Mitigation
Old 04-17-2013, 11:15 AM   #1
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affiolicious is offline
Join Date: Apr 2013
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Post Mitigation

From what I know about mitigation, is that each separate part of mitigation will separately lower damage. So 100% mitigation won't guarantee you to take 0 damage.

I've found the maximum Mitigation that you can get in the game which comes to this;

T7 earfthfusion legs = 8% each, so that's 16%.
T7 earthfusion sleeves = 3.75%, so that's 7.5%.
T7 earthfusion BP ( not sure if it goes up by 0.5, or 1% per tier for mitigation, so I'll just use 0.5%) = 5%

so from just T7 earthfusion, you will be looking at around 28.5%- 31.5% Mitigation.

Two Timmies at T1 = 10% , so that comes to 20% Mitigation. I believe timmies increase by 1% per Tier, so that would turn out to be 16% per timmeh which = 32%

The T2 LG 2h crusher gives 20% mitigation, and again I believe it increases by 1% per tier. So that will turn out to be 26% Mitigation.

Finally there is a R15 Stone Pot, which gives 33% Mitigation

So 33% + 36% + 32% + 28.5/31.5% = 129.5-132.5% Mitigation. I haven't included Angelic R5 because with it on, you won't be able to do any damage unless you use a stave, however you could taunt and be a tank... So lets add in Angelic for the fun of it.

Total Mitigation 149.5-152.5% Mitigation

Now for the calculation. I've decided to use 10k damage as my base damage, and work my way down from there, so let's begin.

8% of 10000 = 800
=9200.
8% of 9200 = 736
=8464
3.75% of 8464 = 317
=8147
3.75% of 8147 = 305.5
7841.5 ( rounded to 7842)
5% of 7842 = 392.1
=7450
16% of 7450 = 1192
=6258
16% of 6258 = 1001
=5257
26% of 5257 = 1367
=3890
33% of 3890 = 1283
= 2607

Total damage from a potential 10k hit, will end up at 2607 not including angelic aura.

20% of 2607 = 521
= 2086

Total damage from the 10k hit, will end up at 2086 from all Mitigation possibilities.

So this roughly takes the total mitigation of all damage to roughly 79%, these figures seem correct, but again I may have calculated wrong, or used the wrong values, or I haven't calculated mitigation correctly!

Total cost of this build? probably a few beelion! I suggest only t3 max if you want this build
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Old 04-17-2013, 06:10 PM   #2
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Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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//Damage mitigation calc code done in processing at sketch.processing.org
//Ignore until I say go.
import java;
void setup()
{
noLoop();
}
//go instructions above the lines
void draw(){
//Any number here
Double rawDamage = 10000;
//smallest to largest each source of mitigation
Double[] mitItems = {3.75,3.75,5,8,8,16,16,20,26,33};
//that's all you need to enter hurray
for(int i = 0;i<mitItems.length;i++){
rawDamage *= 1-(mitItems[i]/100);
}
println(rawDamage);
//Output will appear in a black box at bottom of screen
}
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Old 04-18-2013, 05:28 AM   #3
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affiolicious is offline
Join Date: Apr 2013
Posts: 2
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I just used calculator it was easier... lol. Yeah defiance would help, I suppose if you used all of that gear, and then add in defiances 25% bonus the damage you would take would be about 1500 from a 10k hit, which isn't too bad at all
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