Iron Spike Aura
Old 02-13-2013, 10:05 AM   #1
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Default Iron Spike Aura

OMGEE IZ LAIKE A PIERCE BUFF
All would be epics like Sharp steel or melee haste.


Constantly being edited.

Rank 1
Grey Magic 25
Increases the minimum damage you deal with all physical attacks (melee, pet, and ranged) by 4.
Energy Cost: 5 Mana Cost: 5
Upkeep every 5 seconds

Rank 2
Grey Magic 40
Increases the minimum damage you deal with all physical attacks (melee, pet, and ranged) by 8.
Energy Cost: 10 Mana Cost: 10
Upkeep every 5 seconds

Rank 3
Grey Magic 55
Increases the minimum damage you deal with all physical attacks (melee, pet, and ranged) by 13.
Energy Cost: 15 Mana Cost: 15
Upkeep every 5 seconds

Rank 4
Grey Magic 70
Increases the minimum damage you deal with all physical attacks (melee, pet, and ranged) by 20.
Energy Cost: 20 Mana Cost: 20
Upkeep every 5 seconds

Rank 5
Grey Magic 85
Increases the minimum damage you deal with all physical attacks (melee, pet, and ranged) by 30.
Energy Cost: 25 Mana Cost: 25
Upkeep every 5 seconds
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 02-13-2013 at 06:40 PM..
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Old 02-13-2013, 10:30 AM   #2
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Isn't really a pierce buff, much like an everybody gets piercing's advantage buff. (everybody bloodlets, piercers only do it stronger. If you make it so everybody gets higher bloodlets, it will increase everybody's damage), but another paladin buff.

Have the bonus affect everything (DDs, pets, bowshots...), and you'll see a new group aura worth talking about.

But pallis don't really need a buff.
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Old 02-13-2013, 12:34 PM   #3
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It is a pierce buff though because the way I see it, it is applied before class and skill bonuses like Rogue and Pierce Spec, so for pierce it would have 82% more effect.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-13-2013, 12:44 PM   #4
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he just happened to make it grey magic which would fit his pally/enchanter perfectly
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Old 02-13-2013, 12:51 PM   #5
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omg make it 2H weapon only so 1H piercers not dominate piercer playing field !!

This would also help melee characters as well as not increase tank DPS since that is not the job of a tank !!!!
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Old 02-13-2013, 03:28 PM   #6
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Quote:
Originally Posted by >.>
he just happened to make it grey magic which would fit his pally/enchanter perfectly
OMG 36.4% bonus for paladin enchanter, giving you an OP extra 40.92 min damage...

Also, makes sense that Iron aura would be Grey.
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Quote:
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-13-2013, 05:04 PM   #7
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a few tweaks on this, and it would be nice.

id say lower the levels needed, so that its like 89 at lvl 5, increase the cost to upkeep the gem.

keep the numbers as they are, for 2h, and half them for 1h.

as a 1h, you have 2 of them, this would increase both of them, which would then give the same bonus, with both the weapons.

would also like to point out, that this, with a rank 5, would add on ~60 min damage per non crit swing for me.

so yes, i support lol.
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Old 02-13-2013, 06:09 PM   #8
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Ah right, I forgot about 1H vs 2H and crit vs noncrit. I'll do some fixing. actually nvm since 2h has 100% chance to bloodlet to counteract the 2v1 hit.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 02-13-2013 at 06:39 PM..
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Old 02-13-2013, 07:15 PM   #9
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Quote:
Originally Posted by Huggles
Ah right, I forgot about 1H vs 2H and crit vs noncrit. I'll do some fixing. actually nvm since 2h has 100% chance to bloodlet to counteract the 2v1 hit.
yes, but so does the 1h pierce, hence the suggestion.
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Tell that to the crybaby archers
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Old 02-14-2013, 05:41 AM   #10
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isnt their a rune of this? so making this is almost pointless if there is a rune that does the same job. just use the rune.

