Melee Epic Skill Added
Old 02-24-2015, 02:00 PM   #1
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Default Melee Epic Skill Added

Will this work for pets to ? Be nice for bm to get littel some thang out of it
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Old 02-24-2015, 02:27 PM   #2
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No, but BMs already do get a little something out of it. It works with whips.
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Old 02-24-2015, 03:19 PM   #3
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lick of death > kok :{
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Old 02-24-2015, 04:58 PM   #4
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While I am happy to have this new skill, I should like to point out that the DPS gain from it is around 5-7% for most players, in comparison to the 15-20% gain from Aerial Dominion.

I am wondering if this was intentional or simply the result of a bit of arbitration.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-24-2015, 06:17 PM   #5
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The %'s are carefully chosen. It has the potential to be a much larger boost than 7% depending on equipment.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 02-24-2015, 06:27 PM   #6
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Quote:
Originally Posted by Glitchless
The %'s are carefully chosen. It has the potential to be a much larger boost than 7% depending on equipment.
My maths are showing 19% extra pierce DPS for DW doubleattack piercers (with thraki).

I got 6.6% extra with 1 LOD and thraki.

This assumes 100 in all skills.

I expect scrambles will be very happy. I'm sad now that I suggested he get doubleattack piercers because now he will keel me.

Anyhow, point was that with the very best weapon combo you benefit 19% DPS extra, whereas with just about every setup you got 15-20% from AeDom. Most meleers won't get above 8%.

I'm not complaining, I'm just pointing out that there is a disparity. However, you have said this was al carefully planned so I will respect that answer.
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Quote:
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-25-2015, 04:26 AM   #7
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.
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Old 02-25-2015, 06:42 AM   #8
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Quote:
Originally Posted by angamaite
.
!
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Old 02-25-2015, 12:57 PM   #9
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Quote:
Originally Posted by Huggles
My maths are showing 19% extra pierce DPS for DW doubleattack piercers (with thraki).

I got 6.6% extra with 1 LOD and thraki.

This assumes 100 in all skills.

I expect scrambles will be very happy. I'm sad now that I suggested he get doubleattack piercers because now he will keel me.

Anyhow, point was that with the very best weapon combo you benefit 19% DPS extra, whereas with just about every setup you got 15-20% from AeDom. Most meleers won't get above 8%.

I'm not complaining, I'm just pointing out that there is a disparity. However, you have said this was al carefully planned so I will respect that answer.
The intended buff to melee DPS was in the 6-9% range. It was not determined that a buff as large as Aerial Dominion was required. That being said, your math is correct, and the point about the disparity between the weapons is well taken. Expect a tweak to the skill to remedy that shortly.
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Thank you
Old 02-25-2015, 04:05 PM   #10
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Thumbs up Thank you

Thank you Glitch for giving melee dps a boost. I am most grateful.


And thank you Nipples for the maths breakdown. I suck at maths and it's nice to know what the skill might mean for cap.
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Old 02-25-2015, 04:14 PM   #11
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melee might actuallly be decent now hax
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Old 02-25-2015, 04:29 PM   #12
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Expect weighted to be on every meleer in arena.
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Quote:
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-25-2015, 09:35 PM   #13
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Is there any chance that the qualifier on aerial dom could be re-examined: "For archers without a whip or shield equipped." Maybe the skill could give a smaller damage boost to shield/whip users or a ranged haste penalty reduction to ranged bm builds. If the Glitchless team thinks that it is fine the way it is, then I accept.

It is just that I see a dps boost to melee toons (including tanks and bm's) and a dps boost to non-whip/non-shield ranged toons but shield archers and ranged bm's don't get anything. This makes the mitigation regen build (20% mit crushers, timmies, earth fusion) a lot more desirable as it allows ranged toons to bring their full dps to the fight. With that said, ranged toons still use shields and whips so it is not like they became obsolete.
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Old 02-25-2015, 10:30 PM   #14
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Quote:
Originally Posted by Conqueror
Is there any chance that the qualifier on aerial dom could be re-examined: "For archers without a whip or shield equipped." Maybe the skill could give a smaller damage boost to shield/whip users or a ranged haste penalty reduction to ranged bm builds. If the Glitchless team thinks that it is fine the way it is, then I accept.

It is just that I see a dps boost to melee toons (including tanks and bm's) and a dps boost to non-whip/non-shield ranged toons but shield archers and ranged bm's don't get anything. This makes the mitigation regen build (20% mit crushers, timmies, earth fusion) a lot more desirable as it allows ranged toons to bring their full dps to the fight. With that said, ranged toons still use shields and whips so it is not like they became obsolete.
shield archers have the benefit of massive defensive gains via blocking, AC, and one with nature.

whip archers get growl and massively increased pet damage (and heals)
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 02-25-2015 at 10:37 PM..
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Old 02-26-2015, 12:11 AM   #15
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Quote:
Originally Posted by Huggles
My maths are showing 19% extra pierce DPS for DW doubleattack piercers (with thraki).

This assumes 100 in all skills.
Quote:
Originally Posted by Glitchless
That being said, your math is correct, and the point about the disparity between the weapons is well taken. Expect a tweak to the skill to remedy that shortly.
Forgive me I don't mean to pushy, and not that it matters now with new way skill works, but I would like to know how all this works out. When I was doing this @ work when bored, I calc'd out a lot of combos...I got 12% dps increase max?

