Analyze new skills
Old 12-25-2017, 12:19 PM   #1
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Default Analyze new skills

Classes in new patch opens new possibilities as they contain multiple stackable bonusses and has potentially powerful CA.

As for first 3 skills they are straight forward pushing things to new limits and even cheat death once in a while 😊 (OP of you cap it)

However both construction and processing should have (imo) their value changed to 50%.

First off it will take ages to cap them and even if you do 1 or 2 s saved on processing is not as much.

Mostly people will have it lvl 20-30 which with let's say mobile connection will not make a difference as latency could be greater than actual time saved from skill so yes if possible I would like it more "noticeable"

As for Downsing (and Gatherer ability) this is not as beneficial for NOW. Resourcers going after t30's usually pick heroic in N Lake and resource after insta kill...

But ... what I can see here - I think it might be preperation to introduce another skill that is similar to BGT /MC that boost resourcing after lengthy high zones fights... in that case ability to resource again without going through 3-5 min fight again will be beneficial.
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Old 12-26-2017, 10:24 PM   #2
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You should hold your breathe like Pale got directed to
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Old 12-27-2017, 08:24 AM   #3
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I'm not worry about it. You can't release dozen updates at once and keep it dry for 2 years.

Ideas are there as well "how to".
Glitchless promised "4 points" of major updates and they stick to their promises - its all that matters.

For time being we can work with what we have
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Old 12-27-2017, 02:44 PM   #4
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These two skills will likely be buffed to 50% time reduction as suggested in the future.
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Old 12-27-2017, 04:36 PM   #5
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Thank you

It will make it noticeable at lvl 20-30 in that case . It's where majority will likely have it (or give up).

@Yourmomma: well if you talk things that make sense people will listen. .. *exhales*
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Old 12-28-2017, 02:52 PM   #6
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Skills that will effectively flood the game with even more resources and throw the economy in turmoil does not make sense. I pulled 50 t30's this weekend. Does that really need to be 100? Lol!
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Old 12-28-2017, 08:38 PM   #7
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how it will destroy economy mr. Turkey? would you explain instead throwing things out of the blue ?

As for processing and making stuff you can manually buff it 50% (avoiding years of work on new skill given it will be buffed) by doing following :
(lets say you want to make bunch AC pots tp's for arena)

1. open 2 nod windows in browser
2 log 2 toons
3 make sure both has quill pen , master and required components
4 use quill
5 ctrl-tab use quill on other toon , ctrl-tab back to first toon etc. etc.

That's easy way to cut crafting time in a half - if you quick you can do 3 or even 4 toons and eliminate waiting time to 0 since you will keep clicking stuff while things are crafting on other tabs.

You see ... its extremely hard to do it on mobile devices such smart phone etc.
Those skills are helping mostly mobile users that have to stare at screen for 10 sec and drain their battery because cool down .

Nodiatis is multiplatform now. There are steps being taken (such hot bar) to deliver similar experience to all users regardless how they play.

Of course computers will always be most convenient but at least admins take their time to close gaps between platforms.

I don't think those skills will hurt anyone in any way - if there is something I overlooked , please let me know .....
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