Rogue Skills
Old 06-06-2008, 01:09 PM   #1
Somneil
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Ideas for a Rogue Skill Tree

Pick Pocket/Mug - x% chance to grift y% bonus gold in combat


Lock Pick - x% chance to open level y lock

Note: locked squares would be most appropriate in dungeon settings.
I would propose that every time a lock pick attempt fails, the character/group would encounter an enemy as a penalty.

Another use for lock picking would be to open locked treasure chests after battle. Locked chests would normally, but not always, yield more gold than normal chests. And in some areas, the enemies may ONLY yield locked chests, so if you want any gold at all in that area, you might consider the Lock Picking skill.


Trap Lore - Another useful dungeon skill. Some squares in dungeons might contain traps to damage the character/group or have other harmful effects. Trap lore would give you x% chance of detecting and disabling a trapped square.


Tainted Blade - Gain x% chance to deal additional y% poison damage when attacking with Slashing or Piercing weapons


Stealth - Gain x% chance to ambush an enemy, giving you the initiative to strike first (free hits for y amount of ticks, kind of like a reverse encumbrance)



I could probably come up with more later but those are the basics. What does everyone think?
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Old 06-06-2008, 01:25 PM   #2
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ohh these skills sound very interesting and some of them sound perfect for pking like for example ambush
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Old 02-19-2009, 01:33 AM   #3
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been a while since this thread has been started but i very much like some of the skill sets for rogue class that you mentioned. Tainted blade and stealth i think have the most usefulness for this game and would make great skills to learn for the rogue.
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