The Problems with Dots
Old 09-13-2014, 10:31 AM   #1
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Default The Problems with Dots

A few people keep telling me that there is no problems with dots.
1 dotter? sure, 2 dotters? gtfo.... Especially now that regen plays such a huge role.
Any basic regen tanker can take you WELL into arena bonus with no healer with ease.

Now that we are in arena bonus you have 2 dot casters that are able to pull off some insane dps at a rate as fast as thier little fingers can click. Resist? GTFO.. Thorin as a insane tanker can last JUST as long as any basic tank against a dot team in bonus.

Skills/gear/stats all pretty much go out the window when you have 2x dot casters casting at you.

now the ISSUE with dotters.
#1 they can cast as fast as they can move the mouse and click.
#2 They can use Stone pot and angelic aura with NO Penalties at all while any other class suffers a penalty.
#3 pair #2 up with timmies and some regen and EF legs if you fancy that and holy hell. Now you have a caster that can even tank if they wanted to.
#4 they get more bonuses than any other build in the game as well as gear that stacks the dps that they can achieve.
#5 While the ticks scale up in arena time, Heals or cleanse time does NOT.

Ill stop there. It is a issue and I really dont mind. I used it once to win arena before it was even as good as it is now... now its even better with the new skills glitch let out+ more HP from affin and epic bonus which allows me to lower DUR and put into other stats as well. Hell I will probably use it again next season unles glitch does something to balance out some builds more.

best way to balance out and make more interesting would to release a bunch of new skills and not just 1 or 2. Releasing 1 or 2 new skills usually resulting in a bunch of people jumping on the wagon and being the same. Release a bunch of new skills and let people explore more options and be diverse.


As of now.. A tank CANNOT tank very well seems how you have split auras for melee and archery now, DOTS overflow and AOES... well Aoe...

A healer cant heal as well because the only need for a healer is against dots these days due to regen. Dots damage scales up and has more items/skills to benifit build while a healer is limited to gear that gives bonuses to healing as well as heal gems do not scale up in arena bonus.

A BM... LOL

Melee? Well the ONLY thing melee has atm is stuns. Melee is still weak in arena imo

HOWEVER stuns are OP as hell now with the split aura... thats why the last week or so of arena you see 3 of the top3 teams using a level 10 crusher...


^ that alone should say something about arena needing to be re-evaluated. you have the cheapest weapon in game dominating over the most expensive LG that you offer... Come on now.

This was about to be about dots only but I kept going, sorry. Either way, arena needs to be much shorter or at least needs to be re evaluated. As well as some builds.
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Old 09-13-2014, 10:37 AM   #2
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looks like thorin is complaining again for losing, guess it was that custom face that caused your flaw
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Old 09-13-2014, 10:38 AM   #3
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Support!
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Old 09-13-2014, 10:40 AM   #4
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If I'm allowed to speak in front of the top league members - You seem to complain a lot about every build. You use it to win arena, and then when others are winning it even when you can use it to do the same, you try to bring the entire build down. You yourself say that not everyone can do everything, as in one build can't survive every other build. You say healers can be used to tackle the DoT problems, but you need something else to bring down Dotters. It's Rock Paper Scissors. Scissors cannot take down Rock, nor paper can brind down scissors. You obviously know how much Dots as in pure Dots - single suit players - sacrifice in PvE to be able to survive in PvP. And then you come here and say Dots need to be checked. Doesn't seem right, imo. Just my 2 cents.
I know I don't even do hardcore arena, but I do observe.
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Old 09-13-2014, 10:41 AM   #5
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Quote:
^ that alone should say something about arena needing to be re-evaluated. you have the cheapest weapon in GAME dominating over the most expensive LG that you offer... Come on now.
Well i find it ironic too, with the level 10 Crusher. Like really, what the...
Add a hidden passive cooldown to Smash skill, so it cannot be triggered form the same resource more than once in, lets say, 3 secs?
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Old 09-13-2014, 10:52 AM   #6
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About the crusher - All I can say is... lol... And I agree on it.
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Old 09-13-2014, 05:07 PM   #7
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deal wtih it just like u say deal with the bms that all got nerfed
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Old 09-13-2014, 06:15 PM   #8
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Oh boy, i missed u Thorin, i missed loony like always being number 1 at everything , i missed arena and its drama too ofc.

About arena and dots being op, it is known that dots are extremely offensive and defensive, meaning that they are really efficient against almost everything BUT if you use gems that counter dots, like prevents or the instant dot pending damage heals or whatever they are and even with regular heals and overcleanse skill or cleanse with a shield ... wait... i think dots do have A LOT of counters already dont they?

And on a serious note, the lvl 10 crusher was a joke coming from Trojan, however its been used before ( at least by one of my ex teams) it is known that stun is op and needs a review ( the part of its counters) but we used the lvl 10 crusher at this time due of Trojans idea of making fun of some teams that started to use the stun lock strategy but using it right ofc, like u said, stun + the split aura = too much to handle, even teams started to draw too.
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Old 09-19-2014, 07:10 PM   #9
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Old 09-20-2014, 12:58 AM   #10
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My 2 cents with dots

Dots have an extremly high mininum damge, each dot landed will always do a certain mininum damage regardless of stats (defensive procs mitigation primarily will reduce this) where as every other type of damage has low mininum damages (having dd casters hitting people for 1 damage with a r20 epic dd for example)

Dots have limited healing counters, overhealing/dot cure gems/cleanse with shield/cleansing procs and the damage stacks over time with only these options to heal pending damage (if i forgotten any feel free to add them) where as all other damage is instant and fairly easy to heal/regen from

Dots damage boosting vs other builds, they get way more damage boosting procs (legs are the main culprit here with 8% boost to damage from store bought legs vs 2.5% from demonskull a morphed legendary) which does kind of leave all other builds behind on damage boosting procs

Dots however dont deal anymore damage per click than dds do, just the damage stacks until its all dealt at once with damage ticks to make it seem like they are doing damage

once again this is just my 2 cents worth but feel free to say whatever you want about my post
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Old 09-20-2014, 04:49 AM   #11
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'Damage Over Time' 'Direct Damage' so yea, that's the point apparently
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Old 09-21-2014, 10:16 PM   #12
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