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war immunity |
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02-02-2013, 02:42 PM
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#1
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Gem Pouch Expert
Alesandra is offline
Join Date: May 2009
Location: COLORADO!
Posts: 333
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war immunity
My suggestion addresses the 4 hour timer on immunity and arena. In my opinion, fighting in arena shows a desire for pvp. Therefore I think that anyone who fights an arena match after being beaten in a clan battle should have their immunity timer either reset or a certain amount of time shaved off of it. Adds another layer of strategy and fun imo.
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02-02-2013, 02:46 PM
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#2
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Boss Hunter
tsurguyb is offline
Join Date: Oct 2012
Posts: 75
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Support!
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02-02-2013, 04:53 PM
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#3
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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id go a step further, and have the timer set to 15 when arenaing.
they want the pvp in arena for a farming bonus, so they should have to deal with pvp in clan war aswell.
if they are QQing that its unfair, and they should be able to farm in peace, then leave the clan that is warring.
also another suggestion, to fix other problems, when a clan goes to war, remove the lower 2 ranks. so that solider is the lowest rank available in said clans.
that way, they cant hide behind not being a soilder.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-02-2013, 06:00 PM
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#4
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Seer's BFF
chloe is offline
Join Date: May 2012
Posts: 674
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i disagree, arena gives me other things not just the pleasure of killing people.
one such thing is tempers.
also arena is a team of three, so if one of them is aligned and the other two arena with them, he will be forced to farm and arena, and being forced every 15 mins is gonna suck.
so no support, the people who want to arena and cb at the same time can lvl an easy social skill and others can rena and be immune to clan battle for a while.
__________________
Quote:
Originally Posted by Glitchless
Honorable mention goes to Emiliastormrage, Roguetiger, Hustlerking, Chloe.
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02-02-2013, 07:10 PM
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#5
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by chloe
i disagree, arena gives me other things not just the pleasure of killing people.
one such thing is tempers.
also arena is a team of three, so if one of them is aligned and the other two arena with them, he will be forced to farm and arena, and being forced every 15 mins is gonna suck.
so no support, the people who want to arena and cb at the same time can lvl an easy social skill and others can rena and be immune to clan battle for a while.
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dont want to be forced, dont be in a clan at war.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-02-2013, 07:25 PM
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#6
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Seer's BFF
Excellence is offline
Join Date: Jan 2009
Location: Serbia
Posts: 511
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I'm against it lol, I personally wouldn't mind since I'm pretty active in clan battles but, just because someone does arena doesn't mean they want to get killed every 5min in a clan battle, if I got what you meant correctly
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02-02-2013, 07:27 PM
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#7
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Seer's BFF
Excellence is offline
Join Date: Jan 2009
Location: Serbia
Posts: 511
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And I do agree about kicking last 2 ranks from clan when clan aligns, since finding a person I can beat and finding out they are initiate or civilian sucks >.<
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02-02-2013, 09:17 PM
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#8
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Boss Hunter
tsurguyb is offline
Join Date: Oct 2012
Posts: 75
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If you don't want to get killed every 15 minutes leave the aligned clan, it's as simple as that. Everyone who has level 0 GW and is in an aligned clan is quite frankly a pussy. You're in the clan deal with it, or leave.
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02-02-2013, 09:42 PM
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#9
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Nikolaaa
I'm against it lol, I personally wouldn't mind since I'm pretty active in clan battles but, just because someone does arena doesn't mean they want to get killed every 5min in a clan battle, if I got what you meant correctly
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make it the min of 15min. if your immune, and you take an arena match, then your immunity drops to 15 min from that, if under 15min, its not effected.
that way, its the same as max GW.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-02-2013, 10:36 PM
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#10
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Boss Hunter
tsurguyb is offline
Join Date: Oct 2012
Posts: 75
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Quote:
Originally Posted by Smashbros
make it the min of 15min. if your immune, and you take an arena match, then your immunity drops to 15 min from that, if under 15min, its not effected.
that way, its the same as max GW.
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Support!
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02-03-2013, 06:29 AM
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#11
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Seer's BFF
Sexykills is offline
Join Date: May 2009
Posts: 571
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nothing but total support for both Ales and Smash suggestions.....
if you dont wanna fight there are lotsa options 1. leave warring clan 2. use stratagy and farm in out of the way locations not jus 1outta town lol
as i see it not warring but getting bonus shouldnt jus be so conveniant
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02-04-2013, 03:26 PM
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#12
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Seer's BFF
Excellence is offline
Join Date: Jan 2009
Location: Serbia
Posts: 511
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Getting 4 hours immunity in first place was pretty pointless then.
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02-04-2013, 04:23 PM
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#13
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Boss Hunter
tsurguyb is offline
Join Date: Oct 2012
Posts: 75
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Quote:
Originally Posted by krimlinger
LMAO!!! Glitchless wanted a PvP aspect of his game by introducing clan wars...
