"expanding the first"
Old 09-16-2014, 05:15 AM   #1
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The most seemingly rational extension of the whole map. Making the old continent. The old world. Closing the current map nod as the old continent and extension works of the new continent by sea or ocean. Of course, this can cause a lot of problems because I realize that this is no easy task. New continent. New areas. New cities. And the road from the old to the new will be led by a small stretch of sea or ocean. My suggestion is to develop maps in the south - east.

An alternative solution for the expansion of the world may be the extension of the underworld. Maybe some caves or corridors. Abandoned mines. Such additional locations underground. Perhaps the whole large areas of cities. Waiting for the reviews.

As the areas to farm is plentiful should not forget that we are generally still trapped in the same places. Of course it all comes down again to the fact that we are closed for this unfortunate 85 Level. I think it's time to shake off the repro which was the introduction of "epic task" & "pilgrim". Everyone wants to have more health points but not in such a way! I think it's time to rethink mistakes. I think that there are other ways to spice up the game so that it quickly became boring.

Another issue is skills. The game was supposedly closed at level 100. Increasing the cap on particular skills to 140 also was very ill. And now you can see very well how many things difficult to expand Nodiatis. Legendary items are cool but everyone wanted to travel the high areas. Unfortunately it is not as easy as the road from t1 to t2.

I have a lot of great ideas for creating prosperity. I wonder what will be the "public opinion" this post. I do not want to criticize because it is not my goal. If I gain the attention and appreciation, I will be very happy. Thank you. Regards.




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Old 09-16-2014, 01:07 PM   #2
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How about... Travelling over the seas, to reach new continents? New places - new trophies - new mobs. New equipment and new epics? The high level epics are definitely out of the game since the introduction of the Legendaries, that's for sure. I don't know, I'm just throwing stuff out here. Perhaps, the transition requires a player to complete at least on pilgrimage... ? And instead of making a new server - You make it so that a player can travel to another continent, with all upgrades intact but without an exp and gear... With only gold, nothing else. Put a cap for entry level of gold? You start from scratch, with no TC's, and completely new stuff out there? I'm sure people can improvise on this and make this a great idea or it's destined to be a flop. Either way, this looked very appealing to me and so I put it forward.
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Old 09-16-2014, 10:37 PM   #3
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Dear friend Akil. You misunderstand me. Not mentioned here on the new server. I mean only to expand the current map. Without any loss. Without any Transfer. The problem is that you must first balance the current limitations.
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Old 09-17-2014, 01:19 AM   #4
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Um... isn't that what I also said? Instead of a new server - expand this one.
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Old 09-17-2014, 02:07 AM   #5
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I personally would like to see some secret parallel world areas which are hard to access. Those mystical areas are not visible on the main map. Everyday a portal to those areas appear in a random place of the map. They are high level dangerous areas, with bosses etc. To enter the portal You need a special traveling gear. That special gear is dropped by a mini boss monster which guards the portal. Once you enter the portal u go to the secret time tunnel, similar to Moss dungeon or Vampire Dungeon etc. The tunnel has a few levels. If U go afk in those tunnels and dont get out before reboot, U will be returned to the place where u entered the portal.
This would make travelling adventuring much more challenging as the locations change daily.
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Old 09-17-2014, 11:57 AM   #6
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Okay, perhaps you're not getting my idea. So I'll explain in a little detail.
I was thinking of a different area of a map - One, only accessible when you've completed at least 1 pilgrimage or maybe a number of TC's? To journey to that area, you must put everything behind and start afresh as in start from level 1 again, with only upgrades and a limited amount of gold. There are different mobs, different areas (obviously) new quests, AND new equipment (from uncommon to epic and perhaps legendary).
So you choose again what you build and how. Mobs being completely different here - stronger than ever? You have no boon, your total exp in the "new world" is 0. Can punch in new ideas if ya want.
What's say? I definitely want more content than just raising skills and then killing the same mobs over and over and over. And even then, starting new in the new server will probably be the same feeling. Will just feel I'm making an alt, nothing's new in there...
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