new/low player incentive
Old 04-18-2013, 04:57 PM   #1
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Default new/low player incentive

i would like to see glitchless come up with a creative way that is non exploitable for all toons to be able to benefit from fighting mobs more then +5 there lvl .. not jus the caps.

as i see it the way it is there is really no reason to play or really even build your toon (build strong) untill cap so its jus become pretty much a PL your toon to cap then build it kinda game and if thats not enough jus boon and do it again and again .

i'm just trying to think why new players might not wanna stay around hmm maybe they dont have main alts to pl them and no way to gain enough to get there no matter how OPed of a toon the build at low lvls and with tc costs as well as mats its just an overwhelming thought to think they will ever get anywhere..

also the lack of players playing the game through all lvls leads to no low lvl epics for new players to even buy for upgrades from ah and crafters dont craft them for the most part unless by request and new players dont know who to request from they wanna be able to get paid and go to ah and buy them like it use to be, that is supposed to be one reason a new player would wanna become paid is to buy these items that no longer exist from ah. also i belive this nobody bothering to play up through the lvls has made low lvl dusts unobtainable as well and when they are up there crazy priced because there same range used in the timmy.

i know just making incentive to fight mobs past +5 your lvl wont cure everthing it might just be a step in the right direction of giving new players a lil glimmer of hope and a closer goal then just go to cap quick or jus dont bother to play which seems the message at present ... thanks for reading

would be required to allow group fighting/farming but not much higher lvls in group to allow for PLing abuse of the system

edited to better explain what i ment bout crafters as was not my intention to make this thread about them but rather about new players and or lack of and why , as well as to change that

Last edited by Sexykills; 04-19-2013 at 05:56 PM.. Reason: edited to better explain what i ment bout crafters as was not my intention to make this thread about them but rather about
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Old 04-18-2013, 05:05 PM   #2
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bit of a cheap shot at crafters.

i have most epic bow masters, and even most rare ones, it cost me alot to get them, and i dont charge anything to make abow. if people are interested they can pm me ingame, i just dont get any interest.

but support on the idea to get people to not rush to cap so much
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Old 04-18-2013, 06:19 PM   #3
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More gold from quests and learning exp from quests made me take my time and enjoy leveling, but when most caps who reroll have enough gold and alts/mains with high BGT, it really is more of a drag to quest, so I could understand the rush. Something new should be implemented to attract new players or increase the enjoyment of slower leveling.
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Old 04-19-2013, 08:48 PM   #4
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I agree with everyones posts here, so far. I feel Sexykills has a good idea. TOTALLY support!


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Old 04-20-2013, 11:26 PM   #5
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How exactly? I have a hard enough time killing mobs my own level. Going after something 5+ would be crazy.

And don't say group. I enjoy the freedom of a solo adventure.
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