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SiSiX is offline
Join Date: Aug 2008
Posts: 701
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Here are the two basic issues with tempers and arena as they currently stand:
1) Arena was designed (planned, conceived, thought of, etc.) with a larger player base than currently exists and,
2) The match making system for 3v3 arena (unless it's been fixed, and based on the other comments it hasn't) takes a STUPID amount of time for the top rated teams, you know, the players that 'might' be more likely to actually pay RL money to get an edge over they opponent, to get fights. So much so that this game stops being a grind and even a game and more "I'll go do something else and just listen for dings every twenty or thirty minutes." And then ofc one of those other players misses a ding and suddenly you've lost all of your rating gain for the day because someone was in the bathroom/at the front door/feeding their child/at the fridge/asleep.
There are two other related problems that piggyback onto these though:
1) Uptiering LG's destroys tempers. This wasn't an issue when even a Legendary sleeve would set you back 15+TC's (I remember when Deltafromfi BOUGHT an entire LG Opal set and we watched that 1200 or so in bliss trickle in and we all went "WHOA") and the odds of uptiering an 8x tempered BP were slim.
Now though, it's trivial to FARM an upgrade (for the right build) in few days for a Legendary BP and there are many multiple Tier 3, 4, 5, and even 6 (and 7 for that matter) BP's in the game. Many times by the same player. Now the bigger issue becomes: Do I bother to continue to farm for more gold to get better gear and destroy the high level or do I put an even more inordinate amount of time into trying to recreate the 7x or 8x temper I just wasted by uptiering to get a slightly better process on my weapon/armor? And since we have a hard gold limit of 50M and no easy way of putting that into anything 'liquid' that holds its value other than gold, ESPECIALLY for a competitive player/team, that could very well mean that you just stop farming, stop buying TC's, and just wait till the end of the season to purchase anything (other than possibly farming heroic, and oddly those always seem to be available) and wait on upgrading anything rather than upgrading and losing all the HPs by going from a 7 or 8x temper on a Tier 1 item to a 0 or 1x temper on higher tier item.
And there is the other part...
2) Both the higher end areas AND the higher end opponents in arena require the higher end tempers. All things being equal, a Tier I set with 8x tempers beats a Tier III set with 3x tempers most every time. (64 or 88 tempers vs. 24 or 33 tempers~~staff or non-staff user) That's potentially a LOT of HPs to just throw away every time we want to upgrade, ESPECIALLY now that the gold cost of upgrading is no longer the limiting factor it once used to be.
(As a point of reference, if you're serious about gold farming, with a staff around Ust, 1.5M an hour is not difficult and 2.5M an hour with the double cast spear setup is doable around Redwood. YMWV)
Basically, the long and the short of it boils down to as implemented, the grind, non-tradability, and destruction of (when sold) tokens made sense when we had more people in arena (more players active, higher frequency of fights, fewer "same team, over and over again"), when the value of TC's in gold were a fraction of what they are now, the need for "maximum levels of tempers" to even survive were lessened, and the opportunity cost for destroying (by uptiering) tempers was much lower (based on the dynamics of the game world/player base at the time). Now though, tempers are a lot like Epic and even Legendary items: They've become required items to make through all of the content of the game. (Legendary items especially if you want to do anything at all in arena other than spend all day losing.)
Anyways, just my two cents. There are currently a handful of very, VERY powerful players that will continue to dominate arena, without issue, for the foreseeable future, because they will continue to have access to the highest tempered gear and will be able increment their backup gear a piece at a time to significantly higher levels without affecting their overall effectiveness. Then there will be everyone else.
Personally, I don't have a dog in this fight as I've just come back to primarily fart around and chat with friends. I've done the grind, sat on the top of the heap (more than once and multiple times in the top 10 going back to the first season), and know what it takes to get up there. It's sort of fun once and then it's just a job and really towards the end it's just a mind numbing wait followed by maybe a few minutes (or seconds, you're never sure) of excitement, followed by another mind numbing wait. Fix it or don't as you will, I can only offer suggestions based on what I've seen.
Peace all.
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