An idea for weapon procs
Old 09-16-2014, 08:53 AM   #1
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Default An idea for weapon procs

I would like to see weapon procs work something similar to the group pl patch where trophy rate drops if the character levels are not close to each other. Let's say the proc frequency drop a certain percent for each level the char after is above the weapon level. Maybe 5-10% per. Maybe give a 5 levels easement. So a level 60 character could use a level 55 weapon with full price according to their skills. But at 61 the process would begin to lose effectiveness.

Last edited by adino; 09-16-2014 at 09:16 AM..
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Old 09-16-2014, 10:21 AM   #2
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No. There are gaps in epic weapons of 50 levels or more.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

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Old 09-16-2014, 10:51 AM   #3
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So, who uses an epic that is 50 levels below their character level?

Or could just apply to uncommon or rare weapons since they are not magical in nature.

Last edited by adino; 09-16-2014 at 10:55 AM..
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Old 09-16-2014, 11:19 AM   #4
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Why?
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Old 09-16-2014, 11:20 AM   #5
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I mean, what's the damn use of implementing this in the game?
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Old 09-16-2014, 11:56 AM   #6
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The purpose would be to prevent people from exploiting a proc... such as stun while not hindering the proc for people of appropriate level. So a capped toon who is weak would not be tempted to use a level 10 crusher or 18 whip because it's their best option to "Win" a match in arena.


Perhaps this is a better solution. Say a skill is a level 60 skill. Only a level 60 or higher weapon would be powerful enough for that skill to activate when used. So if intimidate is a level 60 skill then a level 60 or higher whip we be needed to cause pets to stun. This way lower level players are not effected by higher level players exploits.

Last edited by adino; 09-16-2014 at 12:23 PM..
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Old 09-16-2014, 12:57 PM   #7
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The weapons have already been nerfed, I doubt there are any other exploitable weapons in this game - Hence, this idea is not really useful. Good one though. Unless the weapon's stats are restored to their former position and this is implemented, I don't see a harm in it.
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Old 09-16-2014, 12:59 PM   #8
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Besides the extra amount of coding that will be required to implement this, i.e.
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