Quote:
Originally Posted by Lurkee
So regen is obviously being countered if they're not winning every arena match. I wonder how they do it. hmmmmmmmmmmmmmmmmmm
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The point you are missing is that regen allows builds that rely on the arena bonus damage to win.
They aren't being "countered" per se.. They are being slightly out damaged/outhealed.. Believe it or not Cyress is one of the best DPS, Ripple is one of the best healers, and I am one of the best tanks..
They have no tank and 3 GREAT DPS toons.
Essentially what it comes down to is can we kill them before they can 1 shot us.. and we have to do alot of clicking for our builds.. all they have to do is replace auras once we apoc/shatter maybe use an angel later in the match..
A counter is something that allows you to prevent a build from functioning at full force.
Cyress for example, had an entire gem line and legendary proc to counter DoT's (cures). The newly released piercer is a counter to my class (not my build however cause I can out regen the damage..) Ripple has a skill AND a gem to counter his heals (gravebound)
They have, Apoc/Shatter/Sloth.. There is nothing to actually slow the regen down.. like I said there are so many regen auras, with deft draws apoc is useless.. even if u hit a slow before it cause it barely slows deft down.. and shattering is good for nothing again because of how many auras there are..
but to simply be able to use deft to constantly draw auras, and wait for the arena bonus.. pretty lame
I've given this legitmate reason to why its over powered so many times..because in the end they could have 300 str/200 dex and 100 agi/100 cnt and stack duration and regen.. eventually they will 1hit most teams..