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Some improvements that would be good for this game
Old 02-02-2013, 03:50 AM   #1
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Default Some improvements that would be good for this game

Some improvements that would be good for this game:

a - Increasing rune vault with a row of cells
b - changed a shield in a way to have Mitigation option percentage (eg Demonskull, Aliangel, Zirconethist, Regulus or Deatheater), in fact shields are made for this
c - bonus gold from beast must be consumed only when rt/RRT consumes
d - in case of queue of Beast, Q sign must appear on the bottom bar, near the version of the game.
e - also must appear a serial number that's up to fight with the Beast and this number to decrease as we approach the fight.

EDIT: f - ppl who already are i queue must should be able to invite a new player/s in group for Beast. Right now, if u are in queue u can't invite other player/s.
-...

Last edited by Fior; 02-02-2013 at 09:18 PM..
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Old 02-02-2013, 10:21 AM   #2
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a: Might be a good idea, but I don't really see the use for more runes, when everybody should want powerful ones
b: Sure, one shield could do this among all the legendaries, but, again, I don't really see why.
c: Possible abuse, so nono. Basically, it would grant someone in TM the same gold he would get when using RT at a normal rate, without ever using up his RT bar.
d: Total support. I'd like to know I'm in queue
e: Possible abuse. One could try to calculate how many rounds he has to fight in order to get the kill instead of simply going in and hoping to have luck. Same reason the amount of health the beast has left isn't displayed.
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Old 02-02-2013, 10:32 AM   #3
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Sadly, its just that.... Luck.
There are very few good tankers in game, much invested building a proper tanker, not to mention you do NO dps so farming is terrible while trying to build one, just to get 1 hit by the beast... I wish glitch would build a tanket from scratch and see what it takes to be a meat shield.. Maybe then he wouldnt make 1 hitting them possible
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Old 02-02-2013, 10:40 AM   #4
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I'd actually like a tanking skill that would make the maximum amount of damage one can take to sometimes be a maximum of X% of your own health, but only if you're using a shield.

Make it start at 150%, and slowly crawl to 50%.

This way, when using a shield, if your testudo is actually above your health, even with the skill at 1, you could survive more than one hit, no matter how strong the hit actually is.

Because it scales off your own health, actually having higher chances to block/resist would be better than pure Dur, which normally isn't the case. It opens up new tank builds too. "Imma healtank. I heal myself for just above what my epic shield skill makes me survive, and hope to get a new heal gem before the next hit comes"
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Old 02-02-2013, 10:41 AM   #5
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Support all. BTW master, beast will kill anyone in one hit unless they have around 20k HP, so it's all about agi and cnt and avoiding the hit, not surviving it. Our team took 30% of an Epicbeast's HP because our tank kept parrying/blocking/growling/missing (and we had the beast dazelocked and it raped itself).
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-02-2013, 10:46 AM   #6
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Huggles..... Inspect ladyofpain tehn get back to me
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Old 02-02-2013, 10:48 AM   #7
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Not positive.... But pretty sure that she has the most def stats in game
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Old 02-02-2013, 11:49 AM   #8
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I don't see your point.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-02-2013, 11:57 AM   #9
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Yea... Neither do i.
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Old 02-02-2013, 04:19 PM   #10
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All the top teams that kill beasts repeatedly have an incredible tank.
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Old 02-02-2013, 05:01 PM   #11
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Woot
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Old 02-02-2013, 09:16 PM   #12
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Quote:
Originally Posted by Darkdingus
a: Might be a good idea, but I don't really see the use for more runes, when everybody should want powerful ones
b: Sure, one shield could do this among all the legendaries, but, again, I don't really see why.
c: Possible abuse, so nono. Basically, it would grant someone in TM the same gold he would get when using RT at a normal rate, without ever using up his RT bar.
d: Total support. I'd like to know I'm in queue
e: Possible abuse. One could try to calculate how many rounds he has to fight in order to get the kill instead of simply going in and hoping to have luck. Same reason the amount of health the beast has left isn't displayed.


a- Is not about use more runes, is about a clan can keep more and different new runes (4++ , epics and 6++) for all type of warriors class.
...
c- can't be use to abuse. i want to say more exactly that bonus must be active only when rt/rrt consumes, not in TM mode. Many players already consumes all rt/rrt before Beasts come and thay can use his Beast Bonus after next reboot.
d- someone can calculate but also many ppl come and go in queue every second, so is not posible to abuse because u can't know who is in queue in that moment except they tell us in civil channel, also they can lie. Hard to know if someone can calculate exactly when Beast can die.


Also i add a new improvement like ppl who already are i queue must should be able to invite a new player/s in group for Beast. Right now, if u are in queue u can't invite other player/s.

Last edited by Fior; 02-02-2013 at 09:22 PM..
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