The 4th promised patch of 2016 (
http://forums.nodiatis.com/forums/sh...ad.php_t=18912) is almost here: Hot Zones. Here is a preview of what they will implement. Feel free to give your opinion, since not everything is set in stone.
Every 2 days, after the 6am server time reset, bonuses and penalties will be assigned randomly to various zones. These bonuses and penalties will NOT be the same for everyone, however, they will be the same for all your own characters (assuming they are assigned to the same e-mail address). The reason for this is to encourage actual exploration and to reward those willing to do so themselves.
A hot zone is defined as a zone that currently has a bonus. The bonus may or may not be accompanied by a penalty, however, no zones will have just penalties and no bonus. Upon entering a hot zone you will receive additional information from the message that typically reads "You are entering such and such" detailing the exact bonuses and penalties which max typically at 10%, though some have a higher range. Towns can have bonuses as well, but they are currently limited to Adventuring and Active/Passive Experience bonuses.
Current possible bonuses include:
Double Hunting Chance
Double Fishing Chance
Double Trapping Chance
Double Woodcutting Chance
Double Mining Chance
Double Gardening Chance
Double Foraging Chance
Double Dust Collecting Chance
Double Gold Rush Chance
Double Trophy Stack Chance
Double Adventuring Exp Chance
Double Potion Stack Chance
Double Silk Stack Chance
Double Heroic Essence Chance
Active Exp Bonus
Passive Exp Bonus
Luck Bonus (Don't ask us. Ask yourself, "Do I feel lucky?")
There will be no hot zone bonuses or penalties for players under level 5. It is an added complication that may increase the confusion of players, and they don't really have the mobility to choose what zone they farm in regardless.