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Old 08-29-2013, 09:40 AM   #21
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I know this has been suggested before, but i think a great addition to the game would be teleport potions, They would make transporting trophies easier, as you could base of of ustenar but teleport to t2 to ah your trophies. They would also make it alot more fun to chase the beast, because of being able to get there faster. The tiers could be arranged as so:

t1-Castille
t2-Stronhad
t3-Fenalia
t4-Altimus

And so on, and so on. These potions would also be a great gold sink, because i know a lot of people would use them. Grinder is nice, but sometimes it feels like you really encounter more mobs than necessary when in a hurry to get somewhere. It would also allow some players to get to Andol or Draak to shop without getting a team together, so maybe there would be more purchase there.
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Old 08-29-2013, 12:52 PM   #22
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As a potionmaker I can tell you nearly all of my sales come from AC pots. I have a single customer who wants an envenomation pot here and there, and a single person who wants int pots, but for the most part it's all AC.
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Old 08-29-2013, 03:24 PM   #23
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DoT haste is not all that great, maybe better DoT damage, but none the less I and would make game even more fun
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Old 08-29-2013, 04:13 PM   #24
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Potion Of Treasure - Increases The Gold Amount Of treasure Chest That U Open...
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Old 08-30-2013, 12:26 PM   #25
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Quote:
Originally Posted by >.>
How about offensive and defensive pots, since all but 2 atm are considered defensive. Have a max rank between the 2 slots a maximum of 20 (so a r10 and a r10 or a r15 and a r5) so the potion makers don't have to specify in offensive or defensive since both will be in demand.
i maded post about double pot use, will bump it as idea
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Old 09-01-2013, 05:17 PM   #26
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I would like to thank everyone for their input, there is a lot of great ideas here. I am a big fan of the potions with direct town transport (the price may have to be high and it's use restricted (maybe to grinder owners w/ premium, or by level and with a standardized rt penalty maybe 1 min per 5 squares to avoid abuse).

I also like the idea of multiple potions in use, perhaps an epic potion would required 2 slots and have a low lvl requirement along with virtue req?

I really do hope Glitchless is reading this thread, coming up with some great ideas, and thinking of ways this could be implemented into the existing game code. I believe this could serve as a good way increase the value of gold by serving as a gold sink. It would also give those people with 100+ (modified) potionmaking skill some value for their crafting skill. As it stands, it has not been profitable to get over lvl 65 (modified) potionmaking, such a shame for a great skill with endless potential to go to waste.

If anyone reading this thread has an idea, go ahead and throw it out there. I would love to hear it, no matter how silly you think it is.
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Old 09-01-2013, 06:11 PM   #27
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I would add an epic potions same we have already but for much longer time like 1 day
up to 7 days.

so ucan farm endless 1 day with 1 epic potion.
or 7 days....
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Old 09-04-2013, 12:09 AM   #28
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Old 09-04-2013, 01:50 AM   #29
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Support, we need some more portions to chose from, make Pothionmaking and those who practice that type of crafting be more popular. Also would make alcoholic class more interesting.
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Atropos is correct.
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Old 09-06-2013, 11:12 PM   #30
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Old 09-07-2013, 02:35 PM   #31
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Quote:
Originally Posted by Atropos
Support, we need some more portions to chose from, make Pothionmaking and those who practice that type of crafting be more popular. Also would make alcoholic class more interesting.
give alcoholic class option to use beer instead ac pot
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Old 09-07-2013, 11:11 PM   #32
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do want
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-07-2013, 11:15 PM   #33
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...just a fading, memory...
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What was, was, and what will be, has yet to happen....

Last edited by SiSiX; 12-17-2015 at 03:36 PM..
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Old 09-08-2013, 11:36 PM   #34
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Quote:
Originally Posted by SiSiX
Brewing skill, second sentence : "Some are also studying to one day master the art of creating spirits."

Maybe we could just get this implemented instead?
Did you know archers jump from tree to tree and shoot people in the back? And necromancers can res people!

Basically, the descriptions don't mean much in nod.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 09-09-2013, 05:50 PM   #35
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...just a fading, memory...
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Last edited by SiSiX; 12-17-2015 at 03:35 PM..
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Old 09-14-2013, 07:02 PM   #36
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*bump* because i'm in love with my idea.
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Old 09-14-2013, 10:40 PM   #37
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Support. Also support the spirits mentioned with brewing
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Old 09-15-2013, 03:38 AM   #38
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bump and more support....so few ideas are as well thought out as this 1
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Old 09-15-2013, 04:12 AM   #39
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I am Aesonicus the Grey, and I support this Idea.
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Old 09-28-2013, 10:48 AM   #40
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bump
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