Spider Trapping sequel
Old 06-22-2015, 08:27 AM   #1
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Default Spider Trapping sequel

New skill where when spider trapping is maxed, the new skill will have 1 out of 100 silk drops be a t20+ resin. Levels 0-99 does nothing. Only at lvl 100 does the skill become effective.
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Old 06-22-2015, 08:42 AM   #2
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The drop rate for silks is so bad (at least s2) that I would rather have it buffed for frequency. Yesterday I burned 22h rrt on 2 toons (spider trapping at 22 and 41 respectively) and had only 1 stack dropped.

I remember good times before huge Nerf when silks and POTIONS drops frequently.

I think at least potions drop should be buffed as everyone use them. And stack of gate worth 9k wouldn't hurt economy as chests are more valuable.

I know high tier potions is a game changer - make it so gate/recall pots be common and othersbwill be more rare. Just make them drop.

Its boring when you getting 20 stacks of just trophies 50 mobs in a row till item drop - something else in between gets people excited.

So I would rather see potion drops which you can dismantle for resins anyway
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