Beasts Change
First of all, here's my idea of how beasts should spawn ( was posted in an other threat but posting here to make it in the proper section)
After 5 000 000 mobs killed ( non-gray) ( pk,clan battle,arena kills included) an event happens......
The Seer goes for a walk, on his journey from t1 to t2 he has a 10% chances to find an Epic beast and 1% chances to find a legendary beast hidden in a bush.
Once seen, the beast run away and stop randomly on a nod place, where player can hunt it.
If no beast is found during the Seer's journey, an other similar event will occur after 5 000 000 more kills(t2-t3), with % improved for both kills. ( LG % improving faster than epic beat %, to make sure we don't only get epic beast).
This will still make the beasts kind of random due to the % chances, and will give more motivation to players in general since their kills will go toward a global goal.
Secondly, I think the Epic health bonus need to be changed a little to give a fair chance to everyone.
My idea is that every time you die to a Beast, you gain X% ( maybe 0.1%?) bonus, so even if you are not the lucky person/team to kill the beast you'll get a chance to raise the bonus. ( I mean, some people are still at 0% and tries whenever there's a team...and its not like people with 100% will stop hunting beasts)
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