Necromancer and Resurrection
Old 01-29-2016, 12:14 AM   #1
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Default Necromancer and Resurrection

I'm just wondering, but why can't the Necromancer use Resurrection? I mean, it would seem appropriate because the class tampers with the dead.

In other games, necromancers could resurrect others. Would it be a bad idea (in terms of game balance) to make necromancers be able to return people from the grave using the Resurrection spell?
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Old 01-30-2016, 11:37 AM   #2
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If nobody is going to answer I might as well ask an admin to delete this thread if possible. Because this was a waste of my time.
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Old 01-30-2016, 12:51 PM   #3
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necromancers resurrect the dead in the form of undead...resurrection such as the gem is a holy resurrection bringing back to life not undeath
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Old 01-30-2016, 02:23 PM   #4
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:{ like pkp said. Resurrection is a holy thing..undead is a bastardization of it with the undead generally being under their control.
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Old 01-30-2016, 02:33 PM   #5
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Originally Posted by preadatordetector
If nobody is going to answer I might as well ask an admin to delete this thread if possible. Because this was a waste of my time.
Someone's emo.
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Old 01-30-2016, 05:25 PM   #6
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Guess who's gonna appear when a necromancer uses Resurrection?

Spooky~
Scary~
SHADE DA SCOUT~!

Maybe if the necro's ca would be "50:50" resurrect like angel's?
But instead of an actual resurrection, your ally will appear with 1hp/energy/mana and it will be immortal for up to 5 seconds?It would be some sort of a ghost summoning CA.

"If used on enemy, bla bla bla...if used on dead ally:Bring up the soul of a fallen ally in a form of an invulnerable vengeful spirit that will last for up to 5 seconds"

edit:cannot be used after the combat ends (only during it)
When the combat ends the spirit will automatically die (since it was dead it the first place)

Last edited by ShadeDaScout; 01-30-2016 at 05:27 PM.. Reason: cause
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Old 01-30-2016, 06:38 PM   #7
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Would be too OP in my opinion...for one CA to have two different effects...I like it though, but just being fair.
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Old 01-30-2016, 06:58 PM   #8
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Quote:
Originally Posted by Princenuada
Would be too OP in my opinion...for one CA to have two different effects...I like it though, but just being fair.
angels can use their ca either to heal A LOT, or resurrect an ally in a middle of the combat

necros will either dot or "fake resurrect"
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Old 01-30-2016, 08:17 PM   #9
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4k isn't really drastic enough for cap a lot :{ I'd comment on cas but really no point. Dozens of ideas have been submitted and yet cas haven't been changed ever AFAIK so waste of time to put thought in for pros/cons
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Old 01-31-2016, 11:30 PM   #10
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Quote:
Originally Posted by ShadeDaScout
angels can use their ca either to heal A LOT, or resurrect an ally in a middle of the combat

necros will either dot or "fake resurrect"
I don't see much in the way of actually returning things from the dead from the Necromancer class. At least, not in ways that the Angel or the Craftsman can't top.

(Yes, beastcrafting is necromancy because it turns dead flesh into something living, just look at the beastcraft skill. Since the Craftsman can learn beastcrafting faster than any other class, he's actually proficient in necromancy.)

The Necromancer only does things that are mostly relevant to targets that are still alive, with no connections to the dead whatsoever, despite the name of the class.

Quote:
Originally Posted by thatperson
necromancers resurrect the dead in the form of undead...resurrection such as the gem is a holy resurrection bringing back to life not undeath
The necromancer being able to revive allies outright wouldn't be too extreme. Other games do it. Not to mention the fact that a necromancer can use Gift of Light to add a healing ability on top of the DoT effects gems could give.

The necromancer already has a healing ability: his class ability. Just make resurrection be available at a later level than the Paladin. Like, level 40 or something.

Likewise, there could be a necromancy spell that could be used by the Necromancer and other classes (Dark Knight, Warlock, Vampire, and Craftsman for example) that would affect dead enemy targets and make them fight against their former allies.

But, I'd like to point out the fact that it could be broken since I don't know the balance of this game in full.

I just wanted to ask if the idea of giving the Necromancer resurrection is appropriate and reasonable. At least I got an answer.

Last edited by preadatordetector; 01-31-2016 at 11:32 PM..
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Old 02-01-2016, 03:35 AM   #11
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Quote:
Originally Posted by preadatordetector
I don't see much in the way of actually returning things from the dead from the Necromancer class. At least, not in ways that the Angel or the Craftsman can't top.

(Yes, beastcrafting is necromancy because it turns dead flesh into something living, just look at the beastcraft skill. Since the Craftsman can learn beastcrafting faster than any other class, he's actually proficient in necromancy.)

The Necromancer only does things that are mostly relevant to targets that are still alive, with no connections to the dead whatsoever, despite the name of the class.



The necromancer being able to revive allies outright wouldn't be too extreme. Other games do it. Not to mention the fact that a necromancer can use Gift of Light to add a healing ability on top of the DoT effects gems could give.

The necromancer already has a healing ability: his class ability. Just make resurrection be available at a later level than the Paladin. Like, level 40 or something.

