TCs on new server
Old 10-11-2014, 02:15 PM   #1
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Default TCs on new server

Can the price of TCs on new server be max price of 100k? the whole point of new server was so that new players could have a chance at catching up to old players. Well at the moment Newbs have a better chance on Server 1 than Server 2, as more friendly and helpful people who are willing to give up a tc or 2 to help them. where as on server 2 people are fighting tooth and claw over time cards.
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Old 10-11-2014, 02:20 PM   #2
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the issue with tc prices is the fact that moon is able to buy them ALL before anyone else can even get a shot at knowing that they are even there... its also why they are so expensive when they are posted.

The perks of having a million people farming your toons for you 24/7 i guess
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Old 10-13-2014, 07:31 AM   #3
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must be pedro and co.
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Old 10-13-2014, 07:54 AM   #4
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First it was Alison and Co. that were snatching all the TCs as soon as they went up for sale, now it's Moonshadow, in a week or two it will be someone else.

Simple fact is that wallet warriors and people with too much free time will always have advantage over more casual players, especially in the early stages of the server.

Limiting TC prices wouldn't change anything really, since those same people would just buy all TCs as soon as they see them (and they are the ones that are most online anyway).

It's just the nature of the game, so either you learn to live with it and play your own game, or you bitch and whine about it, or you leave.
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Old 10-13-2014, 12:34 PM   #5
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My concern isn't for myself. I'm a wallet warrior I provide my own TCS. I'm talking about new players.
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Old 10-13-2014, 01:26 PM   #6
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You either didn't read a single thing I've written, or you didn't understand any of it.

Either way, keep up the good job!
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Old 02-25-2015, 04:08 PM   #7
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The main purpose of S2 was to bring in new players to the Nodiatis community. It did, but only a very small % have remained. I talked to some who were intimidated by the $ commitment needed to keep up with the majority of players. Especially when it came to buying TC's from the AH. As the other posters on this thread have stated, there are always players that buy them up fast, and resell higher. that is fine. However, the prices are already up to 500k (and higher at times).

One can always spend there own irl $ to support there Nod gaming exp. That is cool, but not all want to do that. Some like to reinvest there gold to do the same. That can not be achieved w/ current TC prices.

Some interesting differences to consider regarding the state of S2 and the state of S1 when game first started.

1)Epic/Legendary Beast
2)Some skills (most of which were not obtainable on S2 till now w/ lvl cap raise)
3)Double Acell
4)Arena
5)Epic pets dropping as TP's - Even after cap raise, this is something that should be actual item drop only on S2....please consider fixing this, Glitch.
6) There are more, but, can not think of any right now.

Max Coinage is now available but does not help the majority of players.

The point of this is there is no difference to a new gamer to S1 years ago and a new gamer to S2 to make gold. Ergo, Treasure sense, gold from chests, item value, etc, etc..all this is the same on S2 as it was on S1 years ago. When i first started playing Nod in 2008, TC prices were 50k, they gradually rose to 100k in about a year or so. 200k in another year, then once they hit 400k, they quickly went up to a million where they are now.

I know putting a gold cap on TC prices is frowned upon. However, something like this needs to be done to not scare off alot of players.
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