Alternative Option to Destroying/Selling Unwanted Runes
Hi, everyone,
I have heard that many players simply destroy runes they do not want.
I recently had a small idea, when I found a rune which I didn't think my clans could use, and I didn't want to try selling, since it takes a long time.
In light of the new change to quests, which allows players to redeem them at the Seer for Learning experience, I would like to suggest some kind of system which would allow players to "trade in" their unwanted runes, in exchange for a certain portion of Learning experience or Archeorunology experience, as preferred by the game administrators.
The portion of experience gained from such a conversion could be variable, depending on the rarity/tier of the rune being converted.
Alternatively, the unwanted runes could be converted into a variable amount of Learning experience, depending on the specific player's own Archeorunology level.
Specificity in conversion value, tailored to each player and/or rune, would make the system fun and unique.
Such a system would minimize the number of destroyed runes, make it worthwhile and valuable to save runes from combat even if the player cannot find a use for them in a clan vault, and motivate each player to raise the Archeorunology skill.
Please let me know your opinions on this idea, and thank you!
Regards,
Moira Thea
Last edited by Moirathea; 10-11-2012 at 11:45 PM..
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