its the answer i got told when i wanted mana/energy theft for bow users...
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Old 02-14-2013, 05:51 AM   #11
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The rune is crap since it's 6.5m a month for 5 min damage, and iirc glitch said that's added after all classes and skills because it's a rune.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-14-2013, 07:30 AM   #12
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its 5 min damage per hit, after 20 hits or so in pit, thats a increase of 100 min damage
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Old 02-14-2013, 03:09 PM   #13
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omg 100 dmg vs a pit mob! OP!
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-14-2013, 03:48 PM   #14
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vs any mob, its still better than an aura that does 30..........

you have a rune that will increse it by 5 every hit, which greatly benefits 1h piercer, more to an extent of a crappy aura that will increase by a solid 30.

if 1h pierce need a buff so badly that they take alot of hits to kill a mob the rune is ideal, and much more benefitial to a crappy +30. in a pit fight as a 1h user you may even hit max damage every hit by the end
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Old 02-14-2013, 04:35 PM   #15
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Quote:
Originally Posted by chloe
vs any mob, its still better than an aura that does 30..........

you have a rune that will increse it by 5 every hit, which greatly benefits 1h piercer, more to an extent of a crappy aura that will increase by a solid 30.

if 1h pierce need a buff so badly that they take alot of hits to kill a mob the rune is ideal, and much more benefitial to a crappy +30. in a pit fight as a 1h user you may even hit max damage every hit by the end
1stly, your an idiot. the rune is 5 min damage, not added 5 onto every hit. its a perma 5 increase. so after 20 hits, its still a increase of 5 on min damage.

2ndly, that rune states 5, increases more, as its applied before skills.

tjis aura, also, would be applied before skills.

now, im not sure here, but please tell me if im wrong, but 30 is more then 5 isnt it?!?!?!

(for pkp, interrobang)

this aura, would apply a well needed buff to pierce, if with the modded suggestions for 2h v 1h, it would actually be the nice buff for 2h pierce thats needed to compete with other classes.
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Old 02-14-2013, 04:49 PM   #16
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Quote:
Originally Posted by Smashbros
now, im not sure here, but please tell me if im wrong, but 30 is more then 5 isnt it?!?!?!

(for pkp, interrobang)
interrobang.


anyway i support this i like the idea
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Old 02-14-2013, 06:39 PM   #17
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ok, the rune adds 5 every attack, so it will add 5 +5+5+5+5+5 after 6 hits which = a minimum damage increase of 30, where as the aura here would add a base 30 and stop, as auras do not stack.

the rune starts lower yes, but has the potential to make it so you hit max amount in long fights.


unless i am being mislead by incorrect wording
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Old 02-14-2013, 06:57 PM   #18
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Quote:
Originally Posted by chloe
ok, the rune adds 5 every attack, so it will add 5 +5+5+5+5+5 after 6 hits which = a minimum damage increase of 30, where as the aura here would add a base 30 and stop, as auras do not stack.

the rune starts lower yes, but has the potential to make it so you hit max amount in long fights.


unless i am being mislead by incorrect wording
as 1 of the only users of the rune, no it doesnt.

it adds 5 min damage to your attack.

it dont stack, it just adds 5.

you do 100 attacks, its still at 5.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 02-14-2013, 07:05 PM   #19
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then why does it say it adds 5 minimum damage with every attack?
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Old 02-14-2013, 07:08 PM   #20
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Quote:
Originally Posted by chloe
then why does it say it adds 5 minimum damage with every attack?
because it adds it to the attack....

yes ive tested it since you said this, and yes, your wrong.

its a steady increase of the amount stated, before skills effect it, which increases it alot for me, as im almost at max amount of bloodlet i can be at, just a couple more skills.

and yes, this aura, as an epic ofc, would work as an awesome pierce buff, and would satisfy me very well
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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Tell that to the crybaby archers
Quote:
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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