Assuming Tier 1 items, as Nibbles said he did when we were chatting:

2xDA piercers: 12%, 12%(just double, NOT multi)
DA skill: 20%
Thraki Bow: 7%(double AND multi)
Quad Skill: 15% base(of the DA %)

Normal DA chance = 1-(1-.2)(1-.12)(1-.12)(1-.07) = 42.38%
Base Quad Chance: = 1-(1-.15)(1-.07) = 20.95%
Final Quad Chance: .4238*.2095 = 8.88%
Final DA Chance: .4238 - .0888 = .335

DPS = reg + DA chance*2 + Quad Chance * 4
= .5762+.335*2+.0888*4 = 1.6014

Before skill, all DA effects were in play, so base DPS was 1.4238.

1.6014/1.4238 = 1.1247, or 12.47% dps increase?

2xLoDs:
DA: 30.72
Quad: 8.11
New DPS: 1.4695/1.3072 = 1.1241, or 12.41% dps increase?

Runed Flurry:
DA: 30.81
Quad: 8.16
New DPS: 1.4713/1.3081 = 1.1248, or 12.48% dps increase
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Old 02-26-2015, 12:18 AM   #16
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Quote:
Originally Posted by StormGuardian
Forgive me I don't mean to pushy, and not that it matters now with new way skill works, but I would like to know how all this works out. When I was doing this @ work when bored, I calc'd out a lot of combos...I got 12% dps increase max?

Assuming Tier 1 items, as Nibbles said he did when we were chatting:

2xDA piercers: 12%, 12%(just double, NOT multi)
DA skill: 20%
Thraki Bow: 7%(double AND multi)
Quad Skill: 15% base(of the DA %)

Normal DA chance = 1-(1-.2)(1-.12)(1-.12)(1-.07) = 42.38%
Base Quad Chance: = 1-(1-.15)(1-.07) = 20.95%
Final Quad Chance: .4238*.2095 = 8.88%
Final DA Chance: .4238 - .0888 = .335

DPS = reg + DA chance*2 + Quad Chance * 4
= .5762+.335*2+.0888*4 = 1.6014

Before skill, all DA effects were in play, so base DPS was 1.4238.

1.6014/1.4238 = 1.1247, or 12.47% dps increase?

2xLoDs:
DA: 30.72
Quad: 8.11
New DPS: 1.4695/1.3072 = 1.1241, or 12.41% dps increase?

Runed Flurry:
DA: 30.81
Quad: 8.16
New DPS: 1.4713/1.3081 = 1.1248, or 12.48% dps increase
I messed up the maths somehow. I'm going back and redoing everything now.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-26-2015, 12:21 AM   #17
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And I can't figure how the hell I got 19%. My only guess is that I had a terrible typo somewhere.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-26-2015, 12:32 AM   #18
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Quote:
Originally Posted by StormGuardian
Forgive me I don't mean to pushy, and not that it matters now with new way skill works, but I would like to know how all this works out. When I was doing this @ work when bored, I calc'd out a lot of combos...I got 12% dps increase max?

Assuming Tier 1 items, as Nibbles said he did when we were chatting:

2xDA piercers: 12%, 12%(just double, NOT multi)
DA skill: 20%
Thraki Bow: 7%(double AND multi)
Quad Skill: 15% base(of the DA %)

Normal DA chance = 1-(1-.2)(1-.12)(1-.12)(1-.07) = 42.38%
Base Quad Chance: = 1-(1-.15)(1-.07) = 20.95%
Final Quad Chance: .4238*.2095 = 8.88%
Final DA Chance: .4238 - .0888 = .335

DPS = reg + DA chance*2 + Quad Chance * 4
= .5762+.335*2+.0888*4 = 1.6014

Before skill, all DA effects were in play, so base DPS was 1.4238.

1.6014/1.4238 = 1.1247, or 12.47% dps increase?

2xLoDs:
DA: 30.72
Quad: 8.11
New DPS: 1.4695/1.3072 = 1.1241, or 12.41% dps increase?

Runed Flurry:
DA: 30.81
Quad: 8.16
New DPS: 1.4713/1.3081 = 1.1248, or 12.48% dps increase
Not that it matters now, but the multiattack bonus never buffed the base Quadrakill chance, it just buffed it by proxy since it required the DA to trigger to ever go off. We did not verify Huggle's 19% claim, but knew whatever the exact amount was, assuming a super-high tier of the DA piercer was being used to calculate it, not the base tier, that it would have be significantly higher than the bonus received by people using other weapons.
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Old 02-26-2015, 12:32 AM   #19
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(with old skill)

Skill only (no multiattack gear): 5% DPS increase from before

1 Thraki: 6.1146% DPS increase from before

1 LoD, 1 Thraki: 6.5998% DPS increase from before

2 LoD: 6.096% DPS increase from before

2 LoD, 1 Thraki: 7.0495% DPS increase from before

Runed Flurry: 6.1146% DPS increase from before

Runed Flurry, Thraki: 7.0656% DPS increase from before

DW Pierce, Thraki: 8.9303%
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 02-26-2015 at 09:20 PM..
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Old 02-26-2015, 12:34 AM   #20
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I tried making typos and I got 19.6% when I put a few massive typos together (on purpose), but IIRC the result I got yesterday was 19.01, hence rounding to 19.

I am very sorry for the misinformation and I'll make sure to triple check and show work before posting.

Do you think in light of the new math the skill will be slightly altered once more?
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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