1.) /FAIL, can't stress that enough. I'm quite sure he didn't have the idea of alt clans for CB in mind for this.
2.) Brings clan alignment to make them more realistic and less to lose... I understand this and is a step in the right direction.
3.) What purpose does 'Initiate' & 'Civilian' serve?? You can't use runes at these ranks, you can't donate or farm RP at these ranks.... purpose of these ranks again???
4.) You want PvP aspect from clan wars, dump the first 2 rankings of a clan and remove that 4 hour timer...(step in the WRONG direction btw GlitchyPoo)
5.) I love walking around and forcing any yellow I see, and yes I even force the truly OP toons like Pedro's sqauad, Mirci's squad, and others that will decimate me.
6.) Make the timer shorter to enter combat to 1 min in combat and 15 seconds during looting, that's more than enough time to get chest and loot trops.
I love being able to Clan battle at will and there is NOTHING more satisfying then that person you just killed pm you saying WTF DUDE!!?!?!? and giving a response " :P Get on my level bro"
/endRant Support original ideas by smashy and my irl baby mama, Ales <3
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Agre'd... but dont let it interupt resourcing plox
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02-04-2013, 04:30 PM
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#14
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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i honestly like having the option to war continually or not even if youre in a warring clan (not talking about civis those need to be removed) guerilla lets you farm in peace of PvP while farming i personally like that and i dont think arena should completely remove the immunity you do get because arena and clan pvp are 2 totally different things
i mean hell my guerilla is 95 but that doesnt mean everyone wants to be attacked every 20 minutes and not everyone in a warring clan will want to war the 4 hour immunity allows people to chose whether they want to be at constant risk or not and still reap the benefits of being in a warring community and able to fight when they want to so that the PvP is actually fun not a hinderance to the gameplay
make it hardcore pvp as krim expects and noone will bother with it...will just be a waste of time that noone cares about
make it so that youre required to particpate constantly in war where you cant even farm in peace (farm somewhere high up with 5m kills and get killed every 15m having to either walk or waste recalls to get back would get mildly annoying quick) again will make wars go obselete.
honestly the system is great as is...the pvpers of clans are usually leveling guerilla up to 100 and having fun the only reason anyone complains about people who arent fighting regularly is they want to pick on the weaker people who dont really want to pvp while theyre farming. or at least not pvp in which theyre just killed and have to go wait to heal to go back to what theyre doing
the only thing i really wish would chance is civilians not able to be in warring clans just because thats a cheap way of dodging war.
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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02-04-2013, 05:42 PM
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#15
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Seer's BFF
Sexykills is offline
Join Date: May 2009
Posts: 571
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may like something like this as well? THIS
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02-05-2013, 02:53 AM
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#16
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Boss Hunter
Fatcheeser is offline
Join Date: Oct 2012
Location: North Carolina
Posts: 152
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Stopping alt clan CBs would be excellent. That really defeats the purpose of the PvP system entirely. I only really see one way to fix it which most wouldn't like... Make it so when you lose in a clan battle you lose part of the RP you have donated to your clan. This means that YOUR clan would be losing YOUR donation when you are defeated. This DOES NOT mean that YOUR clan would constantly lose from their overall storage of RP if a few members of the clan die too frequently.
This change would make constantly killing someone who is trying to farm pointless, because if they have not donated they are not worth any dom/ter. It would also make alt farming pointless unless you actually took the time to play your alt and donate RP to the alt clan (which many don't).
Another possible change would be to arrange it so you would essentially be "carrying" the RP you are going to donate from tax until you reach town. If someone CBs you and slays you, they would effectively steal that RP as dom/ter for THEIR clan and you would lose it instead of banking it. Obviously any of these suggestions would take some work and some balancing issues to insure that it didn't create waaaay too large amounts of dom/ter and that it did not completely destroy clans ability to make RP. It would increase competition for clan PvP in the late game by quite a bit though.
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02-05-2013, 03:51 AM
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#17
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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There's nothing wrong with the premise but we're trying to get away from more complex rules and conditions that only end up benefiting a small portion of the populace.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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02-05-2013, 05:57 AM
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#18
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Glitchless
There's nothing wrong with the premise but we're trying to get away from more complex rules and conditions that only end up benefiting a small portion of the populace.
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therefore removing the 1st ranks of initiate and civilian would benefit more people, as only a small portion of the populace use these ranks.
and cyx, thats why you have 1 main clan, and 1 social clan. that way, you can war in 1, and not the other, and in the 2nd, have your friends, so that you can stick together.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
|
Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-05-2013, 06:57 AM
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#19
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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and what about people like you smashy where both are at war? :P
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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02-05-2013, 07:16 AM
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#20
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by thatperson
and what about people like you smashy where both are at war? :P
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zombe is more social :P and well, i like war 
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
|
Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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