50% of spice being scared of being killed by PK!
Also I think PK's -permanent death is shocking and really bad for the game.
Loosing all his items - OK
Loosing experience maybe - OK
Loosing ability to PK for a day or two - OK
Loosing ability to use character for a day - OK
BUT Permanent death - NO NO NO NO !!
And just for the note, in every game of such kind I was always opposed to PK's game wise.. Was always hunting them down and killing.
So thats the story!!
Please please re-think the idea of permanent death! Noooo fun...takes away the fun!!
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11-05-2008, 02:38 PM
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#5
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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I agree with permadeath. PKing is high risk, i don't agree with high levels players annialating low level pkers. Laet's make is a challenge 
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11-06-2008, 11:41 AM
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#6
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Auction Master
Valiumandritalin is offline
Join Date: Jul 2008
Location: Iceland
Posts: 1,017
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The way I see it, level restrictions will solve everything.
You can attack 5 levels above or below.
It's almost impossible to beat people 5 levels above but you can escape.
So it'd solve everything for victims and villains.
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Although I admit, I'd like the ability to "twink" your characters.
Have it as such:
5-10
10-15
15-20
20-25
So having a lvl. 19 would allow you to attack people down to lvl. 15, but still be relatively safe.
Hence, uber-PK'er.
BUT still have perma-death, since it'd allow PK'ers to be relatively safe but still killable:
1x PK lv. 19 vs. 3x PKK's lv. 19
Hope I explained this well enough.
__________________
I am God, I am Techno Viking.
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11-07-2008, 08:43 PM
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#7
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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BUMP! This is a great idea and i'm not letting up!
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good |
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11-08-2008, 02:54 PM
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#8
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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good
I really like this idea
And it WILL solve evryones problem
PK - and PKK
Good idea Flippy, and Rit.
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11-09-2008, 01:13 PM
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#9
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Bump!
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11-09-2008, 10:02 PM
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#10
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Temporarily Suspended
TheMilfHunter is offline
Join Date: Oct 2008
Posts: 124
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jeff hates pk's he loves carebears// he doesnt pay attention to posts from anyone.... he doesnt care he is collecting the money.....this idea is awesome but will never be implemented sadly....
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jihasbsfvhqbdkjvnws dv |
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11-10-2008, 03:15 PM
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#11
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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jihasbsfvhqbdkjvnws dv
Quote:
Originally Posted by TheMilfHunter
jeff hates pk's he loves carebears// he doesnt pay attention to posts from anyone.... he doesnt care he is collecting the money.....this idea is awesome but will never be implemented sadly....
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As much as i hope you are wrong Milfhunter...
seem this is whats going to happen
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11-11-2008, 10:37 AM
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#12
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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BUMP! This is important!
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11-12-2008, 06:49 PM
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#13
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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This needs to be implimented and i'm going to keep bumping this until it is 
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11-15-2008, 01:16 PM
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#14
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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OK so i hear that this is a good idea. But this thread died quickly. I'm not sure why everyone would complain about the PK system, and when a great idea is brought to the forefront, no one would either A) Respond or B) click Yes on the poll.
Comon people, I would love to see the PK system just slightly more fair.
Sure the PKers can still die, that's the risk, but not at the hands of people that could pwn someone even 10 levels higher than the PKer.
I realize there are lots of updates that are more important, but this one seems to be easy, similar to the last PK update Jeff implimented after the high level PKers went nuts on noobs.
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11-15-2008, 04:14 PM
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#15
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Auction Master
Valiumandritalin is offline
Join Date: Jul 2008
Location: Iceland
Posts: 1,017
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People give up easily, since Jeff doesn't care.
*I'm just stating a fact, not complaining.
__________________
I am God, I am Techno Viking.
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12-01-2008, 09:49 PM
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#16
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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Jeff at least tell me my idea sucks. Then i can stop my obsession...
Even though it's a good idea... 
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12-02-2008, 07:40 AM
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#17
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Guest
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Well I think it's a great idea. I've thought about starting a PKer but don't want to sink all this time and effort into one only to have it get axed by some level 50 guy the first two minutes of play.
A bump for you!
Oh and guys, insulting Jeff I don't think will get anywhere fast. I'm sure he's a busy guy and I for one love the game he helped create. 
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12-02-2008, 07:50 PM
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#18
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Guest
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how about a pk dying goes back ~5 levels in each base stat skill, as well as 5 levels in any random non base stat skill (or more than just one).
after a pk has been killed, he is no longer a pker either until he pk's again or after he makes up his 5 levels.
i feel that this is fair to pkers and nonpkers, it will bring more pkers to the game, which in my experience makes the game more exciting.
open to suggestions/comments, etc.
what does everyone think?
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12-02-2008, 09:03 PM
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#19
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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No, i agree that PK death should still remain. I just don't agree that a lvl 10 pker should get pwnd by a lvl 50 player or so....
Such as the fact that pkers don't get kills for killing low levels themselves.
Saavy?
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12-02-2008, 10:02 PM
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#20
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Guest
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Remove permadeath............., and im coming after the lot of you lol.
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