Arena Gains Modified
Old 02-21-2015, 12:28 PM   #1
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Default Arena Gains Modified

With the new ratings system, 90%of my wins are .899 ratings gained, even though i'm fighting alot of orange and red teams. Previous arena gains should not be considered "a rush week", rather than a false start which it what it was. Now people who somehow didn't gather over 3000 rating in the first few days, are basically washed up for arena. You should really end it now, because the end results won't be much different.
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Old 02-21-2015, 12:34 PM   #2
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This is the third time we've had to state this simple fact:
Rating decays 2% every day. With well over 100 days left in arena that means everyone's rating is going to decay by as much as 2 times what it currently is. The current top player is going to lose 8,000+ rating. If you can't catch him over the next few months and with the final rush week you don't deserve to. And if you are not getting substantial gains from wins, it is because your record does not justify it.
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Old 02-21-2015, 12:37 PM   #3
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Yea LG! Pay attention yo!
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Old 02-21-2015, 12:38 PM   #4
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Quote:
Originally Posted by Glitchless
This is the third time we've had to state this simple fact:
Rating decays 2% every day. With well over 100 days left in arena that means everyone's rating is going to decay by as much as 2 times what it currently is. The current top player is going to lose 8,000+ rating. If you can't catch him over the next few months and with the final rush week you don't deserve to. And if you are not getting substantial gains from wins, it is because your record does not justify it.
Ive been telling them this glitch... Its like pie!
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Old 02-22-2015, 08:27 AM   #5
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Quote:
Originally Posted by Glitchless
This is the third time we've had to state this simple fact:
Rating decays 2% every day. With well over 100 days left in arena that means everyone's rating is going to decay by as much as 2 times what it currently is. The current top player is going to lose 8,000+ rating. If you can't catch him over the next few months and with the final rush week you don't deserve to. And if you are not getting substantial gains from wins, it is because your record does not justify it.
A win should be a win! It shouldn't be nerfed by anything. This doesn't occur in any sport that I know of? If I lose a hundred in a row, I should get full credit for the win I get. And the way you have nerfed it. It takes four hours arena just to cover decay. Nobody is going to do that which is why we now have queue waits. Not even 6 people want to play. Gratz to those 6 for their arena victory!
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Old 02-22-2015, 08:51 AM   #6
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prob better to increase rating/tokens again but increase decay as well. at least that way at the end of the day people can feel they actually accomplished something on their rating. even just rating and not tokens
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Old 02-22-2015, 08:51 AM   #7
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i agree no point gaining ratings now ... as they will decay in the next 4 month anyways, so we should all queue naked and make those fights last way shorter, so we can gather lots of tokens on fast fights ....

start getting serious in aren only 3 month from now ...

at least in last arena you could get a head start when you gained rating in the early stages .... not in this arena
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Old 02-22-2015, 09:06 AM   #8
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Hai,

I wanted to share my thoughts as well and complain in a constructive way towards this new format:
  1. Arena and PvE
  2. Arena Rating System
  3. Arena Strategy

1. Arena and PvE

a) It is nearly impossible to farm and arena at the same time, even if you farm super fast you are being penalized by farming as well by the fact that you can no longer take advantage of Group Acumen skill.

b)
You cant even Q?while in a fight, you cant even burn ur trophies in town and Q?then to move back to ur farming spot unless you recall or farm greys!

c)
Same for hunting or epic beast or etc, it is a punishment and or an inconvenient.


2. Arena Rating System

a) There was a bad maneuver in the very first days/week of arena in which most active players were able to take advantage of the rating system, it affects the people who wasnt able to play that specific period of time.

b) You should be able to lose rating for losing an arena match... If not, people who plays the most of Qs? the most will always get an advantage, it affects the people who is probably much better but cant play the same amount of time.

c) The rating caps now at 9, wasnt it enough punishment for the people who didnt play 24/7 the first week?

3. Arena Strategy

a) It is actually cool and fun to not know what you are about to face, but it is not strategical at all to dont be able to interact or chat with your team, promote coordination, strategy, dynamic and team work. Allow us to chat with our team mates.


I think those are my main concerns at the moment.

