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Melee Epic Skill Added |
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02-24-2015, 02:00 PM
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#1
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Rat Slayer
usaeagle is offline
Join Date: Apr 2012
Posts: 35
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Melee Epic Skill Added
Will this work for pets to ? Be nice for bm to get littel some thang out of it
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02-24-2015, 02:27 PM
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#2
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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No, but BMs already do get a little something out of it. It works with whips.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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02-24-2015, 03:19 PM
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#3
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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lick of death > kok :{
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02-24-2015, 04:58 PM
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#4
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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While I am happy to have this new skill, I should like to point out that the DPS gain from it is around 5-7% for most players, in comparison to the 15-20% gain from Aerial Dominion.
I am wondering if this was intentional or simply the result of a bit of arbitration.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-24-2015, 06:17 PM
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#5
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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The %'s are carefully chosen. It has the potential to be a much larger boost than 7% depending on equipment.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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02-24-2015, 06:27 PM
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#6
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Glitchless
The %'s are carefully chosen. It has the potential to be a much larger boost than 7% depending on equipment.
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My maths are showing 19% extra pierce DPS for DW doubleattack piercers (with thraki).
I got 6.6% extra with 1 LOD and thraki.
This assumes 100 in all skills.
I expect scrambles will be very happy. I'm sad now that I suggested he get doubleattack piercers because now he will keel me.
Anyhow, point was that with the very best weapon combo you benefit 19% DPS extra, whereas with just about every setup you got 15-20% from AeDom. Most meleers won't get above 8%.
I'm not complaining, I'm just pointing out that there is a disparity. However, you have said this was al carefully planned so I will respect that answer.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-25-2015, 04:26 AM
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#7
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Boss Hunter
angamaite is offline
Join Date: Jan 2010
Posts: 149
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02-25-2015, 06:42 AM
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#8
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Auction Master
Enduir is offline
Join Date: Jun 2009
Posts: 1,296
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Quote:
Originally Posted by angamaite
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!
__________________
Quote:
Originally Posted by Glitchless
You won't be warned again.
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02-25-2015, 12:57 PM
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#9
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Huggles
My maths are showing 19% extra pierce DPS for DW doubleattack piercers (with thraki).
I got 6.6% extra with 1 LOD and thraki.
This assumes 100 in all skills.
I expect scrambles will be very happy. I'm sad now that I suggested he get doubleattack piercers because now he will keel me.
Anyhow, point was that with the very best weapon combo you benefit 19% DPS extra, whereas with just about every setup you got 15-20% from AeDom. Most meleers won't get above 8%.
I'm not complaining, I'm just pointing out that there is a disparity. However, you have said this was al carefully planned so I will respect that answer.
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The intended buff to melee DPS was in the 6-9% range. It was not determined that a buff as large as Aerial Dominion was required. That being said, your math is correct, and the point about the disparity between the weapons is well taken. Expect a tweak to the skill to remedy that shortly.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Thank you |
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02-25-2015, 04:05 PM
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#10
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Rat Slayer
pinball is offline
Join Date: May 2013
Posts: 42
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Thank you
Thank you Glitch for giving melee dps a boost. I am most grateful.
And thank you Nipples for the maths breakdown. I suck at maths and it's nice to know what the skill might mean for cap.
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02-25-2015, 04:14 PM
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#11
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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melee might actuallly be decent now  hax
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02-25-2015, 04:29 PM
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#12
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Expect weighted to be on every meleer in arena.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-25-2015, 09:35 PM
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#13
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Rare Collector
Conqueror is offline
Join Date: Dec 2009
Posts: 798
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Is there any chance that the qualifier on aerial dom could be re-examined: "For archers without a whip or shield equipped." Maybe the skill could give a smaller damage boost to shield/whip users or a ranged haste penalty reduction to ranged bm builds. If the Glitchless team thinks that it is fine the way it is, then I accept.
It is just that I see a dps boost to melee toons (including tanks and bm's) and a dps boost to non-whip/non-shield ranged toons but shield archers and ranged bm's don't get anything. This makes the mitigation regen build (20% mit crushers, timmies, earth fusion) a lot more desirable as it allows ranged toons to bring their full dps to the fight. With that said, ranged toons still use shields and whips so it is not like they became obsolete.
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02-25-2015, 10:30 PM
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#14
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Conqueror
Is there any chance that the qualifier on aerial dom could be re-examined: "For archers without a whip or shield equipped." Maybe the skill could give a smaller damage boost to shield/whip users or a ranged haste penalty reduction to ranged bm builds. If the Glitchless team thinks that it is fine the way it is, then I accept.
It is just that I see a dps boost to melee toons (including tanks and bm's) and a dps boost to non-whip/non-shield ranged toons but shield archers and ranged bm's don't get anything. This makes the mitigation regen build (20% mit crushers, timmies, earth fusion) a lot more desirable as it allows ranged toons to bring their full dps to the fight. With that said, ranged toons still use shields and whips so it is not like they became obsolete.
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shield archers have the benefit of massive defensive gains via blocking, AC, and one with nature.
whip archers get growl and massively increased pet damage (and heals)
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 02-25-2015 at 10:37 PM..
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02-26-2015, 12:11 AM
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#15
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Seer's BFF
StormGuardian is offline
Join Date: Aug 2009
Location: athens GA
Posts: 744
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Quote:
Originally Posted by Huggles
My maths are showing 19% extra pierce DPS for DW doubleattack piercers (with thraki).
This assumes 100 in all skills.
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Quote:
Originally Posted by Glitchless
That being said, your math is correct, and the point about the disparity between the weapons is well taken. Expect a tweak to the skill to remedy that shortly.
