Resistance auras
Old 02-03-2013, 02:52 PM   #1
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Default Resistance auras

psyche life death resistance auras are they affected by cnt or cnc or is it strictly a flat resistance chance?

if noone knows maybe glitchless can weigh in on this?
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

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Old 02-03-2013, 07:01 PM   #2
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Cnt affects it. Glitchless personally told me at one point (think it was ingame and I'll try to find the screenies) that ALL types of resistance are affected by cnc vs cnt.
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Old 02-03-2013, 07:19 PM   #3
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if you could find those screenshots or a forum post of him saying would be great if not id like glitchless to confirm how these gems work
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-03-2013, 08:40 PM   #4
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It clearly states in the magic skills.... depending on you contravention.. so that's how it is. also in impedance, banish light, null mind , grim resolution.
All they do is increase the % still depending on cnt. also on the Gems it states: 'an additional 40%' on the rank 5 gems. make from that what you will but to me no further discussion is required.
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Old 02-03-2013, 09:15 PM   #5
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indeed, the resistance amounts given in the skill descriptions/auras are based of your CnT being equal to opponents CnC. Half the CnT:CnC means you get roughly half the resistance that aura would state

same thing applies with the numbers given in skill descriptions for block chance str+agil/2 : hit chance (str, dex, cnc)

and parry chance being based off dex+agi/2 : hit chance

to prevent ranged attacks would be agi+cnt/2 : dex

pets are considered slashing weapons so str would determine chance to do max damage based on opposing AC and dex would be hit chance opposed to str or dex+ agi/2 :

really the only thing still left out there that is uncertain is DoT hit chance since they aren't considered attacks


Quote:
Originally Posted by Glitchless
It's a good question because honestly the game doesn't really provide you with enough information to answer it on your own. Pet attacks are treated the same as slashing attacks when it comes to block and parry. Here's how all the attacks break down:

Crush Block Chance: Defender's (Str+Agi)/2 vs Attacker's Str
Crush Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Str
Crush Hit Chance: Attacker's (Str + Dex)/2 vs Defender's Agi
Crush Damage Curve: Attacker's Str vs Defender's AC

Slash Block Chance: Defender's (Str+Agi)/2 vs Attacker's Dex
Slash Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Str
Slash Hit Chance: Attacker's Dex vs Defender's Agi
Slash Damage Curve: Attacker's Str vs Defender's AC

Pierce Block Chance: Defender's (Str+Agi)/2 vs Attacker's Dex
Pierce Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Dex
Pierce Hit Chance: Attacker's Dex vs Defender's Agi
Pierce Damage Curve: Attacker's (Str+Dex)/2 vs Defender's AC

NoWeap Block Chance: Defender's (Str+Agi)/2 vs Attacker's Cnc
NoWeap Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Agi
NoWeap Hit Chance: Attacker's Agi vs Defender's Agi
NoWeap Damage Curve: Attacker's Str vs Defender's AC

Ranged Block Chance: Defender's (Str+Agi)/2 vs Attacker's Cnc
Ranged Parry Chance: None
Ranged Hit Chance: Attacker's Dex vs Defender's (Agi+Cnt)/2
Ranged Damage Curve: Attacker's (Cnc+Int)/2 vs Defender's AC

Pet Block Chance: Defender's (Str+Agi)/2 vs Pet's Dex
Pet Parry Chance: Defender's (Dex+Agi)/2 vs Pet's Str
Pet Hit Chance: Pet's Dex vs Defender's Agi
Pet Damage Curve: Pet's Str vs Defender's AC

Kiting Chance: Defender's Agi vs Attacker's Agi

DD Block Chance: Defender's (Str+Agi)/2 vs Attacker's Cnc
DD Damage Curve: Attacker's Int vs Defender's AC and Cnt

Gem Resist Chance: Defender's Cnt vs Attacker's Cnc

Last edited by concede; 02-03-2013 at 09:23 PM.. Reason: to make someone happy
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Old 02-03-2013, 10:03 PM   #6
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Quote:
Originally Posted by thatperson
if you could find those screenshots or a forum post of him saying would be great if not id like glitchless to confirm how these gems work
Ya sure, sure. I'll look for them.
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Old 02-03-2013, 10:05 PM   #7
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Here ya go

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Old 02-03-2013, 10:34 PM   #8
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Having a folder with hundreds of nod screenshots finally paid off. Thank god for backups.
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Old 02-04-2013, 06:36 AM   #9
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rofl...kk thanks daer glad to know its only a max on the gem not guaranteed