Thank you,
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Old 02-22-2015, 09:54 AM   #9
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I agree with the arena strategy point. It would be great to allow chat in your group. A true arena champion should be able to take charge and find the enemy's weakness and direct their group how to act within a short period of time during the chaos that is solo arena.
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Old 02-22-2015, 09:57 AM   #10
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For point 1, you do not need to farm and arena at the same time, if you are doing it for bonuses then you have to remember that they stay all day whether you are queued or not. If you are needing to farm and arena at the same time to burn off rrt then you have one of a few problems that hinder your standing in arena.

1. You have limited time available per day (say 1 or 2 hours) and need to burn daily rrt while arenaing. With such a limited time schedule you cannot expect to have placed very far in normal arena with 1min-30min queue times so this arena would actually benefit you to build up a small bonus (if that even) and then farm your rrt down. You have to remember that a different arena has different bonuses and as such different expectations. You cannot use your old expectations of the 10% bonuses and apply them to this arena. The old 10% worked due to potentially long queue times, personally i have sat in queue for 2 hours with not a single fight, you gained the 10% bonus for simply being queued. Now with near instant queue times, as an average I have tested on the various time zones of nod and the most i sat was up to 1 minute, it only makes sense to have to build up your bonus since you can't very well farm during queue.

2. You burn tc's for rrt. This problem you kind of bring on yourself. If you have time to burn tc's for rrt then you also have time to build up a bonus and then farm the rrt

3. Ignorance. Some people honestly still don't know that the bonus is retained throughout the day and not just while in queue.

All in all i do think that this arena season was well thought out but I do agree with some points people have made. Namely the fact that we cannot communicate with other members. This season is about the best SOLO character. Some of the best characters are in fact support. As this season is showing it is not very strategic just throw regen onto a dotter and 3v1 most teams or an archer and 3v1 most teams. There should be more of a team dynamic to allow those who are not just tanky dps's to allow their true colors to shine and adding a team chat (still anon with 3 different colors for the members maybe red/blue/black. You could monitor it and make sure people are just discussing strategies and not spamming or trolling or whatever you deem inappropriate.

Also I do not know why tokens had to be nerfed. During any other "rush week", this was not told to be a rush week until after it was removed due to how quickly people were reaching the temper limit, tokens were not increased or decreased If you worry about people farming tokens then consider this. You only changed what they get off a win, to farm tokens they need to win the majority of their matches, if they win the majority of their matches the fly up the ranking charts unlocking the higher tempers. Only problem is now they might not have enough tokens to do so when prior you would have excess tokens (i think jade had 40k at once point and only used them during the free temper period)

EDIT: Adding in the chat would also help to coordinate shatters which would help vs regeners that simply just 2 sacri's since atm im not going to waste a shatter knowing the other one will still be there.
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Old 02-22-2015, 11:13 AM   #11
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Quote:
Originally Posted by >.>
All in all i do think that this arena season was well thought out but I do agree with some points people have made. Namely the fact that we cannot communicate with other members. This season is about the best SOLO character. Some of the best characters are in fact support. As this season is showing it is not very strategic just throw regen onto a dotter and 3v1 most teams or an archer and 3v1 most teams. There should be more of a team dynamic to allow those who are not just tanky dps's to allow their true colors to shine and adding a team chat (still anon with 3 different colors for the members maybe red/blue/black. You could monitor it and make sure people are just discussing strategies and not spamming or trolling or whatever you deem inappropriate.

Also I do not know why tokens had to be nerfed. During any other "rush week", this was not told to be a rush week until after it was removed due to how quickly people were reaching the temper limit, tokens were not increased or decreased If you worry about people farming tokens then consider this. You only changed what they get off a win, to farm tokens they need to win the majority of their matches, if they win the majority of their matches the fly up the ranking charts unlocking the higher tempers. Only problem is now they might not have enough tokens to do so when prior you would have excess tokens (i think jade had 40k at once point and only used them during the free temper period)

EDIT: Adding in the chat would also help to coordinate shatters which would help vs regeners that simply just 2 sacri's since atm im not going to waste a shatter knowing the other one will still be there.
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Old 02-23-2015, 12:32 AM   #12
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take one simple example, compare 2 toons, with exactly same strength, and exactly the same amount of time they can allocated to play nod per day, let say they both can play for 5 hours.

