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Delay Reduced !!!!? |
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04-05-2013, 04:35 AM
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#1
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Rat Slayer
merapa is offline
Join Date: Aug 2011
Posts: 43
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Delay Reduced !!!!?
i think its not fer u Reduced armored companion damge !
pet users should have right like crusher can do 20k damage! on start
and , what tesdu can help with that??!
pepole spend milions of milion and tons of tcs and money !!!
to get that armoed companion ! bekoz the stats of it !
the solved that problem with tesdu .....
u should make more tesdu give more bouns to shield users !
or more skills ..
but abslulty not redsuce the damge of companion its not fer!
please support me here
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04-05-2013, 05:01 AM
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#2
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Gem Pouch Expert
marzus is offline
Join Date: Jul 2012
Posts: 428
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Worst update ever !
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04-05-2013, 06:02 AM
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#3
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Boss Hunter
Murdoc is offline
Join Date: Dec 2012
Posts: 110
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From what i can decipher there, you seem to say that testudo should be buffed/more skills put into the game to counteract one solitary 1 hit kill item? and your argument for that is that crushers can somehow do 20k dmg on openers? a few issues there:
bleed doubles crit dmg from pets.
You can have 2 pets equiped.
you still swing whips.
Sooooo...
10k pet crits mean 10k bleeds. And retardedly huge heals. so ONE pet more than equalizes the crusher there. a second doubles the dmg. (im working with estimates here, i dont actually know if 10k is normal or possible for RPDs, just seems reasonable all things considered) whips do a little more than tickle too, unlike pets without whips...
all in all, good one glitch. Now there wont be as huge a flood of BMs.
__________________
Quote:
Originally Posted by Glitchless
Some people like to be able to do things to corpses even if it wastes mana as an integral part of their role-playing experience.
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04-05-2013, 08:34 AM
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#4
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Boss Hunter
Fatcheeser is offline
Join Date: Oct 2012
Location: North Carolina
Posts: 152
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My understanding of the post is that Glitch reduced the delay AND the damage in the attempt to keep the legendary pet a very powerful DPS helper. If his post is accurate to what was typed the Damage per second ratios SHOULD still match with pre-patch and post-patch. This means that he did not "reduce" the damage of the companion, he simply altered it so that opposing players would have the opportunity to actually fight someone with those pets.
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04-05-2013, 08:36 AM
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#5
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Boss Hunter
Vhazar is offline
Join Date: Sep 2008
Posts: 219
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Changing AC pet delay is reasonable update but probably current pet owners could receive compensation in TC equivalent.
DPS of the AC is lowered btw.
Was 375/250 = 1.5
Now 82/60 = 1.37
Last edited by Vhazar; 04-05-2013 at 08:38 AM..
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04-05-2013, 08:40 AM
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#6
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Fatcheeser
My understanding of the post is that Glitch reduced the delay AND the damage in the attempt to keep the legendary pet a very powerful DPS helper. If his post is accurate to what was typed the Damage per second ratios SHOULD still match with pre-patch and post-patch. This means that he did not "reduce" the damage of the companion, he simply altered it so that opposing players would have the opportunity to actually fight someone with those pets.
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thats what he done yes.
if people, like the OP, took time to look and read, and not QQ that big flashy numbers were gone, they would realise this ****.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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04-05-2013, 08:49 AM
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#7
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Boss Hunter
Fatcheeser is offline
Join Date: Oct 2012
Location: North Carolina
Posts: 152
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Well hate to say it but even if they are less powerful and the DPS was lowered slightly there is no way I can agree anyone deserves compensation. They have already gotten it being able to farm mobs at one hit kill speed at 90+ and plowing people in PvP. These are still arguably the most powerful pets in the game if they are not ACTUALLY the most powerful pets in the game. A rebalancing of that incredibly powerful pet to a still incredibly powerful pet does not merit any reimbursement to players owning them.
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04-05-2013, 09:05 AM
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#8
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Auction Master
Nemesiss is offline
Join Date: Nov 2008
Location: USA, NC
Posts: 1,052
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id like to meet the crusher that can do 20k damage right out the gate. cause im doing something wrong. need advice yo
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04-05-2013, 10:46 AM
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#9
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Much needed change and by no means a nerf. Pedro hit me with a 2.5k/2.6k crit opener, so 5.1k damage and 5.1k bleed.Too much for me to handle with my low HP, but fair by my reckoning.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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04-05-2013, 11:04 AM
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#10
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Vhazar
Changing AC pet delay is reasonable update but probably current pet owners could receive compensation in TC equivalent.
DPS of the AC is lowered btw.
Was 375/250 = 1.5
Now 82/60 = 1.37
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Was (375+10)/2/250 = .77
Now (82+10)/2/60 = .767
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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04-05-2013, 11:48 AM
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#11
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Neophyte
pedrowazup is offline
Join Date: Nov 2010
Posts: 1
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Glitch, geef compensation  . I spent a fortune to buy those pets just for their different bonus.. In my opinion halfing their dmg and and delay was enough. Ii agree that previous dmg would be a mess in future pvp with more such pets in a team but was no need to reduce them so much...bm'ers again wont have any chances to kill a tank with absorb proc shield 
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04-05-2013, 11:54 AM
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#12
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Seer's BFF
paulodjohn is offline
Join Date: May 2010
Location: china town
Posts: 567
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anything that can hit over 1k can hit through a tank with the absorb procs easily. that makes every weapon choice able to do it. IMO this makes the companions better. the only thing they lose is the ability to kill things before your able to see the graphics of what you are fighting. which was always a mistake. good update. Will make bms even harder to beat since pets of that caliber will become more widely used.
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04-05-2013, 12:24 PM
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#13
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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Whips can hit for over 1k.
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04-05-2013, 12:35 PM
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#14
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Boss Hunter
Vhazar is offline
Join Date: Sep 2008
Posts: 219
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Quote:
Originally Posted by Glitchless
Was (375+10)/2/250 = .77
Now (82+10)/2/60 = .767
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Now with worgen skill introduced pets max damage is actually 1.5 times higher like for slash and crush weapons. Also due to high str stat pets tend to hit closer to max dmg much more often on average. So min damage has little weight and can be just neglected for simple dps estimation.
More precise estimation can look like:
(max * 1.5 * weight + min * (1 - weight)) / delay
where weight is about 0.7-0.8 depending on player's str
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04-05-2013, 12:38 PM
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#15
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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Glitch did give notice that it would be nerfed with the introduction of pet crafting. It isn't his fault you didn't listen and got burned.
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04-05-2013, 12:53 PM
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#16
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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Weighted. Your entire argument was based on the fact that whips have low damage and low delay, well golly guess what weighted does.
Quit looking for a thing to bitch about in every single patch that even remotely affects bm's.
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04-05-2013, 01:10 PM
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#17
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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I like to stay away from threads that dont really concern me or are not based on my builds to avoid drama or people saying what you have this and you want that blabla like Tale does.
But if you dont consider this as a BM buff....son, you have issues.
__________________
My soul is continually in my hand: yet do I not forget thy law.
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02-26-2019, 07:37 PM
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#18
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Glitchless
Was (375+10)/2/250 = .77
Now (82+10)/2/60 = .767
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bumping for posterity and easier searching.
The old damage delay for the dillo armored companion was 10-375/250
was then changed to be 10-82/60
was at some point then changed to 10-89/65
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-26-2019, 08:45 PM
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#19
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Seer's BFF
Pale is offline
Join Date: Jun 2015
Posts: 528
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BMs are crazy OP 1v1 pvp and not be buffed at all.
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