Perhaps Triple Acc would be possible
Introducing triple (x6-8 rt/x8-16 rrt) would of course lead to an even bigger inflation as tcs could be burned faster and thus, moar gold made, etc.This could perhaps be solved with the following solution:
Gold, trophies, resources, exp-would be amplified as it should, except:
ta wouldnt amplify it during bb (rrt burn still amplified so better turn it off manually),
if a tc is nommed-again, ta doesn't amplify gold/trophies/resources, but it keeps burning rrt faster, so aaagin:needs to be turned off manually
(in both cases a warning message would appear to tell the player than rrt is burning away faster with no benefits, if ta is on)
Travel speed-either further increase or no buff since it's already high enough.
Pilg exp-in order to preserve value of those who grinded so far, ta should not amplify exp.
Potions-rather questionable as they would still last 1h irl.
With that said, yall could stop killing each other and tell me if I missed something, because I don't see the difference of burning daily rrt (+quest rrt) faster compared to using da, as this upg would be primarily aimed for those with less time to play and periodical farmers.
This thread was made out of curiosity don't crucify me plox.
Edit:It wouldn't affect crafting either (same as above, same exp, more rrt gets burned (unless grinder upgrade is present))
Also this could make grinder upg more viable at 0 rt, but I never farmed at 0 so I wouldn't know what would happen.
Last edited by ShadeDaScout; 02-03-2018 at 07:16 AM..
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