PS: i love how glitchless only thinks he knows how it works
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-04-2013, 07:10 AM   #10
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it's not a max. it's a general idea based on equal CnC:CnT

So if your CnT is well over the opposing CnC you will get a greater resist rate potentially

200 CnC: 200 CnT = 40% resist rate for r5
200 CnC: 100 CnT = 20% resist rate
200 CnC: 400 CnT = 60% resist rate

ballparks but any numbers given in skills or auras are just generalities granted your avoidance/resist chance is equal to opposing hit chance, which is why the word 'essentially' was used. Not because he claims to only think he knows how it works

everything has diminishing returns so realistically the numbers given wouldn't unfold as neat as that
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Old 02-04-2013, 07:42 AM   #11
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Quote:
Originally Posted by concede
it's not a max. it's a general idea based on equal CnC:CnT

So if your CnT is well over the opposing CnC you will get a greater resist rate potentially

200 CnC: 200 CnT = 40% resist rate for r5
200 CnC: 100 CnT = 20% resist rate
200 CnC: 400 CnT = 60% resist rate

ballparks but any numbers given in skills or auras are just generalities granted your avoidance/resist chance is equal to opposing hit chance, which is why the word 'essentially' was used. Not because he claims to only think he knows how it works

everything has diminishing returns so realistically the numbers given wouldn't unfold as neat as that
what about the phrase "I think"?



and for some odd reason i highly doubt the resistance from gem alone will go above 70% (96% w/ paladin enchanter) from having higher cnt than cnc so im going to go with its the max
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.

Last edited by thatperson; 02-04-2013 at 07:45 AM..
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Old 02-04-2013, 09:14 PM   #12
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Con has 700 CnT atm, let someone with 300 CnC try to hit him with just skills since CnT only reduces damage w/o skills. he has only a 30% ballpark resist chance with skills maxed if the numbers given are a max, since they say 'up to'. and that 30% chance is based on CnT=CnC + 10.7% resist chance based on BC gear


tested and proven he resists well over the 40%ish resist rate he should have of DD gems. Add a resist aura and someone with that low of CnC and they would be lucky to touch him 1 out of 5 casts.

Last edited by concede; 02-04-2013 at 09:42 PM..
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Old 02-04-2013, 10:23 PM   #13
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way to go youre well within my ballpark math for maximum resistance rate w/ appropriate cnt vs cnc (using the auras value as a cap) this completely fails to prove your point that resistance auras stated percentage can be exceeded by excessive cnt
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 02-04-2013, 11:04 PM   #14
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and you fail to prove it does cap....the skills say 'up to' which indicates that it could be a max. with glitches comment that cnt/cnc will always play a part in any gem, effect or skill leads to resist rates potentially being higher than stated in descriptions

where is your ballpark math again that correlates? oh yea, there isn't any
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Old 02-04-2013, 11:10 PM   #15
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Daer's quote is correct. The resistance stated on any effect, despite it sometimes saying "up to" is the resistance should your CNT match the attacker's CNC. Leveling your CNT beyond that is still beneficial and will get your resist % above the stated amount. The wording of resist effects is a bit of a compromise between being too wordy and still being able to make players understand that simply having the resist effect won't benefit them at the stated amount unless they have significant CNT compared to the CNC of their attacker.
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P(a or b ... or z) = 1 - P(!a and !b ... and !z)
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Old 02-04-2013, 11:12 PM   #16
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Glitchy fixed.

Last edited by Hoodrat; 02-04-2013 at 11:22 PM.. Reason: no u
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Old 02-04-2013, 11:16 PM   #17
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Fixed it as well.
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Old 02-04-2013, 11:25 PM   #18
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HAH!!! thank you Glitch and Co.
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Old 02-05-2013, 12:54 AM   #19
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so say you have 600 cnt vs level 120 mobs (assuming mob stats are same as pet stats as concede here claims said mob would have 220 cnc) and im a paladin/enchanter running resist aura w/ maxed shared bliss and palisade i could have 100% resist rate? (considering without excessive cnt the resist rate is 95% w/ equal cnt/cnc i figure that tripling cnc should be plenty to add that extra 5%)

seems a bit OP in PvE but meh i suppose thats how it works

thank you glitch for your reply and way to be a dick concede
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
  Reply With Quote

Old 02-05-2013, 12:58 AM   #20
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bosses have far more stats than mobs not to mention heroic along with the fight dragging on increasing that damage output. using one with nature you could essentially achieve that resist rate against mobs...or make it seem as if your resist rate was 100%...maybe 99.14% realistically.

In no way was i a dick, you and your snide comments need to gtfo. I tried to tell you and your responses were nothing less than pompous
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