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Regeneration: The only sensible defensive build?
Old 07-16-2013, 11:33 PM   #1
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Default Regeneration: The only sensible defensive build?

Coming back to the game after a few months off, the most blatant and 1st thing you notice is that regeneration stat is FAAAAR too OP at it's current state. Having taken a step back and looking at it through fresh eyes, not the eyes that have traveled the transition of regen from where it was to where it is now, it is clear to see that the stat has been over-compensated for lack of luster in the past.

The lack of success as an important stat in the past does not give it credence to be far superior and in most cases the only defensive strategy in current pvp and I'm assuming here, pve set-ups.

I'm not saying it should go back, but only that it should be on par w/ other defensive strategies one might use:
- A skewed ratio of much more Dur compared to other defensive stats + epic bonus + high Affinitae.
- Cnt+Agi in such a combined maxed out fashion + high Stone and Water.
- Regeneration to the pt. that one can recover from much of the lower-mid damage taken in earlier stages of a fight in unison with regeneration gems and auras.
- Hybrids and more even ratios of the above builds.

There is definitely something wrong with the current builds and their successfulness in relation to the high regeneration build at the current time.

Thank You,
RogueTigeR
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Old 07-16-2013, 11:49 PM   #2
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I remember when BMs were super OP from fire and ice, that lasted a while and caused a lot of arena issues....

To be honest with the reg auras being no fail it is a little easy to sit there and keep pulling sacrigenesis and taking out a team of three eventually with my current build.

I agree to a point, but really what was ever changed? Some gems were added and some LG items. Some of the other LG items are pretty nuts as well, i thought it was hilarious dying to someone wearing a full samurai suit just because i hit them.

It always seems that there is something out of balance, personally i think DoTs are way too OP but thats just my opinion.

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Old 07-16-2013, 11:54 PM   #3
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he buffed the runes, timmy was released, the runes stack with euphoric and all the bonuses multiplying off each other is what caused the spike in regeners.

since pets for a non whipper are near useless the timmy was the obvious choice because of the crap damage but good proc of mitigation, and they can drop defense and just throw out a sacrigen and they will be much better defensively than they were before with the defense stats.

***edit***
Rune buffing 09-05-2012
http://forums.nodiatis.com/forums/sh...highlight=Rune

Timmy was released 12-13-2012
Earthfusion BP and Helm were also buffed that same day
http://forums.nodiatis.com/forums/sh...ht=earthfusion

Ripple saw it was exploitable 02-16-2013
http://forums.nodiatis.com/forums/sh...ighlight=regen

Beastcraft was released 04-05-2013
http://forums.nodiatis.com/forums/sh...ght=beastcraft

and since then nearly everyone has been adapting it because it is overpowered when compared to other defensive builds. You can place your auras in such a way on your bar so your melee auras get priority of getting their upkeep taken before the regen gems so they can be supported even with essentially 0 m/e. Glitch also stated somewhere that regen also has no cap soft hard or otherwise which is likely another reason why it is the way it is now.
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Old 07-17-2013, 12:14 PM   #4
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Time of Regeners is upon us! Adapt, or lay down and die.
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Old 07-17-2013, 01:33 PM   #5
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Yup. Nod is part of a cycle.

Build is weak - build gets buffed - build is OP - every other build gets a buff against this build.

The time of the regenerers is upon us indeed, but, like all the other cycles, it will not last.
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Old 07-17-2013, 05:22 PM   #6
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This cycle is boring and involves waiting 8 minutes for stuff to happen. Which is a huge waste of my time. I'd rather go back to casters who just went BOOM have a good day. Or the Armored Companions who, yet again, just went BOOM have a good day.

Having everyone sit for minutes on end while we watch HP bars return to full constantly until someone FINALLY gets a lucky critical or dice and ONE SHOTS the enemy is dumb.

Unfortunately all I can do is cross my fingers and hope that the PvP in Nodiatis returns to actually being enjoyable soon.
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Old 07-17-2013, 05:27 PM   #7
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I am a regener and I am even bored with the regen system... Just saying. It was fun for awhile but now it's not so much. So next week no more regener for me most likely
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Old 07-17-2013, 08:33 PM   #8
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Respectfully removed
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What was, was, and what will be, has yet to happen....

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Old 07-17-2013, 08:40 PM   #9
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True!
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Old 07-18-2013, 06:19 AM   #10
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Regen bonuses are stupid OP. Put on a sacri and I can do Faerie solo. Without one, I can't even do Ridge. (No timmies).
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Old Delay/(1+haste%) = New Delay

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Old 07-18-2013, 09:54 AM   #11
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Just make the no fail auras fail, problem,solved, ppl will,have to use premre
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Old 07-18-2013, 11:16 AM   #12
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Quote:
Originally Posted by flipynifty
Just make the no fail auras fail, problem,solved, ppl will,have to use premre
support
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-18-2013, 11:55 AM   #13
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Quote:
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support
Support the support!

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Old 07-18-2013, 10:29 PM   #14
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So the number 1 team doesn't have an HP regener build in it but it needs to be nerfed? Am I missing something here?
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Old 07-18-2013, 11:04 PM   #15
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Incorrect, I have a regen build. Don't use it because healing still competes with it, however when you can kill someone 3 v 1 that usually implicates that there is some sort of imbalance.
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Old 07-19-2013, 10:12 AM   #16
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so you have a "regen build" on merrick that is not used (and i appreciate you being honest enough to say that)... that's interesting
it sounds more like 3v1 and they cant kill him has more to do with the 3 and not the 1, ie, they are simply not equipped to properly handle regen and are likely too tanky themselves.
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Old 07-19-2013, 10:23 AM   #17
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Nope, when you can regen a 8-9k dd crit off before someone can cast another DD gem at you there's something broken. Hence the recent patch.
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Old 07-19-2013, 11:55 AM   #18
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Regeners last long.
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Old 07-19-2013, 12:15 PM   #19
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Quote:
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Regeners last long.
holy hell did i laugh at this, awesome awesome comment
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Old 07-19-2013, 12:42 PM   #20
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Quote:
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the first rule of reg club is you dont talk about reg club!
amirite or amirite
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