I like the new version of your idea, Sapreaver.
Here's the only things I think could be done to improve it:
1 - Each Gem would have its own Imbue Frequency (average procs per minute), Imbue Effectiveness (percentage) and Imbue Cooldown (seconds), representing how strong it is when used in the Imbue Slot, and how often it is allowed to proc.
This would give Glitchless the tools necessary to make sure it's always balanced.
The Imbue-related Gem Text would be something like:
Quote:
Imbue Frequency: 5 per Minute
Imbue Effectiveness: 80%
Imbue Cooldown: 6 seconds
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According to the above example, if your weapon delay (not counting skills/buffs) is 3 seconds per swing, your proc chance would be 3*5/60=0.25=25%.
The cooldown of 6 seconds allows 10 procs per minute, so attack speed bonuses would not be useless for the proc.
Alternatively, since there is a cooldown, the proc chance could be a flat percentage instead of Proc Per Minute.
2 - The cooldown exists to prevent extreme lucky strings.
But something should be also be done to prevent extreme unlucky strings.
Idea #1:
Make the proc chance increase by a factor of 1 with every swing outside the cooldown that doesn't proc it, and reset when it finally procs.
So for a proc with 25% chance, a swing outside the cooldown that doesn't proc the Imbue would increase the chance by 25% = 50%, if it doesn't proc again, it increases by another 25% = 75%, and if it still doesn't proc, it increases by another 25% = 100%.
As soon as it procs, it resets to 25%.
This means with 25% chance, you would ALWAYS get a proc every 4 swings, as long as it's outside the cooldown.
Idea #2:
Simply "roll a dice" with a number of sides that fits the chance, and the number you get is the swing that will proc it.
33% chance = 3 sides.
25% chance = 4 sides.
20% chance = 5 sides.
So a 4-sided dice (25% chance) that rolls 3, would proc on the 3rd swing.
The proc chances, however, would need to be easily converted into dices, most likely not based on proc per minute, but on a flat chance.
3 - You already suggested a skill to improve the Imbue effectiveness, and chance to proc.
I think there could also be a skill reducing the Imbue Cooldown.
4 - Imbued Healing gems should heal your friendly target, otherwise healers would never use Imbue Slot for healing, just for mana and energy.