Hello
1.reduced trophy weight 1/50 or 1/100
reson1: if you are with boon and using rrt at pit+ places it drops you about 2000-2500 even 4000. even if you have 440 you can cary max 1320 that means you need to go town at least 2 times for just 1 mob. Its totally useless. that trophy weight reduce our rrt useage and directly tc usage/day. And also make inventory useless just 6-7 stack makes us full.
2.Arena without tempers
Reason 2: at least I am looking for a game to open new comers all the time. I dont want to see all faces every day I need new players on server every single day. new comers have change to temper 7 players? no ofc not . Temper should be used for pve features not even on guild battles.Nod is totally unbalanced atm.
3.Pilgrim players should return level 1 instead of (level-3) and without any armor weapon or gem. with max skill level= player level. and also pigrim should start at level 60 with no penalty and penaly/level should drop my suggested formula=> (normal xp)/(1+player level/2). with a level cap of 100 instead 90.
reason3: there is no mid level players in nod. its not good. there must be mid level players . if pilgrims goes back to level 1 that makes the game much more alive for every level players. and no trophies drop BUT gold DROP.
3edit.items etc will not be destroyed just cant use them because of your level .check balance suggestion 4
4.BALANCE: max skill level = your level (except learnings adventure social) yes it includes resource and craft legendary should be crafter by level 100 players!
Reason4: what is the target when you hit 85 atm? stupid pilgrim for 5 times ? you should set higher goals. I have seen a level 20 players with full lg items. is that what you want? not for me. I am saying that again nod should be open to new comers. you cant run that server with current player pool.yes that level 20 spend 50-100 tcs but server lost lots of player. it cost you more than 50-100 tcs in long run!
5.pk pkk range should drop level-+2
reason 5. obvious if you think all of them at once.
6. No legendary at npc
reason6: craft craft and craft again. nod has a craft system but doesnt working properly because of current system.
7.Loot to storage option with stacked + gold auto collected.
reason7. same reason as 1.I remember I didnt even collect gold 3-4 years ago because trophy was much more important many players was doing the same but wasnt helping guilds and they were force to set tax even 30% or 40 .its also not for newcomers.
8.selling trophies to npcs
reason8. I offered that long ago. atm all players have capped skills with no need of trophies and game become with no goal players .
why are you trying to make all skills capped players. if players able to sell trophies to npcs to earn gold that stabilize the economy increase the hitting capped time. at the end longer server life with more better enjoy of game. sb trophies can not be sold and pk players have sb troph all the time.
sorry for my english its not my native.
addition :
how many players were there 5 years ago now how many here 300 400? I am adding 100 more 500!! please think the reason for 1 minutes. we are about to start a new server I really dont want to see same end at new too.