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New Potions to Revive the Lost Art of Potionmaking
Old 08-25-2013, 11:57 PM   #1
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Default New Potions to Revive the Lost Art of Potionmaking

Today I was talking to Hoodrat about some new ideas for Nodiatis. One idea that stuck out and made the most sense was about potions.

In the current state of Nodiatis, potions are fairly underutilized, and potionmaking is one of the least popular crafting skills, especially from the commerce side of it. A large number of the potions on AH are defensive-boosting potions, mostly Armor potions.

There is not much demand for the current offensive potions, mainly because the current ones are severely lacking for most characters and build-types. If some new offensive potions were patched into the game I could see them doing many beneficial things. New potions would revitalize the lost art of Potionmaking as well as create a new gold and resource "sink" for the economy, which is bound to bolster the strength of the currency and demand for mid-tier resources.

I propose new offensive-oriented potions. The new potion recipes could be quite expensive to balance their power, use different resources (to increase or decrease demand for specific resources in game since potions could contain anything in-theory) and even take advantage of Epic or potentially Legendary item rarity. Currently all one needs to craft any potion in game is lvl 100 potionmaking, and as we know, the new modified max-crafting skill level is much more now then it was when potionmaking was first patched in.

Here are the ideas that have been tossed around so far:
  • Potion of Haste: Grants 5% (r1) to 20% (r15) to Melee, Ranged and Pet Haste.
  • Potion of Bloodletting: Grants 5% (r1) to 20% (r15) to minimum melee damage & direct damage sources.
  • Potion of Resistance: Grants 5% (r1) to 20% (r15) to Resistance to all colors of magic.
  • Potion of Max Damage: Grants 5% (r1) to 20% (r15) to maximum melee damage & direct damage sources.
  • Potion of Critical Damage: Grants an additional 5% (r1) to 20% (r15) chance for all attacks to do critical damage.

I'm interested to hear if any of your guys have any ideas for new offensive-oriented potions. I really believe this would do so much good for the game, so let me know what you think.

Thanks for reading and I'm looking forward to any input from the community.
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Last edited by Kerrlahg; 08-26-2013 at 12:06 AM.. Reason: Fixing typos, grammar & adding 1 new potion
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Old 08-26-2013, 01:03 AM   #2
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I like it
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Old 08-26-2013, 01:17 AM   #3
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i love the idea.

i dont bother with them atm, cause there is a small benefit to them that is outweighed by the cost of them.

this, although cost will be massive, would be worth it.

could even get a new potion using skill thats epic, and every 33 lvls lets you use another pot for a max of 4 at 100.
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Old 08-26-2013, 01:19 AM   #4
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Nice post Kerrlahg,

I think there is definitely space for a bigger diversity of offensive potions.

Don't make them too strong though or the Alcoholics will pwn us all.
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Old 08-26-2013, 02:27 AM   #5
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hmmmm
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Old 08-26-2013, 03:47 AM   #6
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Fantastic Idea *supports*
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Old 08-26-2013, 08:04 AM   #7
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Support. I would be much more inclined to use something like this than what's currently out there, despite increased cost
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Old 08-26-2013, 10:55 AM   #8
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Support.
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Old 08-26-2013, 11:47 AM   #9
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I want a potion of Resurrection that any class can use during combat.
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Old 08-26-2013, 02:31 PM   #10
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support
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Old 08-26-2013, 04:27 PM   #11
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HUGE support, I like it a lot
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Old 08-27-2013, 05:38 AM   #12
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Couple more potion ideas:
Potion of Multi-Attack (1-8% depending on rank)
Potion of Increased Hit Chance (1-8% depending on rank)
Potion of DoT Haste (5-15%)

Or maybe some Combo-Stat Potions like:
Potion of Raiden's Enhancement: +(10-80 depending on rank) to Int, Cnc & Mst
Potion of Melee's Rage: +(10-80 depending on rank) to Str, Dex & Pst


I would love to see some more variety and have expensive potions actually have a place with crafters, as opposed to all the r15 potions on AH being cheaper than the crafting cost and being (for the most part) highly underpowered compared to the current strength of characters.

These are ideas to spark your imagination, so go crazy people. If you like this idea, come up with some of your own potions.
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Old 08-27-2013, 06:04 AM   #13
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How about offensive and defensive pots, since all but 2 atm are considered defensive. Have a max rank between the 2 slots a maximum of 20 (so a r10 and a r10 or a r15 and a r5) so the potion makers don't have to specify in offensive or defensive since both will be in demand.
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Old 08-27-2013, 09:05 PM   #14
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support specially the melee rage raiden enchancement idea, those potions would be awesome
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Old 08-27-2013, 10:18 PM   #15
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As a potionmaker and MVP of Nodiatis, I support this message.
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Old 08-27-2013, 10:43 PM   #16
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I want spirits utilizing the art of brewing.

not moar potions

my brewing skill is going to waste
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Old 08-28-2013, 06:40 AM   #17
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Potion of Paulodjohn... instakill alll mobs and players, immediately... support
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Old 08-28-2013, 09:57 AM   #18
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There's no DoT love here at all. But beside that, I think that the potions for resistance would have to be life/psych/death designated, or even colors themselves. A tank with an extra 20% to all color resistance would just be stupid
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Old 08-28-2013, 11:09 AM   #19
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Quote:
Originally Posted by Boog
There's no DoT love here at all. But beside that, I think that the potions for resistance would have to be life/psych/death designated, or even colors themselves. A tank with an extra 20% to all color resistance would just be stupid
"Potion of Raiden's Enhancement: +(10-80 depending on rank) to Int, Cnc & Mst"
"Potion of DoT Haste (5-15%)"
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Old 08-28-2013, 11:52 AM   #20
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I support the general theme of this thread...most potions have never been powerful enough to justify the cost, as we all got stronger the gap widened to the point where I had forgotten about potions other than ac or mit.
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