Likewise, there could be a necromancy spell that could be used by the Necromancer and other classes (Dark Knight, Warlock, Vampire, and Craftsman for example) that would affect dead enemy targets and make them fight against their former allies.

But, I'd like to point out the fact that it could be broken since I don't know the balance of this game in full.

I just wanted to ask if the idea of giving the Necromancer resurrection is appropriate and reasonable. At least I got an answer.
:{ for the necro's healing ability being his ca it barely counts as that at cap at least. it heals like 600 iirc which is nothing when most caps got 15k+ hp.

amusingly beast crafting doesn't use skin for dead flesh. closest you can get is the fact they use fish scales....but scales have been used for misc crafting in every fantasy game evar :{

as for other games do it :{ like it says every day when we log in. nodiatis is not just another rpg.

for paladins rezzing they can only use resurrection gem and....that isn't much of a buff to get necro. can't be used in combat. so if you're fighting and say your group member dies..you can't rez him until looting. and that depends on if you draw the gem in time. at level 50-90 you got a 50 slot gem pouch :{ and rng is real fun when you really need a gem. completely useless in arena. mostly useless in cbs. only way it becomes useful is if you're rezzing other people. use staff and have it in first slot and can rez others :{
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Old 02-01-2016, 04:40 AM   #12
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Quote:
Originally Posted by King
4k isn't really drastic enough for cap a lot :{ I'd comment on cas but really no point. Dozens of ideas have been submitted and yet cas haven't been changed ever AFAIK so waste of time to put thought in for pros/cons
They have been tweaked.

WM CA got extra speed boost I remember, I think a few others had damage increased.
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Old 02-01-2016, 07:41 AM   #13
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Quote:
Originally Posted by Smashbros
They have been tweaked.

WM CA got extra speed boost I remember, I think a few others had damage increased.
Oh. Never knew that. Wm could be useful but damage is pretty minor for most cases anyway :/
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Old 02-02-2016, 01:33 AM   #14
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WM CA used to do 0 damage as a very negligible haste effect, it got buffed a while back, it happens but not often.
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Old 02-02-2016, 10:27 AM   #15
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Quote:
Originally Posted by King
for paladins rezzing they can only use resurrection gem and....that isn't much of a buff to get necro. can't be used in combat. so if you're fighting and say your group member dies..you can't rez him until looting. and that depends on if you draw the gem in time. at level 50-90 you got a 50 slot gem pouch :{ and rng is real fun when you really need a gem. completely useless in arena. mostly useless in cbs. only way it becomes useful is if you're rezzing other people. use staff and have it in first slot and can rez others :{
for once i agree with king....i play a paladin and an angel...the angel tends to die a lot because he gets 1 hit if the paladin doesnt draw a taunt in time....theres been times i literally got the 30s remaining in looting message before i managed to draw my res gem on the paladin
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Old 02-02-2016, 06:29 PM   #16
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Quote:
Originally Posted by King
amusingly beast crafting doesn't use skin for dead flesh. closest you can get is the fact they use fish scales....but scales have been used for misc crafting in every fantasy game evar :{
Question: What is most often used alongside fish scales for beastcrafting?

Quote:
Originally Posted by King
as for other games do it :{ like it says every day when we log in. nodiatis is not just another rpg.
The necromancer still has a name that has a connection to the dead. The word was invented long before any RPG was made and sold to the public. Whenever it's used, its almost always connected with the dead.

Before RPGs or games as we know them today, it was used to describing people that try to commune with the dead to forsee events in the future. Now it was used to describe people that raise the dead as a weapon. In this game, the necromancer has zero connections to dead things besides beastcrafting.

I'm just making a comment, that's all.

Quote:
Originally Posted by King
for paladins rezzing they can only use resurrection gem and....that isn't much of a buff to get necro. can't be used in combat. so if you're fighting and say your group member dies..you can't rez him until looting. and that depends on if you draw the gem in time. at level 50-90 you got a 50 slot gem pouch :{ and rng is real fun when you really need a gem. completely useless in arena. mostly useless in cbs. only way it becomes useful is if you're rezzing other people. use staff and have it in first slot and can rez others :{
I didn't seek a major buff that would drastically change the balance of the game. The original post was talking more along the lines of flavor rather than function.
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Old 02-03-2016, 06:22 AM   #17
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Quote:
Originally Posted by preadatordetector
Question: What is most often used alongside fish scales for beastcrafting?


The necromancer still has a name that has a connection to the dead. The word was invented long before any RPG was made and sold to the public. Whenever it's used, its almost always connected with the dead.

Before RPGs or games as we know them today, it was used to describing people that try to commune with the dead to forsee events in the future. Now it was used to describe people that raise the dead as a weapon. In this game, the necromancer has zero connections to dead things besides beastcrafting.

I'm just making a comment, that's all.


I didn't seek a major buff that would drastically change the balance of the game. The original post was talking more along the lines of flavor rather than function.
the mats besides scales are ore gained from mining...so earth. and resins which are basically chemicals
edit: turns out pets are pretty unique. using 4 types of mats. they also use bones

crafting crushers also uses bones

Last edited by Blaze; 02-03-2016 at 07:07 AM..
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