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Moar class balancing |
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06-01-2015, 09:12 AM
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#1
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Rat Slayer
Noodlesauce is offline
Join Date: May 2012
Location: Wouldn't you like to know.
Posts: 35
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Moar class balancing
Pretty much every non DoT'er is asking for a nerf or a buff of some sort, but none of them seem viable without breaking the game further. Melee got it's buff with quad and Steel Fangs, Archers got Degen arrow, Casters have too much stuff to count.
Would it make sense to have cleanse remove all pending DoT damage in combat, making pvp a little more tactical than it already is? Finding the right time to cleanse before a rupture, or something along those lines. This will also make Superior Cleansing more useful to level, as it is hardly of any use when clearing daze, mes or blind. Most blinds are of too short duration to matter, and you can get dazed WAY more than you can cleanse (blinds in arena likewise).
And since practically you only get one cleanse a match, it makes sense for you to know when to use it wisely.
Of course, the specifics can be discussed.
In my opinion this is neither a buff nor a nerf to any class, it just gives a sense of balance to the current pro-DoT nature of the game.
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06-01-2015, 10:13 AM
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#2
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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Do the shield users get a bonus for the fact they wasted 1.5 bil exp to cap sacred defender which removes dot ticks when they cleanse?
Suppose you could just make sacred defender help everyone
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06-01-2015, 01:16 PM
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#3
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Auction Master
Enduir is offline
Join Date: Jun 2009
Posts: 1,296
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Removing all pending damage would be too much IMO (yes I know, omg sticking up for DoTs).
I don't think DoTs need shanked the way a lot of people do, I think they just need to be a smidge more counterable.
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06-01-2015, 06:49 PM
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#4
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Is the problem of Dotters being able to mitigate a lot without having any penalties at all.
Just 2 simple examples:
- Angelic = penalty to DDs instead of dots.
- Stone Potion = penalty to DDs instead of dots.
They dont require many runes of theft either, they have a super powerful skill called dividends... so they can equip more defensive runes.
I agree with Enduir , dots need to actually suffer a little bit and not be able to have it all without any penalties.
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06-01-2015, 06:54 PM
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#5
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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i think if dot was effected by cnt the same way dd is, at least to some effect. it would be much more balanced. but also do something about the daze skill, is just over kill for perma daze. lower the chance % or change it to something else but still usefull
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06-01-2015, 06:55 PM
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#6
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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also, nerf degen arrow!
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06-02-2015, 05:15 AM
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#7
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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How about just make angelic and stone use also effect the damage for dots like it does for dd? Not a massive nerf to dots and wouldn't change anything at all for those with flesh eaters but might make dotters have to think what they really need.
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06-02-2015, 05:19 AM
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#8
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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Having said this, I do think the value of sacred defender diminished on dropping match length to 5 minutes (which is way way better so please keep this). Multiplier stacks up faster but you can't cleanse so often since the skill was introduced.
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Do you have angel wings when your blood runs dry; that make my tears incarnadine, when I start to cry? - Sigha
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06-02-2015, 09:10 AM
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#9
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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Quote:
Originally Posted by Sanlucifer
Is the problem of Dotters being able to mitigate a lot without having any penalties at all.
Just 2 simple examples:
- Angelic = penalty to DDs instead of dots.
- Stone Potion = penalty to DDs instead of dots.
They dont require many runes of theft either, they have a super powerful skill called dividends... so they can equip more defensive runes.
I agree with Enduir , dots need to actually suffer a little bit and not be able to have it all without any penalties.
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No theft rune...how much pre you running? Regener primary capped skills 500 pre can't upkeep dots without a theft rune for me. R6 energetic/euphoric. Sure I can sometimes but not continuously. Not a big enough % for dividends to endlessly rely on it. Especially vs people hard to land dots on
Or did you mean poison?
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06-02-2015, 11:57 AM
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#10
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Boss Hunter
Brick is offline
Join Date: Aug 2011
Location: Britannia
Posts: 152
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Quote:
Originally Posted by Enduir
Removing all pending damage would be too much IMO (yes I know, omg sticking up for DoTs).
I don't think DoTs need shanked the way a lot of people do, I think they just need to be a smidge more counterable.
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Pretty much this. I wouldn't rely on community wide opinions from reading a select few whiners in /c, who seem to be under some veil of ignorance that only allows them to see the flaws of their own class. It's easier to just call out a specific build than spend gold and in turn try to adapt to said build.
Addressing the point about mitigation above, I do agree that it's kinda ridiculous they suffer no penalties from utilising these tools. Since their damage is on par/exceeds most other DPS options, alongside their ability to build defensively anyway, it doesn't really feel needed. I presume it's a carry-over from existing buffs, back when DoTs weren't particularly viable. Honestly though, I wouldn't really have a big issue with angelic/stone if focused defence was yet to be introduced. With all three in play it brings their mitigation to a ridiculous point in 3v3. I guess we could all go BMs now though.
The other area where I feel they're a touch too strong is with intoxicate. You can counter it happily in 3v3, by just spec'ing defensively; but otherwise it just feels like an impending doom as the % feels exceptionally high and 3 seconds appears to drag on. With regen being so prevalent, it essentially acts more as another layer of defence, whilst also potentially applying any effects the attackers weapons may wield. I guess me complaining about this is similar to DoT users complaining about stuns though, so doubt anything will happen here.
I won't bother continuing to ramble. I presume most people feel DoTs are broken as they have such high, reliable damage output which is actually able to break regen users. Ultimately though, people ignore their fundamental weaknesses and as such just call them out as being broken.
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06-02-2015, 08:06 PM
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#11
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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Quote:
Originally Posted by King
No theft rune...how much pre you running? Regener primary capped skills 500 pre can't upkeep dots without a theft rune for me. R6 energetic/euphoric. Sure I can sometimes but not continuously. Not a big enough % for dividends to endlessly rely on it. Especially vs people hard to land dots on
Or did you mean poison?
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By theft i mean Energy Draw, only 450ish pre cap skills , no regener. For some 1vs1 Duels i do not need them, u want to smoke them and also with all this auras, they keep drained or at very low % of energy / mana, in arena is even worse.
I do use Energy Draw but thats cause i have multiple runes sets though.
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My soul is continually in my hand: yet do I not forget thy law.
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06-02-2015, 08:17 PM
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#12
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Temporarily Suspended
Fior is offline
Join Date: Feb 2010
Posts: 894
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Starting ballancing classes subject i think i reading year and year and year since i starting this game. Why bother ?
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06-02-2015, 11:51 PM
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#13
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Seer's BFF
SiSiX is offline
Join Date: Aug 2008
Posts: 701
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...just a fading, memory...
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Last edited by SiSiX; 12-17-2015 at 01:33 PM..
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