DoT caster build help
Old 12-07-2012, 06:09 AM   #1
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Default DoT caster build help

Over the past few days I've been debating on what route to build and I would like to get some feedback on which would be the best route to go. Planning on using mostly poison dots if not all poison of black/green. My goal is PvE and heroic farming in DMV. Here are 7 builds I have been thinking about. Sorry in advance for having so many

I am a Necromancer/Druid.

Magic part of all builds i plan to be 377 CNC 240 MST

stats listed will be base

Build 1:
Melee:140 - 374 STR 104 DEX 242 PST
Def:59 - 109 AGI 168 CNT 200 DUR

Build 2:
Melee:140 - 416 STR 104 DEX 200 PST
Def:59 - 109 AGI 168 CNT 200 DUR

Build 3:
Melee:59 - 96 STR 104 DEX 277 PST
Def:140 - 200 AGI 200 CNT 320 DUR

Build 4:
Melee:59 - 96 STR 104 DEX 277 PST
Def:140 - 248 AGI 243 CNT 229 DUR

Build 5:
Melee:100 - 295 STR 104 DEX 200 PST
Def:99 - 200 AGI 200 CNT 197 DUR

Build 6:
Melee:100 - 295 STR 104 DEX 200 PST
Def:99 - 104 AGI 200 CNT 288 DUR

Build 7:
Melee:100 - 295 STR 104 DEX 200 PST
Def:99 - 104 AGI 244 CNT 244 DUR
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Old 12-08-2012, 02:53 AM   #2
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Rogue/Jewler.

Build 7 with an LG/99 staff seems to be the best pve setup.

377 cnc is extreemly low, are you planning on increasing that through gear/stones/Skills?
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Old 12-08-2012, 10:26 AM   #3
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I agree build 1 or 7. but not Rogue/Jeweler. You have a good combo with Necro/Druid giving a solid bonus to both green and black so you can use the higher end gems in both colors giving you an advantage over a 1 color hero. Plus you can res. Even if you wanted to go 1 color (you probably won't) you'd wanna go Necro/Jeweler or Druid/Jeweler.
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Old 12-08-2012, 09:11 PM   #4
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I plan to put cnc stones on all gear. And thank you for you guys input. I am going to go with build 1.
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Old 12-10-2012, 04:58 PM   #5
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I would be inclined to agree with cy over 1 vs 7, but either would of course work with different strengths.

As far as Nero/Druid vs rogue/jeweler, cy is right that rogue/Jew is better, even if Necro Druid isn't bad.
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Old 12-10-2012, 05:24 PM   #6
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Ah yeah rogue is better than I thought cause you can get black and green poison lines. But with Druid/Necro he's going to have higher bonuses to all non DoT black and green gems than he would with Rogue/Jeweler like heals, rabid, reaper, etc.
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Old 12-10-2012, 05:35 PM   #7
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Yeah it trades 15% black + 10% green (all) for 11% to all poisons, 30% min melee damage (staff hemm as well as dps), 10% draw haste, and a flat 2% to all other gems.
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Old 12-10-2012, 10:59 PM   #8
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at one point i do plan to reroll so the main class might change but i want to get at least 10b exp before i reroll. atm i only have 3.3b exp >.<
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Old 12-11-2012, 06:17 AM   #9
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If you plan on rerolling at 10 bil I wouldn't bother with a cap dot build. Dots are firstly very exp heavy to build, secondly rely on legendary damage bonuses to make them strong (all your class bonus to damage would be beaten by a trader/regenner using 2 t1 legs). Third, to have 32 r19/r20 poisons in your pouch (and you will probably want more than that to farm) you will need to make 16 epic gems. Of course you can keep the gems when you reroll but is still a massive gold outlay for a 10 bil exp toon.
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Old 06-29-2013, 01:19 AM   #10
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What about recovery for Necro/Druid build? Nothing in it?
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Old 06-29-2013, 10:05 AM   #11
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If you're going to be using your staff for dmg and poison dots, Rogue primary fo' sho'. For PvE, Jeweler secondary is good, maybe Druid or Necro. DK secondary for PvP.
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Old 06-29-2013, 01:27 PM   #12
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10b hard to make decent char. I rerolled 18b and it was no where near enough for my build
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Old 06-29-2013, 09:40 PM   #13
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66.6 billion and im still working on skills.
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Old 06-29-2013, 10:06 PM   #14
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66.6 billion and im still working on skills.
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Old 07-02-2013, 08:11 PM   #15
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Since deft came out if i were to reroll to dots again I'd probably stick with necro/druid for max dmg. If you want to run 3 auras you can do jewler and haste rune and draw at speed or faster than with no aura on the n/d.
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