 |
New Mode |
 |
04-02-2013, 05:40 PM
|
#1
|
Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
|
New Mode
I suggested this in another thread, but I don't feel like it was in the right place.
Glitch,
I have seen suggested here for years, an additional mode, like heroic, in which the mobs would be normal power and there would be multiples, randomly between 2 and 3. The bonus could be to trophies, gold, essences, item drop timers (since kills will naturally take longer). Any or a combination of the previously mentioned, coupled or trumped by your own design, would give new life to the game and would make grouping in non-superblack zones viable. I know you have done testing over the years and have killed more than a few mobs, but we grind this game to get what we have. Please give us veteran players that are sick of farming something to do.
Respectfully,
TechnoBooger
__________________
|
|
|
04-02-2013, 05:44 PM
|
#2
|
Temporarily Suspended
Hoodrat is offline
Join Date: Sep 2012
Location: :O
Posts: 809
|
Support, would be more fun if there were "tank" and "caster" monsters which kind of worked like groups to make things more exciting !
|
|
|
04-02-2013, 05:48 PM
|
#3
|
Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
|
Yea i support this since 2009, or would be cool to have areas for specific builds you know, to test your skills in different aspects.
We know there is no princess we get that, but since we are seeking for an end at least catch us with a game.
__________________
My soul is continually in my hand: yet do I not forget thy law.
|
|
|
04-02-2013, 05:50 PM
|
#4
|
Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
|
This could also be done by putting both normal mobs and a boss in each fight in this mode.
Example,
One fight in DMV in this mode would put you up against a Crazed Goblin, a Griffontaur, and a Boulder Hurler all at the same time.
__________________
|
|
|
04-02-2013, 05:51 PM
|
#5
|
Temporarily Suspended
Hoodrat is offline
Join Date: Sep 2012
Location: :O
Posts: 809
|
Or at least give us a "Hardcore Mode" where we get both monsters in one fight..... something to keep us excited !!
|
|
|
04-02-2013, 06:01 PM
|
#6
|
Boss Hunter
LadyGaGya is offline
Join Date: Jan 2011
Posts: 233
|
What?!!??? No Princess???!!!??? , anyways support
|
|
|
04-02-2013, 06:03 PM
|
#7
|
Seer's BFF
paulodjohn is offline
Join Date: May 2010
Location: china town
Posts: 567
|
Maybe a mode is in the works.. for legendary weapon morphing.. its getting close to the end of the 4th cycle of weapons. if we are to go by armors then we might have a new mode soon! hopefully
|
|
|
04-02-2013, 06:58 PM
|
#8
|
Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
|
support
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
|
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
|
|
|
|
04-02-2013, 08:55 PM
|
#9
|
Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
|
support still
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
|
Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
|
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
|
|
|
|
04-03-2013, 12:23 PM
|
#10
|
Auction Master
TemariChan is offline
Join Date: Dec 2008
Location: With the man of my life.
Posts: 1,293
|
Highly support! One mob per fight has become boring and it would be fun to see them get blasted away with two or three, I know some have the ability to 1hit ko mobs, so it would be nice to do it two or three times in one fight, lol. BLAOW BLAOW BLAOW, SMASH SMASH SMASH, STABBY STABBY STABBY, SLICY SLICY SLICY
__________________
Do I care if you hate me, do you wanna know the truth? c'est la vie, adios, good riddance, @#$% YOU! ┌∩┐(◕_◕)┌∩┐
|
|
|
04-03-2013, 03:23 PM
|
#11
|
Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
|
Personally I would prefer it to be like this:
Chance to have:
1 of each mob
2 of same mob
Either mob and boss
Ofc melee would need AOE capability otherwise they would fall far behind casters and archers
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
|
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
|
|
|
|
04-04-2013, 08:33 PM
|
#12
|
Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
|
I still like it, though it could use some tweaking maybe. Good idea overall.
__________________
https://nodtools.net
Your comprehensive source for Nodiatis calculators and information.
|
|
|
04-05-2013, 07:43 AM
|
#13
|
Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
|
Quote:
Originally Posted by hotshot64
I still like it, though it could use some tweaking maybe. Good idea overall.
|
I don't care if my idea is fully used or only broken down to the base and built upon to the developers liking. I just want to see a mode where 2 toons can fight against 2-3 mobs so that grouping actually feels beneficial.
