Rogue Skills
Ideas for a Rogue Skill Tree
Pick Pocket/Mug - x% chance to grift y% bonus gold in combat
Lock Pick - x% chance to open level y lock
Note: locked squares would be most appropriate in dungeon settings.
I would propose that every time a lock pick attempt fails, the character/group would encounter an enemy as a penalty.
Another use for lock picking would be to open locked treasure chests after battle. Locked chests would normally, but not always, yield more gold than normal chests. And in some areas, the enemies may ONLY yield locked chests, so if you want any gold at all in that area, you might consider the Lock Picking skill.
Trap Lore - Another useful dungeon skill. Some squares in dungeons might contain traps to damage the character/group or have other harmful effects. Trap lore would give you x% chance of detecting and disabling a trapped square.
Tainted Blade - Gain x% chance to deal additional y% poison damage when attacking with Slashing or Piercing weapons
Stealth - Gain x% chance to ambush an enemy, giving you the initiative to strike first (free hits for y amount of ticks, kind of like a reverse encumbrance)
I could probably come up with more later but those are the basics. What does everyone think?
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