Blighted Bludgeon patch and Melee discuss
Old 01-22-2016, 01:41 AM   #1
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Thumbs up Blighted Bludgeon patch and Melee discuss

The proc of this is did not seem completely fair in my opinion. Degen arrow not only gets a 5% increase per uptier ( which is one of the highest, if not the highest uptier. i have ever seen a item in the game get) but it doesn't apply to the a self-degen (listless) to the user???? This arrow not only gets a whopping 5% increase per uptier until tier 5 and then it drops to 3% (which is still a HUGE uptier bonus) The arrow should at least apply some of the degen(listless) back at the user of the arrow, if not all.

will assume the degen hammer has a 5% increase per uptier as well, but has not been uptiered yet, so not sure.

Piercers and Slashers basically have no chance. damage output for piercing is low, does not ignore miti, puncture its 150 damage is mostly taken away by mitigation. Vamping for any of the three weapon categories is tough.

1. Blight Barb daggers have this exact same, listless proc, if so. shouldn't they have the same proc as the Blighted Budgeon? perhaps this item could be changed... as not one toon in the game uses it at the moment besides Glitchless.

There is currently no 'real' defensive approach against Degen archers for piercers Or slashers.

2. Hoping to see a blighted slasher/ and or piercer, or change to blight barb daggers.

3. I am perfectly aware that my toon is not up to par 100% via PVP, therefore i have no right to complain, but just wanted to point this out that there may be some things missing.

4. The diversity of the classes in arena is scarce as it is, there are two slashers that actively participate via arena at the moment. Jnuttz and Kwazikai, ( while i know widowmaker is one, he doesn't seem to play or arena anymore) Athy,kaname,soxson.

5. Piercers : myself, smashbros,blackmanrunning, sezr, anai,heaven.

6. Crushers : Toenail, Annunaki, Nemesiss, Elitomboy, Jaykay,Raist,grumblychunk,austen, goreath,deadlyone,moradin,kitty,jaym,jadedsoul,ies uss,vic, jaseas,kingdick, helmer,skred,ambergreen, lightzealot,messedup, squigglyspooge,fattynoob,grimthereaper,bloodrain,h ellokitty,vampking

stopping there. so many crushers, compared to slashers and piercers, (very discouraging and a little disheartening) the diversity is horrible. and probably because Slashing and Piercing could both use some improvements, tweaks, or additions... I spoke with Nem and Brooke, neither of them liked it, maybe will break-down and buy it later, but who knows. was told by Nem that he thinks that it is hard enough in general to heal,vamping is not good because of mitigation, should not have the self-added degen, if the arrow does not.

while I spoke shortly with Brooke, and he had told me that "it isn't good, and it is too slow" but my conversation with him was very short.

Maybe it is true, and perhaps things should be reconsidered/changed. Would piercing honestly be too overpowered if vamping from bloodlets was possible, or an armor, or pets, or something that increases the minimum damage for them, or a chance to ignore miti as well as AC?

Would Slashing be too OP if vamping from bloodlets was possible? they are known for hitting potentially the hardest due to slice and dice chance..., would a buff to slice and dice skill be too OP?

maybe Piercing and Slashing just can't compete with crushing's stuns.

I can't give a full in-depth analysis of how piercing and slashing does against against archers, as I have not used badgers combined with gravebound combined with reaper, and having max skills.. but I do hope a weapon that does the same for the blighted bludgeon comes out for piercing and slashing. and potentially the degen arrow applying all, if not some of its degen back to themselves.

It can be argued there is a melee weapon that helps against degen-archers, the blighted bludgeon crusher, but piercers and slashers are a sub-category of the 'melee toons' and should be considered. being forced to go crusher kills diversity, a huge diversity of the melee trio in my opinion.

curious of your guys's thoughts, opinions, comments, on the weapon, and the future of Melee.
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Old 01-22-2016, 01:49 AM   #2
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Something to ponder.
Thanks for posting
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Old 01-22-2016, 01:50 AM   #3
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Old 01-22-2016, 06:29 AM   #4
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The Blight Barb Dagger is a non-regen tank killer for a non-regen build.
The Blighted Bludgeon is a regen killer for a non-regen build.

If the Blight Barb Dagger had Degen for the target, it would be overpowered versus tanks of all types in 3v3 in our opinion. The fact that no one uses it right now has much to do with the fact that non-regen tanks are a team based class that does not work well in 1v1, thus there is no need to counter it.

3v3 is our focus when it comes to PvP balance, and this arena season, while fun and entertaining, is not something that should be used for determining urgent balance needs.

It is too soon to determine what potential this new weapon really has, but at the very least, it is an added tool that many melee builds can swap to in certain situations that could potentially make an unwinnable situation winnable.
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Old 01-22-2016, 10:52 AM   #5
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Quote:
3v3 is our focus when it comes to PvP balance, and this arena season, while fun and entertaining, is not something that should be used for determining urgent balance needs.

