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				 Feb Patch is Here 
 Your own face will no longer fade in and out yellow. It will still flash red when a PK.
 A toggle has been added to remove the fading effect of clan war faces of all others.
 
 Inactive runes in clan vaults will have a darkened border in addition to the circle and slash.
 
 A paid reroll option has been added allowing players to keep inventory  and storage items. See the Player Help and Guides forum sticky post for  details.
 
 Both your gate and recall positions are now shown on the paper map.
 
 The arena queue bonus now applies to town walking. There's a 10% chance you'll get double experience.
 
 Graphics changes so that the Vial of Blood will not look like the  Pilgrim potion and the Tentacle Juice will not look like the Cnt potion.
 
 When downcrafting resources, you will now get anywhere between 1x and 2x  the amount of whatever it is you are downcrafting. Make sure not to  downcraft stacks larger than 52 (51 is the actual max, even stacks are  uptiers) to ensure you get the full effect. This should help the lower  tier dust market.
 
 Enchantrashing has been added and can be learned from the Seer for a fee  of 5,000,000g. Enchantrashing is toggle-able and when activated you  will have a 50/50 chance when you trash (skull and crossbones icon) or  destroy a resource to actually produce a higher tier of that resource.  This is great for gatherers who want more room in their inventory,  allowing you to uptier quickly by clicking your held resources on the  skull and crossbones icon. You will no longer be able to destroy max  tier resources on that icon. Does not work for essences, but works for  dusts.
 
 New Skill: Spider Trapping - Details pending.
 
 The level of the items that are dropped, which depend on creature level,  will not be penalized when fighting with other players above your level  unless they are more than 5 levels above your own.
 
 Spider Trapping - This skill increases the tier of silks you find but  greatly decreases your chances of finding them. At a skill of 100 you  will only get 1 silk for every 300 you used to get, but it will be 10  tiers higher than usual.
 
 Some battle text will now include arrows to their left and right to  indicate the source of the effect. For instances "< 500" above an  enemy's head would mean that your teammate to your left hit the enemy  for 500. This will be toggle-able and known as Directional Battle Text.
 
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				Computing the probability that at least one of the following events will occur: 
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability |