Beasts Change
Old 04-07-2013, 01:24 PM   #1
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Default Beasts Change

First of all, here's my idea of how beasts should spawn ( was posted in an other threat but posting here to make it in the proper section)

After 5 000 000 mobs killed ( non-gray) ( pk,clan battle,arena kills included) an event happens......

The Seer goes for a walk, on his journey from t1 to t2 he has a 10% chances to find an Epic beast and 1% chances to find a legendary beast hidden in a bush.

Once seen, the beast run away and stop randomly on a nod place, where player can hunt it.

If no beast is found during the Seer's journey, an other similar event will occur after 5 000 000 more kills(t2-t3), with % improved for both kills. ( LG % improving faster than epic beat %, to make sure we don't only get epic beast).

This will still make the beasts kind of random due to the % chances, and will give more motivation to players in general since their kills will go toward a global goal.


Secondly, I think the Epic health bonus need to be changed a little to give a fair chance to everyone.

My idea is that every time you die to a Beast, you gain X% ( maybe 0.1%?) bonus, so even if you are not the lucky person/team to kill the beast you'll get a chance to raise the bonus. ( I mean, some people are still at 0% and tries whenever there's a team...and its not like people with 100% will stop hunting beasts)
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Old 04-07-2013, 01:45 PM   #2
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Btw, if you are against my suggestion, I'd really appreciate if you can explain why, that way It may help improve the suggestion itself.

Thanks a lot.
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Old 04-09-2013, 05:06 AM   #3
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Having it spawn after x amount of kills is a bad idea i could see a semi secretive group of dock bots(lol) being established to kill one every 2 -3 seconds.

If it was based on trophies sacrificed since it is thematic based on previously established lore.(Runes are the essences of all the trophies sacrificed to nameless gods)
Whos to say they don't make monsters too? Since the epic/lg beast seems to be admin/mod controlled it would take a rather large difficulty hit and possibly become easy to kill.

So I propose in addition to this it also gets buffed up or have an nearly omniscient ai in order to maintain difficulty.
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Old 04-09-2013, 07:08 AM   #4
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I like the idea of Trophies Sacrificed much better.

At least that isn't as exploitable by the secretive group of dock bots, since they will not have Plunderfiend, and no one would be stupid enough to waste a TC on them to add RT.
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Old 04-09-2013, 02:49 PM   #5
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Didn't think about the possible exploits like you said. Trophies make much more sense.
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