Regeneration
Old 06-15-2013, 09:54 PM   #1
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Default Regeneration

I raised my Reg to 425 to test it out. I ticked 26 hp out of combat. With 270, I ticked 20. Oprichniki ticks 6 with 59 reg and euphoric. Either way, these number are exceptionally low.

I don't understand why Reg as a stat is so weak, and depends on absurd multipliers. The 26 hp per tick ooc becomes 7.8 in combat with all skills 100 and no gear/runes to boost. With R6 Runes, sacrigenesis, t1 timmies, and t1 ef helm and bp, the multiplier is 90x. A 90x multiplier seems a bit ridiculous.

I feel like the stat should have more weight, and the gear should be scaled down accordingly.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 06-16-2013 at 08:44 AM..
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Old 06-15-2013, 09:59 PM   #2
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add in the skills, gem and class too
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Old 06-15-2013, 10:24 PM   #3
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That was with all skills 100 and sacri. there are no skills to increase ooc ticks btw.
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-16-2013, 01:18 AM   #4
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Rune increase ooc tick
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Old 06-16-2013, 01:20 AM   #5
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regenerererers unite!
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Old 06-16-2013, 03:57 AM   #6
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Quote:
Originally Posted by Huggles
I raised my Reg to 425 to test it out. I ticked 26 hp out of combat. With 270, I ticked 20. Oprichniki ticks about 15 with only 59. Either way, these number are exceptionally low.

I don't understand why Reg as a stat is so weak, and depends on absurd multipliers. The 26 hp per tick ooc becomes 7.8 in combat with all skills 100 and no gear/runes to boost. With R6 Runes, sacrigenesis, t1 timmies, and t1 ef helm and bp, the multiplier is 90x. A 90x multiplier seems a bit ridiculous.

I feel like the stat should have more weight, and the gear should be scaled down accordingly.
If this is true then 7.8 x 90 = 702 per tick which is crazy when compared to what you have to do to be able to maintain that by healing. However my concern is more in the power of the regenner class by having it multiply this way. This 702 per tick becomes 870 per tick in a primary regenner which is again a massive difference. Regen is cheap and easy to make very powerful when compared to a heal pouch that costs 6.5 mil per gem and you will need at least 40 heal gems in your pouch. For the 260 mil you need to spend on gems I could build 2 op regenner bm's that can afk farm dark mountains when my healer can't solo farm in ridge. Oh wait, that's cos healers give up all their dps to heal and regenner let's you deal virtually max dps.
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Old 06-16-2013, 06:55 AM   #7
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Quote:
Originally Posted by Hirumaxx
Rune increase ooc tick
I know, i was trying to find out what you get with just the stat and skills. Answer: basically nothing.
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-16-2013, 07:37 AM   #8
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I agree ! Very easy to make a regener.... However.... It's not very easy to make it useful or worth anything. With out the absolute proper build you lose most dps and most can't even taunt... It's hard. I did not like how scrambles was able to not be killed easily before the new clan batter damage increase came into play... So what I did was made a regener. This game changes a lot and you can either change with it or wait till the next change. The sooner you learn this the better off you will be. Btw farm speed drops severely as a regener. I went from being one of the fastest farmers on the game to killing dam boss in 45 seconds. So there are trade offs
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Old 06-16-2013, 08:08 AM   #9
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It's already overpowered as all hell... no need to change a damn thing about it unless its a nerf.

Just my 2 cents, and no it's not hard to make one thats good.. all you need is 4 sacrigen, 4 sacrigensis, and like 2 more sets of regenauras and your practically unkillaable until bonus damage with a pair of timmies and a helmet. class and BP just make it oberkill to the enth degree..

