Deathflow
Old 02-14-2013, 04:42 PM   #1
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Default Deathflow

is there a reason Deathflow is added last in calculations when adding it first would give the maximum bonus with lesser stats? is this intentional to require more diverse builds or is this the only thing in the game that doesnt go in the order at which it adds the most damage?
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-14-2013, 04:45 PM   #2
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do dots really need a buff? lol
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Old 02-14-2013, 04:52 PM   #3
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i remember this being changed before to make it cause the most possible damage this isnt about a DoT buff this is about a skill working as it was supposed to
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 02-14-2013, 05:36 PM   #4
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nevermind found this post
Quote:
Originally Posted by Glitchless
The way it stood 5 minutes ago Deathflow was happening after everything except for item based DoT Dam % bonuses and Outbreak. After some consideration we have decided Deathflow should occur as the final bonus to maximize the importance of massing Int/Cnc. For this reason Deathflow will now be the final calculation for DoT's.
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 02-14-2013, 07:04 PM   #5
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The original change, as I recall, came about because the more stats you focused on int/cnc, the more you'd benefit from the change. Glitchless was requiring dotters to have more offense as opposed to defense iirc.
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