More Gem Text's
Old 10-17-2012, 08:30 PM   #1
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Old 10-17-2012, 11:07 PM   #2
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i wanna see text fro re-play skill (for bragging rights)
Old 10-18-2012, 01:13 PM   #3
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Default i wanna see text fro re-play skill (for bragging rights)

when procing a cantrip you get "gem redraw" text, how about "replay" text for blue gem replays...?
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Old 10-19-2012, 12:41 AM   #4
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Sorry, pretty bad update Glitch. I cannot see the value in the words "gem redraw".

What were you thinking?
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Old 10-19-2012, 02:04 AM   #5
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he was trying to make people happy but forgot that wasnt possible. The taunt part makes sense but the rest seems to fail. This seems to counter the whole idea of lowering spam in the battle field. The whole idea of the gem redraw counters the whole might as well show the entire information on the gem when one hovers. If one doesnt know the gem redraws another gem should stay out of arena. the blows to the head are taking effect.
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Old 10-19-2012, 02:33 AM   #6
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As i said before, why not have the "Taunted" icon appear below the toon pics, it is easily seen if they are taunted because it is the only aura that will be allowed under it and the icon cannot be pushed off screen.

For the people that want to know when it is resisted or not have the icon either have a hover timer or flash a different color if a new taunt is applied
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Old 10-19-2012, 04:20 AM   #7
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gem redraws should replace the gem that was cast not make manually draw a new gem, to a caster who draws faster than he can cast these redraws only get in the way
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Old 10-20-2012, 04:16 AM   #8
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Quote:
Originally Posted by dOWNer
gem redraws should replace the gem that was cast not make manually draw a new gem, to a caster who draws faster than he can cast these redraws only get in the way
lol pew pew spam the blue recastables til out of energy/mana go!
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Old 10-20-2012, 09:13 AM   #9
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Quote:
Originally Posted by Darknessunited
lol pew pew spam the blue recastables til out of energy/mana go!
I actually had a rapid-fire blue caster. The build seems to work until higher levels, where it starts to horribly fail because the damage is ridiculously low compared to the cost. One real advantage of the build is a single lower level damage boosting aura does its work better than anything else.

I'd actually support the buff to make the build viable again. (1 second between casts instead of 2). I'd also support it to look for the nearest available empty slot instead (so doublecasting a cantrip pops more cantrips in your slots instead of drawing one gem and then making that gem disappear by drawing a second one)
- A "mix-and-match" feature, perhaps: If the gem doublecasts, put the second gem in play?
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