Ironclad Rune
Old 01-26-2015, 03:17 PM   #1
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Default Ironclad Rune

Ironclad and Spike Runes aren't used by the clans that have enough RP to activate any rune they want. Why? They are generally bad, especially at cap.

Suggestion: give small percentage-based bonuses to each rune in addition to the current bonuses.

R1 Ironclad: +50 AC and +2% AC. Extra 1% AC if using shield.
R2 Ironclad: +100 AC and +3% AC. Extra 1.5% AC if using shield.
R3 Ironclad: +150 AC and +4% AC. Extra 2% AC if using shield.
R4 Ironclad: +200 AC and +5% AC. Extra 2.5% AC if using shield.
R5 Ironclad: +250 AC and +6% AC. Extra 3% AC if using shield.
R6 Ironclad: +300 AC and +7% AC. Extra 3.5% AC if using shield.

R1 Spike: +1 to ALL attack damage and +1% to all minimum damage.
R2 Spike: +2 to all attack damage and +2% to all minimum damage.
R3 Spike: +3 to all attack damage and +3% to all minimum damage.
R4 Spike: +4 to all attack damage and +4% to all minimum damage.
R5 Spike: +5 to all attack damage and +5% to all minimum damage.
R6 Spike: +6 to all attack damage and +6% to all pally damage.





It'd be nice if, in addition to its normal bonus, it gave a % bonus to AC if you had a shield.

For example:
R1 gives +50 AC and then increases your AC by 4% if you have a shield equipped.
R2 gives +100 AC and then increases your AC by 8% if you have a shield equipped.
R3 gives +150 AC and then increases your AC by 12% if you have a shield equipped.
R4 gives +200 AC and then increases your AC by 16% if you have a shield equipped.
R5 gives +250 AC and then increases your AC by 20% if you have a shield equipped.
R6 gives +300 AC and then increases your AC by 25% if you have a shield equipped.

The numbers are just examples, of course, but I think this would make the rune more viable at all level ranges. Low levels using shields could gain a few dozen extra AC, which would be useful for them.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 08-05-2018 at 12:39 PM..
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Old 01-31-2015, 07:59 AM   #2
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Agree 100%. This rune has to give something more than the potions. It has been useless for too long.
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Old 08-23-2015, 10:27 AM   #3
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bump
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-24-2015, 12:50 AM   #4
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I support. I never see ironclad being used in high end clans. Only beginner clans. But nibbles, why did you break the AC increase pattern? R6 should be 24 instead of 25 if you keep raising it by 4%.
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Old 08-05-2018, 11:56 AM   #5
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Bumping for Sox. Ironclad and Spike should both give a small percentage bonus as well as a static bonus.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-06-2018, 09:40 AM   #6
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Still support. Spike and ironclad have potential if tweaked carefully.
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Old 08-06-2018, 10:41 PM   #7
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Request seems a little self-serving to me. Correctly built piercer is already an awesome melee toon. Didn't pallys just get a buff with the resist changes?? We have 6+++ spike active in Merc, just an fyi.
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Old 08-07-2018, 03:05 AM   #8
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Quote:
Originally Posted by Yadocxer
We have 6+++ spike active in Merc, just an fyi.
Active in loony too, but almost nobody uses it except for a couple people who whine each time loony tries to replace it with another rune
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