Old 02-05-2013, 01:21 AM   #21
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my responses were defending my side of the arguement then again to you anyone who disagrees with you is being a pompous ass so i can see how you use that term...incorrectly as you use it ofc...and as for the stats bosses have double the stats of normal mobs thats irrelevant to my question anyway

resistance aura rank 5 =40% resist 40%*1.25*!.4*1.24*1.1=95.48% (paladin enchanter) resistance from the aura alone assuming equal cnt and cnc so adding in extra skills on top of that would be relatively pointless due to all the trophies going to gain maybe 1-2% now in saying that if having cnt above the targets cnc adds to the effectiveness of the aura it reasons to think that you can very well have 100% resistance rate unless theres a massive diminishing returns cap put in place for the last 5%



btw "HAH!!! thank you Glitch and Co." is a dick comment, you could have been less of a douche and said "thank you for the verification glitchless" but no you had to make it arrogant and show your sheer desire for vindication on an online forum
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-05-2013, 09:09 AM   #22
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you asked if anyone knew, daer responded with an educated response, you said you didnt believe him. i responded you said you didnt belive me. I didnt need verification from glitch because myself along with half a dozen other people were well aware of how it worked with various tests. even in civil when i have tried to be helpful and provide you with a response of how it worked and other variables when you asked you respond with i won't believe it until glitch confirms.


you're the one who disagrees and looking in the forums there are several people who agree with you being a douche whos nose is in the clouds. come down to everyone elses level for a change, it's nice here

1-(0.6*0.9*0.85*0.95)=57% resist rate with = cnt:cnc

add in one with nature

1-(0.6*0.9*0.85*0.95*0.65)=72% resist rate rounded
add in pally bonus + enchanter class bonus

1-(0.6<aura>*0.75<pally>*0.9<enchanter 2nd>*0.9<impedance>*0.85<banish,grim,..>*0.95<sorc ery,...>*0.65<one with nature>)=81% resist chance

now with t1 BC sleeves, legs, and helm

1-(0.6<aura>*0.75<pally>*0.9<enchanter 2nd>*0.9<impedance>*0.85<banish,grim,..>*0.95<sorc ery,...>*0.65<one with nature>*0.975*0.975<sleeves>*0.97*0.97<leggings>*0 .95<helm>)=84% resist chance rounded down

now take in stats.

200 cnc:200 cnt gives those rates essentially
200 cnc to 100 cnt would halve that resist rate
200 cnc to 400 cnt 1:2=50% take an of those formulas (i'll use the last one for example) and add in a *.5 would give the rounded 84% resist rate to 92% rounded down

did i miss any? your math is way off. feel free to call me a dick now for correcting you

Last edited by concede; 02-05-2013 at 09:16 AM.. Reason: added stat discrepancy
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Old 02-05-2013, 09:28 AM   #23
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damn he did the math and showed his work and everything
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Old 02-05-2013, 09:35 AM   #24
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i forgot shared bliss and repel skills in those figures. my mistake and i really don;t feel like correcting. still no chance to hit 100%, 99.14% realistically off the top of my head
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Old 02-05-2013, 02:38 PM   #25
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The relationship between resist effects and CNT vs. CNC is slightly more complicated than "if you have equal CNT vs their CNC you'll resist at the labeled max resist." That explanation holds true up until the point where the ratio of resist to miss exceeds the ratio of CNT to CNC. At that point you require increasing amounts of CNT compared to their CNC in order to reach the labeled max resist. It's all a smooth and gradual scale. There's no point where having more CNT no longer benefits you or having more bonuses to your resist % no longer benefits you, but it's also impossible to ever reach 100% resist.
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Old 02-05-2013, 03:14 PM   #26
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Quote:
Originally Posted by concede
you asked if anyone knew, daer responded with an educated response, you said you didnt believe him. i responded you said you didnt belive me. I didnt need verification from glitch because myself along with half a dozen other people were well aware of how it worked with various tests. even in civil when i have tried to be helpful and provide you with a response of how it worked and other variables when you asked you respond with i won't believe it until glitch confirms.


you're the one who disagrees and looking in the forums there are several people who agree with you being a douche whos nose is in the clouds. come down to everyone elses level for a change, it's nice here

