Some suggestions
Old 09-26-2014, 02:53 AM   #1
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Hello
1.reduced trophy weight 1/50 or 1/100
reson1: if you are with boon and using rrt at pit+ places it drops you about 2000-2500 even 4000. even if you have 440 you can cary max 1320 that means you need to go town at least 2 times for just 1 mob. Its totally useless. that trophy weight reduce our rrt useage and directly tc usage/day. And also make inventory useless just 6-7 stack makes us full.

2.Arena without tempers
Reason 2: at least I am looking for a game to open new comers all the time. I dont want to see all faces every day I need new players on server every single day. new comers have change to temper 7 players? no ofc not . Temper should be used for pve features not even on guild battles.Nod is totally unbalanced atm.

3.Pilgrim players should return level 1 instead of (level-3) and without any armor weapon or gem. with max skill level= player level. and also pigrim should start at level 60 with no penalty and penaly/level should drop my suggested formula=> (normal xp)/(1+player level/2). with a level cap of 100 instead 90.
reason3: there is no mid level players in nod. its not good. there must be mid level players . if pilgrims goes back to level 1 that makes the game much more alive for every level players. and no trophies drop BUT gold DROP.
3edit.items etc will not be destroyed just cant use them because of your level .check balance suggestion 4


4.BALANCE: max skill level = your level (except learnings adventure social) yes it includes resource and craft legendary should be crafter by level 100 players!
Reason4: what is the target when you hit 85 atm? stupid pilgrim for 5 times ? you should set higher goals. I have seen a level 20 players with full lg items. is that what you want? not for me. I am saying that again nod should be open to new comers. you cant run that server with current player pool.yes that level 20 spend 50-100 tcs but server lost lots of player. it cost you more than 50-100 tcs in long run!

5.pk pkk range should drop level-+2
reason 5. obvious if you think all of them at once.

6. No legendary at npc
reason6: craft craft and craft again. nod has a craft system but doesnt working properly because of current system.

7.Loot to storage option with stacked + gold auto collected.
reason7. same reason as 1.I remember I didnt even collect gold 3-4 years ago because trophy was much more important many players was doing the same but wasnt helping guilds and they were force to set tax even 30% or 40 .its also not for newcomers.

8.selling trophies to npcs
reason8. I offered that long ago. atm all players have capped skills with no need of trophies and game become with no goal players .
why are you trying to make all skills capped players. if players able to sell trophies to npcs to earn gold that stabilize the economy increase the hitting capped time. at the end longer server life with more better enjoy of game. sb trophies can not be sold and pk players have sb troph all the time.

sorry for my english its not my native.



addition :
how many players were there 5 years ago now how many here 300 400? I am adding 100 more 500!! please think the reason for 1 minutes. we are about to start a new server I really dont want to see same end at new too.

Last edited by tkots; 09-26-2014 at 04:06 AM..
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Old 09-26-2014, 03:10 AM   #2
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Quote:
6. No legendary at npc
reason6: craft craft and craft again. nod has a craft system but doesnt working properly because of current system.
Why it doesnt work properly. DTM Inc works hard and busy every day. DontSupport.

Quote:
Hello
1.reduced trophy weight 1/50 or 1/100
reson1: if you are with boon and using rrt at pit+ places it drops you about 2000-2500 even 4000. even if you have 440 you can cary max 1320 that means you need to go town at least 2 times for just 1 mob. Its totally useless. that trophy weight reduce or rrt useage and directly tc usage/day. And also make inventory useless just 6-7 stack makes us full.
DOnt support. Thats gonna be somewhat helpfull for rerolled toons, and what about non rerolled ones??? Life gonna be too easy, NO!