It is too soon to determine what potential this new weapon really has, but at the very least, it is an added tool that many melee builds can swap to in certain situations that could potentially make an unwinnable situation winnable.
Solo arena showed me my potential in pvp (it is very fun), and i already know about pve I started out liking pve first, and the struggle is in 3v3. It will be something to look into as I move along my path. There are a few people with the weapons set that i have and having a boost would be welcomed. I don't see a boost coming soon as it will only benefit me the most and then "much ado about something" so I like the way the new weapons are set up for use, sorry Lakki.
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Old 01-23-2016, 12:50 PM   #6
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The blight barb dagger is supposed to be a tank killer, but since it's poisonbolt passive and it's min damage do not scale when uptiering, I think the weapon is slightly underwhelming atm. Currently I get better damage versus tanks with two hydra fangs than with blight barbs.
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Old 01-26-2016, 05:18 PM   #7
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In all seriousness if it did use degen on the enemy it might make dual piecer something ELSE than a laughing stock of the pvp community, frankly right now even in 3v3 there's NO reason to use it, it's better to go straight to spear of providence since even if puncture don't proc there's much less chance to block/parry compared to the dagger.

Not to mention if fighting a tank, that tank usually would have a mitigation or stone pot on + mitigation gear which puncture does not affect anyway, making puncture quite a laughable skill overall.

At least that's how it feels
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Old 01-26-2016, 05:24 PM   #8
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Against a high AC target you can see puncture work well when it procs.

Against high miti though, it halfs your damage, and when it procs it does nothing at all really.
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Tell that to the crybaby archers
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Old 01-26-2016, 09:19 PM   #9
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The glorious turtle overlords have ensured that nearly every caster or archer has a certain degree of mitigation as well. Sadly changing the functionality of puncture doesn't give piercer a way to deal with regen aside from a bow opener,which only would work for a few seconds anyway.
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Old 01-26-2016, 11:27 PM   #10
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Quote:
Originally Posted by Sezr
The glorious turtle overlords have ensured that nearly every caster or archer has a certain degree of mitigation as well. Sadly changing the functionality of puncture doesn't give piercer a way to deal with regen aside from a bow opener,which only would work for a few seconds anyway.
gravebound helps a lot ive found. Combined that with badgers its something like 65% of it reduced iirc. Then you can get reaper as well to increase that some more.
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Old 01-27-2016, 02:06 AM   #11
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Quote:
Originally Posted by Smashbros
gravebound helps a lot ive found. Combined that with badgers its something like 65% of it reduced iirc. Then you can get reaper as well to increase that some more.
Nah. Unless ny math is wrong and it doesn't work similar to mitigation it'd be (using 2h melee since largest number)


Gravebound is 30%. Two badgers is 30%+20% for 36. 36+20% for 43.3%. Add in reaper you reach 57.475% less regen or ticks of 42.525.

T1 arrow can go to 73.75% with reaper.

And new crusher is best at a whopping 85% with proc gravebound and reaper. (Albeit proc is only 43% chance)

(Ofc uptiering might close gap for arrow/crusher. Idk crusher uptier.. And like I mentioned before this is assuming my math is correct for how it stacks.)

Compared to other routes piercer seems pretty meh for anti regen tank.

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Old 01-27-2016, 05:31 AM   #12
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Quote:
Originally Posted by King
Nah. Unless ny math is wrong and it doesn't work similar to mitigation it'd be (using 2h melee since largest number)


Gravebound is 30%. Two badgers is 30%+20% for 36. 36+20% for 43.3%. Add in reaper you reach 57.475% less regen or ticks of 42.525.

T1 arrow can go to 73.75% with reaper.

And new crusher is best at a whopping 85% with proc gravebound and reaper. (Albeit proc is only 43% chance)

(Ofc uptiering might close gap for arrow/crusher. Idk crusher uptier.. And like I mentioned before this is assuming my math is correct for how it stacks.)

Compared to other routes piercer seems pretty meh for anti regen tank.
From talking with stormy the other day, its adds 20%, not 20% of it already. Although we could be wrong.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-27-2016, 06:26 AM   #13
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Either way, it's clear that dual wield pierce has been, is currently, and for the foreseeable future will be a joke. Anyone wanna buy a blight barb dagger? xD
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Old 01-27-2016, 12:07 PM   #14
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Quote:
Originally Posted by Smashbros
From talking with stormy the other day, its adds 20%, not 20% of it already. Although we could be wrong.
idk. someone would need to test but seems unlikely since that'd be quite OP and noticeable

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Old 01-27-2016, 03:58 PM   #15
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Quote:
Originally Posted by Imriel
Either way, it's clear that dual wield pierce has been, is currently, and for the foreseeable future will be a joke. Anyone wanna buy a blight barb dagger? xD
Basically. 2h pierce is horrible and its still better than DW pierce.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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