1-(0.6*0.9*0.85*0.95)=57% resist rate with = cnt:cnc

add in one with nature

1-(0.6*0.9*0.85*0.95*0.65)=72% resist rate rounded
add in pally bonus + enchanter class bonus

1-(0.6<aura>*0.75<pally>*0.9<enchanter 2nd>*0.9<impedance>*0.85<banish,grim,..>*0.95<sorc ery,...>*0.65<one with nature>)=81% resist chance

now with t1 BC sleeves, legs, and helm

1-(0.6<aura>*0.75<pally>*0.9<enchanter 2nd>*0.9<impedance>*0.85<banish,grim,..>*0.95<sorc ery,...>*0.65<one with nature>*0.975*0.975<sleeves>*0.97*0.97<leggings>*0 .95<helm>)=84% resist chance rounded down

now take in stats.

200 cnc:200 cnt gives those rates essentially
200 cnc to 100 cnt would halve that resist rate
200 cnc to 400 cnt 1:2=50% take an of those formulas (i'll use the last one for example) and add in a *.5 would give the rounded 84% resist rate to 92% rounded down

did i miss any? your math is way off. feel free to call me a dick now for correcting you
considering youre doing completely different math than i was doing...way to get different results than me...i was calculating the max resistance rate of a grey resistance aura affected by the skills shared bliss palisade and the paladin and enchanter class bonuses. in your math you use an aura unaffected by any of these skills (.6=40% aura) all in all yes the increase from the skills+aura is minimal when you have the skills maxed w/ aura so i didnt feel the need to go through all of the math to prove it


Resist aura: 40%
Palisade: Adds 40% to 40%
Shared bliss: Adds another 25%
Palading primary: Adds 24%
Enchanter secondary: Adds 10%

40*1.4*1.25*1.24*1.1=95.48% resists from auras

as the paladin and enchanter classes are bonus to gems not seperate resist checks they arent added into the probability math as you tried (for w/e weird reason)



now if you want me to do the same math you did and prove your way off on your math using the proper resist rate from max aura resists ignoring your cnt math and assuming max resist is gained by cnt vs cnc as gltichless said that math doesnt necessarily ring true.

Sorcery: 5%
One with Nature: 30%
Banish Light: 15%
Impedance: 10%
BC Sleeve: 2.5%
BC Leg: 3%
BC Helm: 5%

also corrected some of your inaccurate numbers...including your inaccuracy on your own class bonus (wtg btw) and one with nature being 30% instead of 35%


so going down the list we have 1-(.0452*.95*.7*.85*.9*.975*.975*.97*.97*.95)=97.21% resist rate not including any bonus from cnc

(btw if you wana assume your correct with cnt and doubling cnc=50% increase in resist rate thats roughly a 146% resist rate...well over 100% obviously not possible as glitchless has stated 100% is impossible but just going with same exact math as you)

next time you try to tell me how to do math...at least check your numbers and the proper method before throwing bogus math down my throat


i showed my math with proper methodology and numbers still doubt it?
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.

Last edited by thatperson; 02-05-2013 at 03:17 PM..
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Old 02-05-2013, 03:43 PM   #27
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(btw if you wana assume your correct with cnt and doubling cnc=50% increase in resist rate thats roughly a 146% resist rate...well over 100% obviously not possible as glitchless has stated 100% is impossible but just going with same exact math as you)


you need to reread how i stated that because you took it in the wrong manner
50% increase is based on your current resist rate the what remains, you can only gain 50% of what is left.

I do pretty damn good w/o a calc and didn't need clarification from glitch how something works because i am more than capable of finding out myself if it's really something that matters to me.

regardless this spout did reveal a little more in regards to that so putting up with you was worthwhile
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Old 02-05-2013, 03:48 PM   #28
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my mistake i misread that post..did all this right after i woke up

i prefer to have actual verification on how something works rather than speculation...speculation of people who "know" something works in this game has been proven many times to be false w/ daer he said he had screenshot so i asked if he could post so i could see exactly what glitchless had said on the matter not that i didnt believe him

good example would be int boosting pets heals back at cap 70 everyone just knew it did...then glitchless flat out says int does nothing

anyway thank you glitchless for all the responses and verification, thank you concede for helping me understand a bit that i misunderstood and now im done responding to this thread
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 02-07-2013, 12:03 AM   #29
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Looks like I've still got it. Ohhhh yeeeaaahhhh.
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