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Clan Encampments |
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08-26-2014, 10:59 AM
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#1
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Boss Hunter
killgore is offline
Join Date: Feb 2011
Location: north dakota
Posts: 122
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Clan Encampments
Okay, I have had an idea for awhile about something that a clan can do as a whole. The only interactions as of right now in a clan is to group up, help out from time to time and provide runes. While all of these are very good aspects of the clan system, it just feels like there is something missing. What I am proposing is that a clan can work together to build a new town, or encampment. Every resource skill could be used to make buildings, pathways, altars and stores. Once the clan gets their town built they can begin to sell things there, even keep it stocked up with gate potions and recalls in hard to reach areas. People can man the shops to turn a profit and it could even help newer players earn gold for timecards that may be out of reach for them at today's prices. I know this may seem a little far fetched, but I think this could end up turning into a pretty cool feature. You can sell things in the stores for personal profit or RP, whatever you like. I read a post by Glitch the other day about an advertising campaign once the game hits HTML, there is a TON of competition out there right now for online games, the more content we can open up the better.
While this may seem like an idiotic idea I think it would be good for the community as a whole. One of the best parts I like about this game is helping people that deserve to be helped out, whether it is giving away timecards, gold, weapons or items to newer players, or taking a break and helping out a buddy grind an epic. There is a noticable difference now though, the price of timecards is so high now that not a lot of new players stick around, and if they do a majority of them just buy tc's with cash, get trophies and hit cap, none of them resource anymore. This is going o have a very negative effect months from now on the game, and could spell disaster if a well timed advertising campaign hits and all the new players that come here realize that to play the game for 3-6 hours a day with everything turned on costs a lot of money if you only run a single toon.
I made this post under the ideas section, if you feel like flaming it, giving the post a hard time or think it is completely ridiculous pm me in game about it, I will be more than happy to be called an idiot there. I just think we are going to have to find a way for newer players to make money, be happy and promote crafting. Thanks for reading this.
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08-26-2014, 11:03 AM
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#2
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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support
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08-26-2014, 11:08 AM
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#3
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Gem Pouch Expert
sierracoop is offline
Join Date: Jun 2009
Posts: 370
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Very cool, support
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08-26-2014, 11:37 AM
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#4
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Seer's BFF
Akilthedestroyer is offline
Join Date: Nov 2008
Location: East India
Posts: 678
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Awesome idea, Killgore. I hope Glitchless and company really think deeply about this idea. Full support for adding more realistic content!
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08-26-2014, 12:21 PM
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#5
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Boss Hunter
Brick is offline
Join Date: Aug 2011
Location: Britannia
Posts: 152
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Great idea, adding more depth to the clan system cannot be faulted. Even smaller additional pieces of content such as the clan stores that you mentioned would bring some new interesting aspects. Support !
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08-26-2014, 12:32 PM
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#6
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Rare Collector
Darklords is offline
Join Date: Jul 2009
Location: london england
Posts: 828
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i like always like to see new additions to the current clan system and would be happy to have a place we can call home aka our own town... maybe once built it could give exp bonuses to passives skills and the sorts or burning trophies there give it a added %... and it will give alot of us who grind day in day out somthing else to aim for... this idea is great and i hope glitch stops bye and gives it some thought
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08-26-2014, 12:59 PM
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#7
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Boss Hunter
Jingo is offline
Join Date: Jan 2014
Posts: 100
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support
suggestion: Maybe there could be encampment bonuses that could benefit from a redone rune system. Keep the commonly used runes, but change runes that don't affect combat by enticing people to come to a clan encampment for buffs like crafting. Right now I can only think of crafting, but a passive XP bonus could be interesting as well.
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08-26-2014, 01:13 PM
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#8
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Boss Hunter
LadyGaGya is offline
Join Date: Jan 2011
Posts: 233
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Support!
