We're quite aware of the maximum damage per hit, DPS, HP, regen rates, and all other pertinent information available to all classes. Obviously making them all equal is not a goal of ours, we tend to favor the builds that have the least popularity when making additions to the game so that players who go outside the norm are eventually rewarded - as opposed to those who PL to 85, max a handful of flashy skills and then whine when they get beat by a build that has 100x invested into it.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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