Melee AOE NO STAFF
Old 12-16-2013, 09:41 PM   #1
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Default Melee AOE NO STAFF

Im going to ask that you make it to where the staff does not apply.... Atm I can NON stop cast aoes with no problem while having high str as well... My staff hits have been hitting for over 6k... if a aoe caster gets this benefit too then it would be too much dps from the caster its self imo...


But I didn't think about this before I posted, just in awe at my dps atm as a caster and would think that it would be TOO op if they had it too.
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Old 12-17-2013, 12:22 AM   #2
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Old 12-17-2013, 12:34 AM   #3
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fair enough, but I still think its a tad bit on the overkill.. My staff kills mobs faster then what I was doing with my lg piercer lol. I never really realized how OP staff damage was
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Old 12-17-2013, 09:52 PM   #4
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Buff dd
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Old 12-18-2013, 12:05 AM   #5
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Quote:
Originally Posted by master
fair enough, but i still think its a tad bit on the overkill.. My staff kills mobs faster then what i was doing with my lg piercer lol. I never really realized how op staff damage was

lol ?
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Old 12-18-2013, 12:09 AM   #6
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Ahh how i missed this, i assume you are making a new character that is not a caster/staff user right?
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Old 12-18-2013, 12:17 AM   #7
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from what i know, he went from melee, to a caster.
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Old 12-18-2013, 11:22 AM   #8
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Yup recently went from melee to caster... but going back to melee again now to try and get a well deserved player top3 and to be with some friends in arena. However, Caster is OP but it doesn't go with the team build that we will be doing for my role.
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Old 12-18-2013, 03:42 PM   #9
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Lol so long as meleers' AoE attack can be resisted at the source like a DDers AoEs I suppose it doesn't matter.
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Old 12-18-2013, 04:39 PM   #10
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I think they call it agi... Not sure tho
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Old 12-18-2013, 04:44 PM   #11
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Quote:
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I think they call it agi... Not sure tho
What I'm saying is a DD AoE can be resisted or prevented by the primary target, and it won't hit the others. As long as that happens with melee as well, I have no objections to most way they could implement it.
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Old 12-18-2013, 04:47 PM   #12
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Dd and aoe can fire as fast as you can click... Melee has a set delay that they can not control. So I disagree with your wants
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Old 12-18-2013, 04:52 PM   #13
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well they would be less damage per target with melee aoe, and each could still be dealt with as normal melee hits id assume
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Old 12-18-2013, 05:02 PM   #14
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was said the aoe damage will be dealt with a lower damage modifier which will obviously be able to be parried/blocked/miss/growled as normal. compared to caster and archer aoe who will still be able to do up to full damage with the usual defenses. i don't see the issue on this, but rather why its not gonna be pretty much a arrow rain skill for melee instead of a weaker gem version. anyway who cares, melee finaly gets a aoe obtion so screw the reasons
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Old 12-18-2013, 06:09 PM   #15
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Yes nem. Dd has aoe... Dots have that skill too, "at work ATM, can't check" archers have arrow rain... Only melee is left out of a aoe option and they are stuck with a gem instead if skill. Maybe glitch will change his tho.
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Old 12-18-2013, 06:28 PM   #16
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well what started with a jokingly horrible and desprate ask for dd nerf is at point where HURRAY MELEE AOE

1) currently dd are one of the weakest pvp options available + they give u wrist pain only poistive thing about dd is that u can do aoe damage which wont be big thing soon since melee also getting aoe damage which i am happy about

2) how the hell can u compare a actual melee weapon dps with staff damage i mean i know sometimes staff hits look big and awsome but staff sucks as melee weapons me and ry tried it 2 seasons ago and it failed we tried it with ebone staff which i think is still the highest dps staff in nod ?

3) ok this part is funny so u can cast non stop ( implying u have 500+ mre or pre? ) and u have more cnc and intel than tanks cnt ( needs MORE than 650-700 ) to land and do proper damage and u have decent defence and u also have 500-600+ points in str/dex

i have no clue how u get those points but if its a bug do tell me bro -_-

there is anti caster gems / weasel pet / crazy ass cnc vs intel and cnc for dd i mean doters can still do something about cnt as they only need cnc but dd are kinda lame ass pvp after stone and water skill specially since everybody have it high now because its cnt vs intel and cnc


anyway hardly care who gets nerf or who gets buff just wanted to put my honest point here .... not the i am not caster anymore nerf them point >_> anyway kinda pissed and also Congratz to melee whenever they get aoe damage skill or gem have fun
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Old 12-18-2013, 08:33 PM   #17
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I tested my build on lop... We all know she's a op tank... I did not land all casts but I did hit hard with staff and landed enough to end her.
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Old 12-18-2013, 09:16 PM   #18
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It is a known issue with how Armor and Contravention works, while the both help to avoid max full damage and one helps to completely resist dds.. no other stat or thing does or has an specific duty to also reduce as much or resist as much melee ( contravetion does help against range as well) and melee is the one that is doing the most damage by far in terms of DPS since you also include pets on that.

Just to give a good example , rune of Antimagic it resist and is a high 10% with a rank 5 i believe, what would be the equivalent for melee/range ? would say Agi? i said Cnt, would you say Ironclad? here is where it comes really, AC doesnt really "resist" melee attacks and it doesnt really compensate the equivalent of what DDs should actually do compared to how easy you can mitigate them or cancel them or reflect them or deflect them or mirror them or resist them or ( i dont have to keep going)

I could go into more specifics as for you dont need mana/energy or another resource like other games like adrenaline to land or land full damage melee attacks if you know what i mean.

Many more things i never understood like Angelic aura and penalty to DDs, instead of Dots and Staff damage i mean..

I guess what i am trying to say is that i honestly dont care what happens everyone is free to go the way they want and not complain however i remember me saying and also testing how easy is to completely nullify a dd user with draining and high cnt or even making him kill himself, unlike Dots.. yet dots got a buff after that and now really you barely see any DD users and they were awesome for arenas due of the Aoes, no you can totally replace that unique aspect with a better result and pretty soon you can replace them even more.

Personally i dont think DD needs a buff at all, i just think we need to tone down the defense in the game overall, i like to believe that is why Glitchless came with the extra damage in arena after 2.5min solution which was effective but doesnt really cover the real issue.. we dont want to have fights that last forever, we want dynamic well balanced fast and fun duels or fights overall.

Is just my opinion.

PD: Sorry for the long post, i guess i havent post in forever.
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Old 12-18-2013, 11:48 PM   #19
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Old 12-19-2013, 12:25 AM   #20
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Quote:
Originally Posted by Master
I tested my build on lop... We all know she's a op tank... I did not land all casts but I did hit hard with staff and landed enough to end her.


englishten us with your dd/aoe build that can beat a top tank >_>

and also humans sometimes make mistakes and thats fine but continously defending a mistake rather than accepting it is dumbish
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