- one dedicates half the time using his rrt to farm, and half the time doing arena.
- the other one dedicates full time for arena and do forgets about using rrt to farm.

the one who spend the most time on arena will have better ratings.

So my point is that this season looks like it is more a season to determine who can stay in queue the longest, rather than who is the strongest. Last season, actually was rewarding the strongest teams, even if they fought less fights that others (with rush week, loosing ratings on loss, etc..).

Maybe its a good thing, maybe it's not, it is not to me to decide, but i just want to point that fact out.
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Old 02-23-2015, 01:30 AM   #13
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if they are same str on same times ect. the one who dedicates more time to it should have better ratings. dedication might actually pay off

the other arena format there are teams that from day 1 are in q and work all season long to get where they are at such as your team. but its all pointless since a strong team can form at rush, Q 24/7 and and blow to the top and boot down the ones who worked all season long. hopefully this format isnt like that
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Old 02-23-2015, 03:17 AM   #14
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I'm treating this arena season more like an open-beta tests. It has a lot of potential, but without quite an advanced balance system and maybe bot mechanism when <6 ppl doing arena (like on NG around reset hours) theres a hudge amount of people tha will never gain as much as under previous system.

But I'm still having good feelings bout that system. Look, do you even remember how much balance it took to adjust previous system perfectly? There was a time, every season started wth some major changes. Looks like it gonna be something like that this time.

Personally i have most time between 4 and 8 server time. On s1 it happen there is no problem with doing some arena - but for me its useless, having there toon at pilgrimage for about year right now and being very unmotivated to finish it. During the same hours, NG is dead. I was able to burn 5h rrt queued with even not a single one arena fight. Quite unfortunate, having 0% bonus drops for few days right now.

Also fixtures with travelling when queued are painful. Farming on black zones happen to be dangerous when queued - lost quite some of rrt due to death, because when queued escapes does not work. Bu i do believe. I have faith in Glitchless and I do know, that sooner or later, I will be satisfied too.
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Old 02-23-2015, 06:46 PM   #15
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I kinda think the same thing. Its a fun change and I do enjoy it and I'm sure once this season is done we can give constructive feedback and get it balanced for future seasons. It may be balanced already but til we see some of this decay kicking in will be hard to tell.
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Old 02-23-2015, 06:49 PM   #16
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would be good to be able to talk to grp in arena tho even if they stayed anonymous, just to try to coordinate some strategy a bit.
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Old 02-23-2015, 06:52 PM   #17
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Quote:
Originally Posted by Oneangel
would be good to be able to talk to grp in arena tho even if they stayed anonymous, just to try to coordinate some strategy a bit.
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Old 02-23-2015, 07:10 PM   #18
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if you ciould talk in group (which has advantages ofcourse) you would be able to know who is in your group , hence losing that anynomity.Some can tell who is in group by the grammar and words used , some could say their name or filterdodge it , i have been arena on s2 mostly cause i am a pilgrim on s1 and that eats all my time. the system is different well thought , could use some tweaks here and there but overal ( as much as i dislike any pvp in any game) not bad
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Old 02-23-2015, 08:00 PM   #19
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The thing is like... this.. ppl want to far and play arena in the same time is it possible.
Old arena take it off from farming to play arena, now we can't farming to play arena.
Better do this, if player are in queue and farming, need to w8 till press exit and next arena absorb player to play. Ofc, with this new type of arena, ppl can't group and if they want to farm, they need same amount of exp gain after battle as they are grouped (...with group acumen). If new update will help player to get higher amount of exp, then will be good but arena must enter after they press "exit" button.
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Old 02-24-2015, 12:46 AM   #20
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Quote:
Originally Posted by Fior
The thing is like... this.. ppl want to far and play arena in the same time is it possible.
Old arena take it off from farming to play arena, now we can't farming to play arena.
Better do this, if player are in queue and farming, need to w8 till press exit and next arena absorb player to play. Ofc, with this new type of arena, ppl can't group and if they want to farm, they need same amount of exp gain after battle as they are grouped (...with group acumen). If new update will help player to get higher amount of exp, then will be good but arena must enter after they press "exit" button.
in other words ... keep as it is now, but don't allow to be dragged into arena fight when you are in combat .... and that way, you can remove the town walking restriction while in queue.

if this is implemented, I would really love it.
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