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08-26-2014, 02:19 PM
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#9
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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support
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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08-27-2014, 02:17 AM
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#10
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Gem Pouch Expert
devil is offline
Join Date: May 2013
Posts: 498
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support i love the thought of this idea would be awesome for everyone to get involved in helping out the clan
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08-27-2014, 06:31 PM
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#11
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Boss Hunter
killgore is offline
Join Date: Feb 2011
Location: north dakota
Posts: 122
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Okay, just to add a little to this. It would be really cool if there could be a set of altars in the camp that would boost rune effects. Maybe 3 altars or so that can either be activated through RP donations, terr. or dom. gains (not sure how that would work) or activated simply by donating trophies to them. Bonuses could include a base % increase to your clan's active runes, reduced encounters from grey enemies, a boost in finding gold, whatever. These would also have to be obtainable, and maybe even geared for newer players that will come into the game, even a resource booster. The bonuses could last all day, or maybe even an hour if the system was worked right.
If we are going to try and put ourselves in competition with other games we are going to have to deepen the clan system a bit, and there are many things we can do.
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08-27-2014, 06:31 PM
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#12
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Boss Hunter
killgore is offline
Join Date: Feb 2011
Location: north dakota
Posts: 122
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SWEET! I am not a crab defiler anymore
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08-27-2014, 07:43 PM
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#13
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Boss Hunter
Blaze is offline
Join Date: Dec 2013
Location: Maine
Posts: 2,815
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we all know you are one at heart
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08-28-2014, 10:57 AM
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#14
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Rat Slayer
whopperman is offline
Join Date: Feb 2012
Posts: 44
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support. Something like this would help bring me out of my current hiatus
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08-31-2014, 09:02 PM
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#15
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Rat Slayer
Moirathea is offline
Join Date: May 2010
Posts: 45
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Killgore,
This is the *most creative, thoughtful, and innovative* idea I have seen in a long time! I really appreciate the concept of coming together as clans and supporting newer players who may not know how they can really get involved with the Nodiatis community before they're able to afford the astronomical prices of time cards in gold.
One of my favorite parts of your post was the idea that all the resourcing, crafting, and artistry skills could be utilized to help support the clan encampment's daily function.
In my own experience, I "accidentally" let my Brewing skill level too far, and I can think of absolutely no use for the level 107 Brewing I can currently access. I haven't heard of epic oils or anything like that, and I've been wondering if there would ever be a use for a higher skill.
I would also like a use for my level 110 Enchanting besides occasional stone requests.
Clan encampments sound perfect to support more experienced players in making use of their long-time crafting skills! At the same time, everyone could benefit from the clan's crafting specialists who could use their skills to help strengthen the encampment, motivating newer players to join in the community.
You have my full support in this endeavor, and I really love how creative you've been in considering multiple aspects of how the encampment system might work. The altars, the timing, the architecture...these ideas are so wonderful! Keep up the good momentum!
With inspiration,
Moira Thea
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08-31-2014, 09:05 PM
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#16
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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raids would b fun
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omg i wanna sammich nao
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09-12-2014, 10:01 AM
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#17
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Boss Hunter
killgore is offline
Join Date: Feb 2011
Location: north dakota
Posts: 122
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Okay, a few quick ideas for this.
1. Make 2 sets of altars at the encampment, 1 for trophies and another to boost the AREA around the encampment, here are a few ideas.
1a. Make an altar that you could sacrifice Runepower at that would fertilize the soil in all 4 squares around the encampment giving you a better chance to find higher tier resources. This would also include being able to resource all types of materials in the direct 4 squares around the encampment.
2a. Make an altar that you could sacrifice Runepower at to raise the level of the monsters around the encampment at most being 5 levels above the current area you are in.
These trophies would maybe need to be crafted on a daily basis, or have a type of upkeep system that would promote resourcing for characters of all levels. There has to be a way for newer players to this game to earn gold, especially now that there is a mobile version. One Million gold is too much for newer players to keep and hold interest. Clan limits will need to be raised to 200 members eventually. If this game catches on with the general public there is going to have to be some changes that aren't just at cap. Thanks for reading!
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