QoL for crafters
Old 06-13-2017, 10:26 AM   #1
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Default QoL for crafters

Following many suggestions bumping an idea in refined form to aid those who bothering with crafting :

Lvl 80 crafting skill: every 5 points in this skill allows you to store or handle stacks of PROCESSED resourcess (affected by crafting) larger by 5. At level 100 your maximum stack you can handle will increase by 100. (Note it will let you store/handle more planks but not wood)

Lvl 80 artistry skill : same thing but affecting artistry items means you can store up to 205 (with IS maxed) dyes while raw plants will be limited to you item stacking.

Great for crafters who keep lots of things around.
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Old 06-13-2017, 10:02 PM   #2
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Yay hoarding.

I keep a toon just for mats and am not that bad. Imo, unneeded.
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Old 06-14-2017, 05:08 PM   #3
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Some counter points:
Make an alt, get it to cap and use it for storage space.
Use your items
Use the AH to sell your items, not hoard them
Buy a storage expander.

The AH on S2 is so underused and underpopulated, that I don't support higher stacking abilities, even for resource items.
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Old 06-15-2017, 07:17 AM   #4
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Quote:
Originally Posted by Turkeygoesmoo
Some counter points:
Make an alt, get it to cap and use it for storage space.
Use your items
Use the AH to sell your items, not hoard them
Buy a storage expander.

The AH on S2 is so underused and underpopulated, that I don't support higher stacking abilities, even for resource items.
If everyone think like you do lots of things has no sense .

Why get gold suit ? Make alt and farm it's daily rrt for more gold .
Why push Plunderfiend and BGT to max and suit yourself for high zones ? Make few alts and farm them!

You see everyone have alts for various purposed but it doesn't mean they want to put limits on their main.

I like to make large batches of potions which include tons of t1 mats (most painful aspect for crafters)

If I keep them on alt I need to level him up , his storage and most of all item stacking if I want to trade normally instead selling stuff to myself (known bug)

I like to have everything on me instead trading every few crafts.

I am one of those people who will pay extra or work hard on something to have it the way I like it.

There is always arguments against any ideas and if we keep opposing any progress we would still chasing animals with clubs and sleep in the caves
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Old 06-15-2017, 09:26 AM   #5
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Make prey and fish stackable period and I'll be happy. Rodents too.

We've all seen 300. Corpses can clearly be stacked.
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Old 06-15-2017, 03:21 PM   #6
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Quote:
Originally Posted by Blaze
Make prey and fish stackable period and I'll be happy. Rodents too.

We've all seen 300. Corpses can clearly be stacked.
Was about to mention it - those are eats your storage like crazy .

It would be amazing to see ANY improvement to stacking especially those mentioned by Blaze and all t1's

Sadly I have feeling big guy tately read those posts

Lol it should have checkmark system:

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Old 06-15-2017, 05:03 PM   #7
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Counter points for me provide little illustration of benefit game wide for the skills suggested.

Buff s2 and don't encourage obscene hoarding. If you are willing for hard work/etc, then alt option makes just as much sense- more income for Glitch too.

Although, I do have the feels about trapping & getting bones. Fish/hides can be processed, but bones and sinews that have to decay do require an intrusive amount of space on any toon.
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