Quote:
3.Pilgrim players should return level 1 instead of (level-3) and without any armor weapon or gem. with max skill level= player level. and also pigrim should start at level 60 with no penalty and penaly/level should drop my suggested formula=> (normal xp)/(1+player level/2). with a level cap of 100 instead 90.
reason3: there is no mid level players in nod. its not good. there must be mid level players . if pilgrims goes back to level 1 that makes the GAME much more alive for every level players.
No

Quote:
5.pk pkk range should drop level-+2
reason 5. obvious if you think all of them at once.
No
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Old 09-26-2014, 03:32 AM   #3
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Originally Posted by Atropos
Why it doesnt work properly. DTM Inc works hard and busy every day. DontSupport.


ther is just 2 players can craft atm right? is that enough for you? so make an adventurer hit level 85 reroll then do 3 times with doing quest be crafter adventurer with boon and sit in town for ages and earn lots of gold with doing nothing . lol making a crafter is not a problem working crafting system is.

well I dont reply to rest `no` does not explainng anything waste of time to reply

or like you sitting on the same boss with gold armor over hours is not rpg.

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Old 09-26-2014, 03:43 AM   #4
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Originally Posted by tkots
Hello

3.Pilgrim players should return level 1 instead of (level-3) and without any armor weapon or gem. with max skill level= player level. and also pigrim should start at level 60 with no penalty and penaly/level should drop my suggested formula=> (normal xp)/(1+player level/2). with a level cap of 100 instead 90.
reason3: there is no mid level players in nod. its not good. there must be mid level players . if pilgrims goes back to level 1 that makes the game much more alive for every level players. and no trophies drop BUT gold DROP.
erver with current player pool.yes that level 20 spend 50-100 tcs but server lost lots of player. it cost you more than 50-100 tcs in long run!
HELL NO, no way is anyone EVER gonna do any pilgrimages if they lost all their armor/weapons/gems, people work very hard to obtain their lg equipment and i know personally if i didnt have all my legendary equipment i would not EVER do a single pilgrim. Also having a pilgrimage start you at level 1 is laughable and another reason for people to NOT pilgrimage, could you imagine even with full upgrades the experience a lvl 1 pilgrim would get? And if you were to start at lvl 1 on all pilgrimages what then?? HINT: i currently as a lvl 83 on my 2nd pilgrimage get 40k exp for a lvl 90/91 mob, IF i was level 1 i would HATE to see what exp i would get
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Old 09-26-2014, 03:49 AM   #5
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Originally Posted by devil
HELL NO, no way is anyone EVER gonna do any pilgrimages if they lost all their armor/weapons/gems, people work very hard to obtain their lg equipment and i know personally if i didnt have all my legendary equipment i would not EVER do a single pilgrim. Also having a pilgrimage start you at level 1 is laughable and another reason for people to NOT pilgrimage, could you imagine even with full upgrades the experience a lvl 1 pilgrim would get? And if you were to start at lvl 1 on all pilgrimages what then?? HINT: i currently as a lvl 83 on my 2nd pilgrimage get 40k exp for a lvl 90/91 mob, IF i was level 1 i would HATE to see what exp i would get
not lose mate you just cant use them for a while until you hit same level again.
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Old 09-26-2014, 03:52 AM   #6
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Originally Posted by tkots
not lose mate you just cant use them for a while until you hit same level again.
Even still whats the point of having all the equipment and the skills to use them if your not allowed to use them, just like its possible to use the equipment at lvl 1 with all the skills. A level 1 just like any pilgrim while having said skills do lack the actual stats to back up the equipment skills so its still a no from me
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Old 09-26-2014, 04:00 AM   #7
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Originally Posted by devil
Even still whats the point of having all the equipment and the skills to use them if your not allowed to use them, just like its possible to use the equipment at lvl 1 with all the skills. A level 1 just like any pilgrim while having said skills do lack the actual stats to back up the equipment skills so its still a no from me
what is the current situation? yes you can use your armor weapon etc and sitting in the some boss with bait for how long? 200+rrt for 1st 400+ for 2nd. what is the + side here? none. what is the + side if we go back to 1?
1. all items will be valueable level 1 to 100 all magenta items and even all blues. now they have 0 value.
2. there will be lots of player at all range. not a bunch of player at level 85 with no level 50s etc.
3.all areas will have function not only gs + areas . check the areas its totally null. not even a single soul at low level maps.

if you are asking that lets start at level 85 why we are bothering ?every single player start at level 85 with full lg set. does it solve the problem?

there was 3k+ players at civil+uncivil 3 years ago now total 500 . anyone think about the reason just for 5 minutes?