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Forgive me I don't mean to pushy, and not that it matters now with new way skill works, but I would like to know how all this works out. When I was doing this @ work when bored, I calc'd out a lot of combos...I got 12% dps increase max?
Assuming Tier 1 items, as Nibbles said he did when we were chatting:
2xDA piercers: 12%, 12%(just double, NOT multi)
DA skill: 20%
Thraki Bow: 7%(double AND multi)
Quad Skill: 15% base(of the DA %)
Normal DA chance = 1-(1-.2)(1-.12)(1-.12)(1-.07) = 42.38%
Base Quad Chance: = 1-(1-.15)(1-.07) = 20.95%
Final Quad Chance: .4238*.2095 = 8.88%
Final DA Chance: .4238 - .0888 = .335
DPS = reg + DA chance*2 + Quad Chance * 4
= .5762+.335*2+.0888*4 = 1.6014
Before skill, all DA effects were in play, so base DPS was 1.4238.
1.6014/1.4238 = 1.1247, or 12.47% dps increase?
2xLoDs:
DA: 30.72
Quad: 8.11
New DPS: 1.4695/1.3072 = 1.1241, or 12.41% dps increase?
Runed Flurry:
DA: 30.81
Quad: 8.16
New DPS: 1.4713/1.3081 = 1.1248, or 12.48% dps increase
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02-26-2015, 12:18 AM
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#16
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by StormGuardian
Forgive me I don't mean to pushy, and not that it matters now with new way skill works, but I would like to know how all this works out. When I was doing this @ work when bored, I calc'd out a lot of combos...I got 12% dps increase max?
Assuming Tier 1 items, as Nibbles said he did when we were chatting:
2xDA piercers: 12%, 12%(just double, NOT multi)
DA skill: 20%
Thraki Bow: 7%(double AND multi)
Quad Skill: 15% base(of the DA %)
Normal DA chance = 1-(1-.2)(1-.12)(1-.12)(1-.07) = 42.38%
Base Quad Chance: = 1-(1-.15)(1-.07) = 20.95%
Final Quad Chance: .4238*.2095 = 8.88%
Final DA Chance: .4238 - .0888 = .335
DPS = reg + DA chance*2 + Quad Chance * 4
= .5762+.335*2+.0888*4 = 1.6014
Before skill, all DA effects were in play, so base DPS was 1.4238.
1.6014/1.4238 = 1.1247, or 12.47% dps increase?
2xLoDs:
DA: 30.72
Quad: 8.11
New DPS: 1.4695/1.3072 = 1.1241, or 12.41% dps increase?
Runed Flurry:
DA: 30.81
Quad: 8.16
New DPS: 1.4713/1.3081 = 1.1248, or 12.48% dps increase
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I messed up the maths somehow. I'm going back and redoing everything now.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-26-2015, 12:21 AM
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#17
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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And I can't figure how the hell I got 19%. My only guess is that I had a terrible typo somewhere.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-26-2015, 12:32 AM
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#18
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by StormGuardian
Forgive me I don't mean to pushy, and not that it matters now with new way skill works, but I would like to know how all this works out. When I was doing this @ work when bored, I calc'd out a lot of combos...I got 12% dps increase max?
Assuming Tier 1 items, as Nibbles said he did when we were chatting:
2xDA piercers: 12%, 12%(just double, NOT multi)
DA skill: 20%
Thraki Bow: 7%(double AND multi)
Quad Skill: 15% base(of the DA %)
Normal DA chance = 1-(1-.2)(1-.12)(1-.12)(1-.07) = 42.38%
Base Quad Chance: = 1-(1-.15)(1-.07) = 20.95%
Final Quad Chance: .4238*.2095 = 8.88%
Final DA Chance: .4238 - .0888 = .335
DPS = reg + DA chance*2 + Quad Chance * 4
= .5762+.335*2+.0888*4 = 1.6014
Before skill, all DA effects were in play, so base DPS was 1.4238.
1.6014/1.4238 = 1.1247, or 12.47% dps increase?
2xLoDs:
DA: 30.72
Quad: 8.11
New DPS: 1.4695/1.3072 = 1.1241, or 12.41% dps increase?
Runed Flurry:
DA: 30.81
Quad: 8.16
New DPS: 1.4713/1.3081 = 1.1248, or 12.48% dps increase
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Not that it matters now, but the multiattack bonus never buffed the base Quadrakill chance, it just buffed it by proxy since it required the DA to trigger to ever go off. We did not verify Huggle's 19% claim, but knew whatever the exact amount was, assuming a super-high tier of the DA piercer was being used to calculate it, not the base tier, that it would have be significantly higher than the bonus received by people using other weapons.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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02-26-2015, 12:32 AM
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#19
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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(with old skill)
Skill only (no multiattack gear): 5% DPS increase from before
1 Thraki: 6.1146% DPS increase from before
1 LoD, 1 Thraki: 6.5998% DPS increase from before
2 LoD: 6.096% DPS increase from before
2 LoD, 1 Thraki: 7.0495% DPS increase from before
Runed Flurry: 6.1146% DPS increase from before
Runed Flurry, Thraki: 7.0656% DPS increase from before
DW Pierce, Thraki: 8.9303%
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 02-26-2015 at 09:20 PM..
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02-26-2015, 12:34 AM
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#20
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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I tried making typos and I got 19.6% when I put a few massive typos together (on purpose), but IIRC the result I got yesterday was 19.01, hence rounding to 19.
I am very sorry for the misinformation and I'll make sure to triple check and show work before posting.
Do you think in light of the new math the skill will be slightly altered once more?
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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