Stun Nerf
Old 02-21-2015, 05:39 PM   #1
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Default Stun Nerf

It makes sense to allow people to toggle autocast while stunned, but allowing them to draw gems?!

What possible reason could there be for that change? Clearly there must be some reason that I am missing.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-21-2015, 05:59 PM   #2
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Being able to draw sacri while stunlocked will be a huge help to me but even though it will be nice...seems kinda extreme. Stuns were about the only thing BMS had going for them...crushers too.
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Old 02-21-2015, 06:18 PM   #3
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Drawing = the gem going from your pouch to the draw slot.
Putting gem in play = gem going from draw slot to a play slot.

You can't draw by any normal means (passive abilities excluded) while stunned. All you can do now is put a gem into play, which will not cancel a stun. This was far more a convenience patch than a balance patch.
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Old 02-21-2015, 06:34 PM   #4
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Quote:
Originally Posted by Glitchless
Drawing = the gem going from your pouch to the draw slot.
Putting gem in play = gem going from draw slot to a play slot.

You can't draw by any normal means (passive abilities excluded) while stunned. All you can do now is put a gem into play, which will not cancel a stun. This was far more a convenience patch than a balance patch.
Situation in which stun users lose out:

Stun enemy, enemy plays stun immune, stun again but immune.

Before that, there was the 1 in 100 chance of 'stunlock', or getting 2 stuns in a row. However, that would be canceled now =(

I think removing global cooldown when you try to put a gem in play while stunned would've been better, since you would still be able to play a gem as soon as the stun expired.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-21-2015, 06:39 PM   #5
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Your point is taken. However, we're planning on giving melee users another skill soon to increase DPS rather than having them resort to stun locking as a means of competing.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 02-21-2015, 08:08 PM   #6
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Quote:
Originally Posted by Glitchless
Your point is taken. However, we're planning on giving melee users another skill soon to increase DPS rather than having them resort to stun locking as a means of competing.

such a tease.. You have been saying this for years. Show me yours and ill show you mine!
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