Also think of all the rrt you save!
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Old 06-16-2013, 03:57 PM   #10
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It really isn't as hard as you say thorin. Just add ~400+ regen to any build, try to have high max hp to survive high hits, 4 of each regen aura and r1 taunts.
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Old 06-16-2013, 04:33 PM   #11
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No, not really. Several people were thinking the same of you and tried that. Failed... If it were all that then many people would be doing it. Just like bm is the new op and everyone is doing that.. I could care less either way tbh. I have fun with it and if it gets nerfed which I doubt it will, I will just have fun with a different build. Btw... Has the Highest solo boss kills and is op pvp as well... Many people kill me pvp and I couldn't even touch the 111 boss solo with my current regen set up that you all are saying is so OP. I don't think it needs a buff by any means but it is by far NOT op
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Old 06-16-2013, 05:47 PM   #12
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You can't compare apples to oranges. There is a fine balance that needs to take place for it to be successful..

But it's not hard like Rogue said.. and yea people "tried" meanwhile they have no regen runes.. which is 50% of making the build work properly.. or they have the runes and gear but no skills.. etc..
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Old 06-17-2013, 09:10 AM   #13
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I'm not saying it's OP, I'm saying it's silly that it's 99% gear/rune/gem/pet dependent, and the stat itself barely does anything.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-17-2013, 09:42 AM   #14
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Ah ok. In sorry, I misunderstood what I read. My apologies
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Old 06-17-2013, 01:22 PM   #15
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Well the stat and the gear/runes go together tho.. I guess that is the theory behind why it's so strong.. because you need to invest for it.. but in reality it's no more expensive than any other builds out there..

But thing is, if you make the stat itself stronger you will only make something that is way too strong.. even stronger..
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Old 06-17-2013, 01:23 PM   #16
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Unless you nerf the runes, the gear and everything else.. which also in turn makes the whole "investment for reward" rather pointless..
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Old 06-17-2013, 02:02 PM   #17
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This was brought up before and we considered the possibility as well as stating the assertion may be correct. Having revisited it here are our conclusions:

It's balanced (a horrible word in gaming if there ever was one) the way we have intended. Without the sacrifice of both investing a significant amount of stats and items toward regen alone you will never get the results approaching that of significant combat healing. Using only either the stats or the items will only result in some sort of utility, perhaps for crafting or general HP upkeep in between battles with less fuss. If the items were overpowered as compared to the value of the regen stat(s) then we would see people neglecting the regen stat(s) completely and only using the gear for combat builds. To the best of our knowledge that is not being done.
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Old 06-17-2013, 04:22 PM   #18
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To be completely honest, the only real issue with regen how it currently stand is how hard it is to counter.

The simple fact that even if you Apoc a regen to remove his auras, he will remain with the aura effect for quite some time usually. And since you are clearing his gems, he will most likely be able to draw another regen aura (4x sacrigen, 4x sacrigensis, 4x regensis, 4x over gem, 4 x hypergen = 20 gems so like what 40% chance to draw another one that will completely hold you off until you get another?)

And lets face it, with those odds is renders shattering gems practically usually, even with the skill max level..

Which more or less brings everything down to damage bonuses.. and lets face it.. even players with mediocre at best stats, with big damage weapons are going to start prevailing where they shouldn't.. simply because they are going to be able to 1hit people around minute 7-8 of combat..

Cause it's very hard to out DPS regen as it is.. I have only found 1 person in the game who could kill me in a normal duel with my regen build..and that was only because I have only 1 sacrigen/1 sacrigensis and I didn't notice he shattered them

And I'm able to win 1 v 3 against lesser teams in clan battle.. not what I would call "balance" by a long shot*.. And even 2 v 1 versus good player (Iamnoone + Hoodrat)

And thats with less than 420 REG, and I can go without my regen BP even.. granted I have epic regen runes..

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Old 06-17-2013, 07:11 PM   #19
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Quote:
Originally Posted by Jadakris
To be completely honest, the only real issue with regen how it currently stand is how hard it is to counter.

The simple fact that even if you Apoc a regen to remove his auras, he will remain with the aura effect for quite some time usually. And since you are clearing his gems, he will most likely be able to draw another regen aura (4x sacrigen, 4x sacrigensis, 4x regensis, 4x over gem, 4 x hypergen = 20 gems so like what 40% chance to draw another one that will completely hold you off until you get another?)

