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Change stalking skill description or fix it
Old 09-09-2014, 10:02 PM   #1
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Default Change stalking skill description or fix it

Currently the skill says that it slows the rate of pet attacks and heals by 40% for whip users and 50% for non whip users. The reality of it is that it slows them by 80% for whip users and 100% for non whip users or in other words multiplies delay by 1.8 and 2 respectively. With no stalking skill and only aggression rune r6: pre BM nerf patch pet speed stalkers attacked once every 6.37755 seconds and now with 100 stalking and aggression and r5 pet haste they attack at just over 9.566 seconds per attack. This is exact to the calculations of 50/1.12/7=6.37755 for no stalking/pre patch and 50*1.8/1.12/1.2/7=9.566 with 100 stalking and aggression r6 and r5 pet haste. That should make the skill read 80% slower attack and pet heals instead of 40% or 100% slower instead of 50% slower or else this is a serious bug. I tested multiple pet attacks via potion times and went strictly by when pets attacked once to when they attacked again and skipped counting between to get a fresh sample with each successive set of counting all without auto attacking or shooting. So either fix the description or fix the reality of the game to fit the actual written description. This is serious shiz yo.
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Old 09-09-2014, 10:06 PM   #2
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Oh and with aggression r6 and no pet haste gem at all attacks are 11.5 seconds roughly. So the gem DOES work but the skill is whacky.
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Old 09-09-2014, 10:15 PM   #3
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Support !!!
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Old 09-09-2014, 10:16 PM   #4
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if it's 40% slower then stalkers should attack at 7.44 seconds per attack. that's 50*1.4/1.12/1.2=7.44 seconds. this is not counting helkoks because I don't have them to test with. It is clearly over 9 seconds before each attack.....
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Old 09-09-2014, 10:31 PM   #5
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As it stands now with the 80% slow it would take r6 aggression, r5 pet haste, and 2x t7 helkoks to fully restore and sleightly exceed the speed of pets to the level of no stalking and aggression rune alone.
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Old 09-09-2014, 10:38 PM   #6
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Quote:
Originally Posted by Andressan
Currently the skill says that it slows the rate of pet attacks and heals by 40% for whip users and 50% for non whip users. The reality of it is that it slows them by 80% for whip users and 100% for non whip users or in other words multiplies delay by 1.8 and 2 respectively. With no stalking skill and only aggression rune r6: pre BM nerf patch pet speed stalkers attacked once every 6.37755 seconds and now with 100 stalking and aggression and r5 pet haste they attack at just over 9.566 seconds per attack. This is exact to the calculations of 50/1.12/7=6.37755 for no stalking/pre patch and 50*1.8/1.12/1.2/7=9.566 with 100 stalking and aggression r6 and r5 pet haste. That should make the skill read 80% slower attack and pet heals instead of 40% or 100% slower instead of 50% slower or else this is a serious bug. I tested multiple pet attacks via potion times and went strictly by when pets attacked once to when they attacked again and skipped counting between to get a fresh sample with each successive set of counting all without auto attacking or shooting. So either fix the description or fix the reality of the game to fit the actual written description. This is serious shiz yo.
It slows the attack down 40% or 50% which means negative haste.
which would be
50/(1 + -0.4)/(1 + 0.12)/(1 + 0.2)/7 =
50/0.6/1.12/1.2/7 = 8.86 seconds

a 40% slow adds 66.67% delay
a 45% slow adds 81.81% delay which is weighted on 1h weaps
and a 50% slow doubles delay which is weighted for 2h or stalking on pets without whips.

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Old 09-09-2014, 10:52 PM   #7
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This is a semantics issue, the confusion coming from what exactly is being slowed.

The skill specifically says it slows your rate of attack. Your weapon delay is not a rate of attack, it is a measure of time. Your rate of attack can only be expressed as a ratio of the amount of attacks that can be made over a given amount of time. 10 swings per second for example. When you think of it this way, it will be clear how that the description is correct.

If it read "increases your delay by X%" it would work as you are describing. If it said it slowed your delay it would be problematic from the start, since you can't slow a measure of time, you can only lengthen or shorten it.
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Old 09-10-2014, 06:28 AM   #8
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ok......then why do my pets attack take longer than 9 seconds when i have 100 stalking, r6 aggression rune and r5 pet haste gem? My questions were not just based on numbers but also observations.
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Old 09-10-2014, 06:32 AM   #9
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here's what i'm asking: When I watched my pets attack with aggression and pet haste r5 they took 9.5 seconds, and when I used no pet haste gem but still aggression rune they attacked at 11.5 seconds. These observations verified the numbers I got in my calculations. So if my calculations are wrong how do you explain the actual rate of pet attacks if that's not how it works? If Beet is right then why do I not see faster pet attacks?
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Old 09-10-2014, 06:49 AM   #10
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ok......i double checked it, it's closer to 9 seconds than 9.5. NEVERMIND!
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Old 09-12-2014, 10:17 AM   #11
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Quote:
Originally Posted by Glitchless
Your rate of attack can only be expressed as a ratio of the amount of attacks that can be made over a give amount of time.
You people don't even understand ratios!
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