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Old 09-26-2014, 04:22 AM   #8
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Originally Posted by tkots
what is the current situation? yes you can use your armor weapon etc and sitting in the some boss with bait for how long? 200+rrt for 1st 400+ for 2nd. what is the + side here? none. what is the + side if we go back to 1?
1. all items will be valueable level 1 to 100 all magenta items and even all blues. now they have 0 value.
2. there will be lots of player at all range. not a bunch of player at level 85 with no level 50s etc.
3.all areas will have function not only gs + areas . check the areas its totally null. not even a single soul at low level maps.

if you are asking that lets start at level 85 why we are bothering ?every single player start at level 85 with full lg set. does it solve the problem?
the current situation i think is perfect, yes its a grind and boring as hell but its how it should be. You think that having all pilgrims at lvl 1 would make rares/epics more valuable, it might do for the lazy person who embarks on a pilgrimage but most pilgrims have a massive bank heading into a pilgrimage and would just buy the best stuff they wanted to use

Another problem is the pvp aspect of nod...not so much pks but def clan battles for the lower level toons of nod atm, they wont stand a chance vs pilgrims on the way up

But now for the main problem for people on 2nd pilgrimage and higher the mobs gain in level +20 levels for 2nd +40 levels for 3rd +60 levels for 4th and +80 levels for 5th so the pilgrim would have a min starting level anyway or it would be impossible without their legendary armor they have no access too

I do agree there isnt alot of mid level players atm but making pilgrims start at level 1 wont fix this problem
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Old 09-26-2014, 08:17 AM   #9
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ther is just 2 players can craft atm right? is that enough for you? so make an adventurer hit level 85 reroll then do 3 times with doing quest be crafter adventurer with boon and sit in town for ages and earn lots of gold with doing nothing . lol making a crafter is not a problem working crafting system is.

well I dont reply to rest `no` does not explainng anything waste of time to reply

or like you sitting on the same boss with gold armor over hours is not rpg.
Please tell me how long have you been playing Nodiatis...
If You say that only 2 (i would say even 3, 4 biggest crafters: DTM, Nore, Brother, Trojan in game) people can craft atm then You are mistaken.
Those two most famous big crafters, spent lot of resources time and effort to create their huge crafting service, other than them there are plenty of people who can craft whatever you want. THose people just not advertise themselves too much. I have lot of friends in game who has alts who can craft 100 epic gems and legendary thingies.
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Atropos is correct.

Last edited by Atropos; 09-26-2014 at 08:28 AM..
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Old 09-26-2014, 08:19 AM   #10
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And all other suggestions of yours are not good to be honest. Its not good to make game-play too easy, its the main rule in every bussiness, otherwise customer gets bored of easy life very fast. Nodiatis as it is now, has great balance, thanks to Glitchless for his effort.

Thank you for the effort i really like how You write everything detailed and stuff, but these suggestions most likely wont be implemented, but it can be a good food for brain storming. Suggestions 1,2,3,4,5,6,8 i wouldn't implement into my game. This is just my opinion.
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Quote:
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Atropos is correct.

Last edited by Atropos; 09-26-2014 at 08:26 AM..
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Old 09-26-2014, 10:23 AM   #11
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All these suggestions are CRAP, just saying. Would be better to start over on new server imo since these are geared towards a somewhat low level player that's new and has no main that can feed it
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