And lets face it, with those odds is renders shattering gems practically usually, even with the skill max level..

Which more or less brings everything down to damage bonuses.. and lets face it.. even players with mediocre at best stats, with big damage weapons are going to start prevailing where they shouldn't.. simply because they are going to be able to 1hit people around minute 7-8 of combat..

Cause it's very hard to out DPS regen as it is.. I have only found 1 person in the game who could kill me in a normal duel with my regen build..and that was only because I have only 1 sacrigen/1 sacrigensis and I didn't notice he shattered them

And I'm able to win 1 v 3 against lesser teams in clan battle.. not what I would call "balance" by a long shot*.. And even 2 v 1 versus good player (Iamnoone + Hoodrat)

And thats with less than 420 REG, and I can go without my regen BP even.. granted I have epic regen runes..
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 06-17-2013, 07:23 PM   #20
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Not really sure how this is balanced as intended. I do not know if you have spectated arena battles or long CBs but regen is very, very broken. The highest end regeners, Thorin and Kingsz come to mind, as well as Merrick, can at times win 1v3 against full legendary geared competition. Thorin can stand in the arena with no gems and no help 1v3 and completely ignore ALL damage we can do. He cannot hurt us for the first few minutes if I am taunting but it rapidly becomes irrelevant. Freakymagic can have his Tommy the Turtles hit for 4k with massive bleeds and Thorin's regeneration completely compensates for it instantly. Later in the arena the mitigation 2h crush that Thorin uses eventually one shots all of us. During this period we still cannot move his health. It is a complete joke. As I'm typing this I'm losing again to Slashh and Thorin. Luckily it doesn't matter because even if I spend 8 minutes in the arena battling I still cannot move them from maximum HP.

The only reason MORE regeners have not come out of the woodwork is because EVERYONE in the game who plays against these characters is ASSUMING there is going to be a big nerf on regeners soon. That has even been posted by several people across the forums. They do not want to invest the gold in skills and gear for an obviously overpowered character setup that EVERYONE believes is going to be "rebalanced" shortly. The only way to defeat a regener right now is a massive dotter getting an insanely large rupture OR a massively powerful dotter + a high level archer that can bladow the regener in one shot.

There simply should not be a character build in the game that quite literally ONLY has a single counter strategy, especially when even that counter is extremely limited and requires extensive luck to work. Not to mention a character build that can 1v3 against top 10 arena teams and win. That is foolish.

I am not intending to make it personal or to bash, but this topic has been frustrating and ridiculous for weeks now. I strongly encourage you to do more research and either spectate some of the arena battles with these high end regeners or to just ask if you can duel them yourself and simply watch the insane amount of damage it requires in less than 1 second to kill them.

Regen needed to be changed. It was underpowered and NO ONE at all used it for quite some time. The legendary gear and the % increases, combined with the way they multiply up right now is insanely overpowered. It needs some type of mitigation or a new strategy to counter it.

1) Make regen count as a "heal" so the auras put in place, reaper and gravebound, will help mitigate
2) Make your regen ticks freeze during stuns or mez's just like your drawing and combat abilities
3) Make sacrigenesis like every other aura in the game, it needs to be able to fail instead of giving regeners 4x strength ALL the time while they can still taunt
4) Alter a few of the %ages so that they do not multiply to an 11000% increase to in combat health regen.

I have personally watched Thorin's character regenerate the 10k or 12k or however much health he has in literally 3 seconds. It is quite impressive. He has built himself one helluva battle tank. However, that does not make it acceptable that, at the very least, any regener with 600 regen stat and decent skills has a 50%+ chance of defeating ANY other build on Nodiatis simply due to the increased damage in CBs and arena. The way the damage multiplies up gives insanely large advantage to a regener who can pull in 10,000 hit points every 3 seconds since even the best players damage per second with high multipliers doesn't even APPROACH that number.

Please look into it more. From the chat in civil, on the forums, and in PM rages from many players who deal with it, it will be appreciated.

Thanks to those who took the time to read this excessively long post.
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