Kill the Arena Timer!!
Old 07-16-2013, 06:41 AM   #1
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Default Kill the Arena Timer!!

As we all know, Arena damage bonus was introduced, to increase damage output over the duration of an arena match.
Thus making it unlikely to draw matches, due to the increase in damage, a team would generally come out victorious!.
With this being said, since its introduction alot in Nod has changed.

When Affinitae was introduced, it made it possible to get an excess of 25k hitpoints. This on its own, is a massive game changer. Then you add Stone/water, which increased cnt/agi, yet another game changer. Regenner wasnt a common class and and undesirable build, until "scrambles" Proved it to be a viable option. Since the days of scrambles playing around with the build, many have taken his idea, and perfected it to be a very strong tank build. Which is fantastic. Diversity an all. Im not whining to get regenners nerfed or crying that they are too OP. I just want to paint a picture that will help you all understand where im coming from.

For example.

We fought 7 matches tonight. 6 out of those 7 matches were draws
the matches we drew, always ended with 3vs1
considering it was taking us almost 8 - 8.5 mins to kill 2 people from the other team, it left us with barely 1.5 - 2mins to deal with the tank.
Each time we got him low enough and had a chance of actually killing him in the short amount of time we had. BAM "arena match is a draw"
This was against the current number 2 team.
We are ranked number 6 at the moment.
Fighting a number 2 team and having it shut down before a winner can be determined, is disheartening.

What im suggesting, is instead of having a time limit on arena, I suggest letting teams fight it out to the bitter end, where at least 1 team comes out victorious. With the current arena damage bonus system, although matches might take longer than 10 mins I would suspect, they would at least be done and dusted within 15 mins. Thus allowing there to be a winner. Instead of top teams, just trying to outlast each other til arena timer is up. It becomes a "who can regen more" at the top. and if both teams can last the 10 minutes, then neither team loses points or gains.
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Old 07-16-2013, 06:52 AM   #2
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Support! It nerfs no one, and hopefully, satisfies most people pissed off because of draws!
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Old 07-16-2013, 06:55 AM   #3
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/support
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Old 07-16-2013, 06:58 AM   #4
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Also this would fix any suggested illusions to be able to "fix" fights between teams so both do not get penalized by losing. Good idea ry hence support
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Old 07-16-2013, 07:56 AM   #5
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No arena experience (yet) in Nod, but in WoW there is a similar issue in 2v2 arena where a healer can basically outlast the dmg from the other team (though the healer can never win alone without a dps). They just go for a tie, that makes both teams lose rating (25m is max length of a game). It serves no point and is just a major annoyance. As a solution to this WoW will introduce a 1000% damage buff that kicks in when its clear that a 2v1 is just prolonging the game for no other reason than being annoying. Thus that team that gets the buff can quickly end the game.

Maybe something simillar can work for wow arena? (3v1 seems not really good game design if that ends in a tie all the time).
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Old 07-16-2013, 08:09 AM   #6
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I think a better idea would be to use a faster damage multiplier. Long fights are dull and vs some teams you both just sit there for 7 mins and actually fight in the final 3 mins. If it reached the lvl of damage multiplication we have at 10 mins by the 5th min or so I'm sure there would be no more draws and we could get through matches a bit faster.
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Old 07-16-2013, 12:02 PM   #7
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What about when newbs get to fight against level 85s that went AFK?

Even with the damage bonus, they'll kill them an hour later at best. being stuck in combat with no way of escaping for close to an hour is meh.

The 10 minute rule was introduced to prevent such a scenario. I understand it costs you a few victories. It costs them an hour long fight of doing nothing.
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Old 07-16-2013, 01:35 PM   #8
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Quote:
Originally Posted by Darkdingus
What about when newbs get to fight against level 85s that went AFK?

Even with the damage bonus, they'll kill them an hour later at best. being stuck in combat with no way of escaping for close to an hour is meh.

The 10 minute rule was introduced to prevent such a scenario. I understand it costs you a few victories. It costs them an hour long fight of doing nothing.
I agree with the 10 min rule being a great idea, but it has always been 10 mins for arena then a draw, that is not new. What is new is the arena damage bonus and all that is being said here is that 10 mins is not enough time to ensure one team is victorious even with the damage multiplier. There are 2 solutions: a) increase match length from 10 mins to 15 or b) increase the amount of damage multiplier in the same time. My preference is obviously for solution b.
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Old 07-16-2013, 02:38 PM   #9
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Hey I played with regener first

Agree matches take too,long,to,draw
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Old 07-16-2013, 04:25 PM   #10
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What about 10 Min then determine who did the best (simply calculate %HP left)?

No need for more damage buffs. Simple to calculate. No more draws unless the matches were REALLY equal.
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Old 07-16-2013, 08:48 PM   #11
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Quote:
Originally Posted by Darkdingus
What about 10 Min then determine who did the best (simply calculate %HP left)?

No need for more damage buffs. Simple to calculate. No more draws unless the matches were REALLY equal.
Lol when the contestants are all regenners they still all have full health. 100% to 100% would still be a draw. Only way this could work is if it's based off who has more players alive... but then you have all high teams going all regener and just sitting in the arena until the match ends. There needs to be a solution that doesn't reward people for wasting insane amounts of everyone else's time in real life. The fact that matches time out after ten minutes even in 3v1 scenarios should be a bit of a clue that there is something wrong with the PvP in the game. There is no way a single player should EVER be able to live that long with even one damage dealing character attacking them. This is the only RPG where I've seen PvP with players that can outlast multiple damage dealing opponents at essentially no cost.

Returning the arena to the days where whoever gets the first big lucky critical hit wins was and IS a big mistake. Hopefully the next arena season will show some changed and bring some life back to the arena, instead of getting top 100 being a joke and being top 10 **ALMOST** requiring a cookie cutter mold team.

---> AE damage, regen tank, healer for almost all the top teams.

I understand it is challenging to balance a healer in PvP because if you ramp up the damage multiplier healers go obsolete quickly. However, solving that by making a regen tank heal faster than any caster healer can heal is not really a good solution.

I agree that some things need to be changed with arena design and I have heard many people upset with the status quo. I wish I had a more specific suggestion, but ...

I'd like to see this MULTIPLAYER game actually utilize more combo's between players, instead of benefiting players that stand alone. That goes for both PvE and PvP, the group mechanics need more work.
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Old 07-17-2013, 12:30 AM   #12
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So now that everyone has found out how "Not op" regen is there are only regen made teams in the top and now its only draws....so obviously the arena is the problem.
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Old 07-17-2013, 12:43 AM   #13
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And then what happened
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Old 07-17-2013, 10:49 AM   #14
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if we got rid of arena timer and draw options would have to put in a surrender option which likely would be abused as hell otherwise you would have people who wanted to be *******s holding lowbies or weaker players than them in arena if they didnt like them (i had that experience with driive once upon a time)
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
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Old 07-17-2013, 11:44 AM   #15
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Such desperation! Got to love this.
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