__________________
|
|
|
 |
|
 |
04-05-2013, 08:08 AM
|
#14
|
Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
|
Quote:
Originally Posted by Boog
I don't care if my idea is fully used or only broken down to the base and built upon to the developers liking. I just want to see a mode where 2 toons can fight against 2-3 mobs so that grouping actually feels beneficial.
|
I'd rather have it so multiple people can fight against multiple mobs. (I.e: No 1vMany, since, as it was already pointed out, melees have no AoEs)
This would make an incentive to level along with tanks and healers (if the option is available before level 85). Getting to level 85 as a tank usually requires one to be a melee DPS until much further into the game, which was always a bit of a bother (to me, at least)
Ofc, people with high DPS could always team up and hope to kill all the mobs before they wipe the floor with one of the two or three available squishies 
__________________
A man in love is incomplete until he marries.
Then, he's finished.
|
|
|
04-05-2013, 08:43 AM
|
#15
|
Boss Hunter
Fatcheeser is offline
Join Date: Oct 2012
Location: North Carolina
Posts: 152
|
Quote:
Originally Posted by Darkdingus
I'd rather have it so multiple people can fight against multiple mobs. (I.e: No 1vMany, since, as it was already pointed out, melees have no AoEs) 
|
Agree with this section. Have it arranged so if you have a 2 man group you have the option of fighting 2 enemies and a 3 man group for 3 enemies. This would be an interesting twist on grouping that could make things alot more entertaining and social.
I can tell you now that at 68 I farm Roggork hills and sometimes kill with a friend, we would like to kill with a full group but the enemies hit the ground so fast we literally burn more RT leaving and entering combat than we spend RT on the actual battles. Seems silly. Not to mention the frenzy for trophy stacking and inventory cleaning at that pace.
Would love to see something like this go live to make Nodiatis a more social experience.
|
|
|
04-05-2013, 10:00 AM
|
#16
|
Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
|
Quote:
Originally Posted by Fatcheeser
Agree with this section. Have it arranged so if you have a 2 man group you have the option of fighting 2 enemies and a 3 man group for 3 enemies. This would be an interesting twist on grouping that could make things alot more entertaining and social.
Would love to see something like this go live to make Nodiatis a more social experience.
|
I'd support 2v3 for extra challenge, but you otherwise fully understood my idea.
I wholeheartedly agree with the final suggestion.
__________________
A man in love is incomplete until he marries.
Then, he's finished.
|
|
|
04-06-2013, 07:44 AM
|
#17
|
Boss Hunter
Degladius is offline
Join Date: Nov 2010
Posts: 101
|
Quote:
Originally Posted by Fatcheeser
Agree with this section. Have it arranged so if you have a 2 man group you have the option of fighting 2 enemies and a 3 man group for 3 enemies. This would be an interesting twist on grouping that could make things alot more entertaining and social.
I can tell you now that at 68 I farm Roggork hills and sometimes kill with a friend, we would like to kill with a full group but the enemies hit the ground so fast we literally burn more RT leaving and entering combat than we spend RT on the actual battles. Seems silly. Not to mention the frenzy for trophy stacking and inventory cleaning at that pace.
Would love to see something like this go live to make Nodiatis a more social experience.
|
Support. This is a suggestion that has been around for a long time. It would surely spice up PvE!
|
|
|
04-08-2013, 08:24 AM
|
#18
|
Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
|
This update will require a decent amount of work on the part of the Glitchless staff. If there is not enough support, they will not even consider it. If you want this to happen, make it known so they can see just how many people have wanted this all along.
__________________
|
|
|
04-08-2013, 12:59 PM
|
#19
|
Temporarily Suspended
Hoodrat is offline
Join Date: Sep 2012
Location: :O
Posts: 809
|
New mode, multiple monsters!!!
|
|
|
04-08-2013, 04:45 PM
|
#20
|
Neophyte
Haze is offline
Join Date: Sep 2011
Location: Canada
Posts: 9
|
I would definitely like to see this.
It would make grouping up much more useful.
It would bring more players together.
|
|
|
All times are GMT -5. The time now is 08:36 PM Boards live since 05-21-2008 |
|
|
|