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New class: Mesmer |
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09-19-2012, 11:30 PM
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#1
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Rare Collector
Atropos is offline
Join Date: Dec 2011
Location: World of Pain
Posts: 896
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New class: Mesmer
This is my suggestion of a new class, which may make way for a new caster build style - Manipulator/Disabler (it's currently possible to build this kind of caster, but with this suggested new class bonuses it's effectiviness can be increased to competite vs other strong pure builds), which may bring full usage and potential of daze, mes, stun gems along with such gems as Friendly Draw Clone, Enemy Play Clone and other gem clone effect based gems (which are rarely used by players in combat [i dunno is it just me, but i havent seen any player used those gems in arena or PvE :/ ]). Which means new gameplay and play style! More tactics, not only super huge dps or uber protection to win!
So what is Manipulator caster build? The image of such caster build varies, but for me manipulator caster is a caster which uses lots of daze, stun, mes gems (along with Fog, Quake, Flood gems to counter anti Daze, mes 'n stun gems) to confuse, trick and distract their foes to make sure every fight is balanced in their favor and aid their teammates with tactical disabling casts, plus Clone gem effect based gems to extend and empower their pouches almost making it as strong as your enemies pouch, making you a flexible, versatile, multitasking caster. Both bonuses of Mesmer class and Class Ability will aid this build, as well as having potential to combine with other classes well.
But this build as some other supporting (healers 'n such) and some tanking builds may suffer from lack of power in PvE kiling speed facing problems with farming.
Here we go:
Class name: Mesmer

Well known masters of psychic magic, Mesmer are feared for their power to bring an eclipse to sanity of any purest mind. Mesmer are magical duelists who wield deception as a weapon. They specialise at tricking, distracting, confusing, disabling and overhelming their enemies in magical arts with 3%(up to 9% with class-enchanting skills) reduced mana and energy costs for casting gems and a 8%(up to 24%) bonus duration for Daze, Mes, Stun gem effects.
Special Ability: Sanity Eclipse

Greatly reduces targeted enemy's gem draw speed almost stopping your opponent from drawing new gems for up to 10 seconds. 3 minute cooldown.
Tips:
1. Bonus to manergy costs reduction makes us long casting durable and will help us to use high ranked Daze, Mes, Stun gems more frequently, not only that but also may help us with casting high manergy cost gems which we may clone from vicarious pouches. With Mental Conservation like skills maxed we will be super casting durable. This class bonus may also help if youre not a staff user.
2. No comments for the second bonus. This is what Mesmers specialise at.
3. Class ability will help us overhelm oposite team at casting. Can be used at the beginning of combat making a good start for your team.
Class' base stats:
Melee +0%
STR 108
DEX 102
PST 93 (we already have manergy cost reduction bonus, which helps us use less mana for gem casting, so i think we can sacrifice some basic manergy points gain stats at the beginning and buffing other stats)
Magic +15%
INT 95
CNC 115
MST 93
Deffence -13%
AGI 103
CNT 110
DUR 90 (with our class bonuses we tend to keep our foes to be disabled from time to time, so theres no way for them to do full damage all the time on us, thats why ive set basic dur to lower amount)
Recovery +0%
PRE 103
MRE 103
REG 97
Some good class combinations in my opinion to maximize Daze, Mes, Stun effects: Mesmer/Magician, Mesmer/Jeweler, Mesmer/DarkKnight... Mesmer/Alcoholic = Drunk Mesmer!? Yay :-D!!!
Some Build Examples: In progress...
In order of popularity in my opinion:
1. Disabler/Multicaster (with full usage of clone gems)
2. Disabler/DoTer
3. Disabler/Healer
4. Disabler/DD
5. Disabler/with Balanced Melee and Magic
6. Non staff user hybrid builds.
And some new skills suggestion to aid this new class
Mind Control (Psych Magic lvl 20+)
Every point in this skill increases duration of gem based Daze, Mes, Stun effects by 0.25% for staff users and by 0.05% for others.
Enfeeble (Psych Magic lvl 40+)
Every point in this skill gives additional 0.30%(0.10% for non staff users) chance to avoid resists for Daze, Mes, Stun gems.
Icons taken from Warcraft and used only for a pleasant look of the suggestion text, they are not suggested to be used in Nod
The class name and class atmosphiere may represent you Guild Wars 2 Mesmer profession
CHANGELOG:
*manergy costs reduction bonus has been decreased from 4%(12%) to 3%(9%)
*Class Ability effect changed from AOE to Single Target.
Last edited by Atropos; 09-20-2012 at 05:00 PM..
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09-20-2012, 05:21 AM
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#2
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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Too OP of a secondary class imo
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09-20-2012, 10:29 AM
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#3
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Imo this is what Enchanter class should be more like. Read the class description.

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Originally Posted by Glitchless
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 09-20-2012 at 10:33 AM..
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lol |
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09-20-2012, 10:39 AM
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#4
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Boss Hunter
Jonsboyfriend is offline
Join Date: Sep 2009
Posts: 119
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lol
you totally ripped this off of guild wars. at least change it up if you want people to think you have your own idea. Or at least give credit of your idea to Guild Wars.
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09-20-2012, 11:33 AM
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#5
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Boss Hunter
Pansy is offline
Join Date: Feb 2010
Posts: 210
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I think this is more like the intent of Magician class. We already get a bonus to blue magic, and we are supposed to be good at controlling and destroying our enemies. In practice I've found the bonus to red magic much more important, although larger manabursts are nice, the other (stranger) aspects of blue magic don't come into play very often, at least not for me.
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09-20-2012, 02:51 PM
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#6
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Rare Collector
Atropos is offline
Join Date: Dec 2011
Location: World of Pain
Posts: 896
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Quote:
you totally ripped this off of guild wars. at least change it up if you want people to think you have your own idea. Or at least give credit of your idea to Guild Wars.
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The only thing i took from GW 2 is the class name, imo Nod cant be compared with GW, different mechanics >.> If u ever played GW 2 u can see the total difference between this suggestion and original GW Mesmer class.
Last edited by Atropos; 09-20-2012 at 02:54 PM..
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09-20-2012, 02:53 PM
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#7
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Rare Collector
Atropos is offline
Join Date: Dec 2011
Location: World of Pain
Posts: 896
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Quote:
Imo this is what Enchanter class should be more like. Read the class description.
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So wut... Daze, Mes, Stun gems are blue magic gems >.> NOT Grey
Last edited by Atropos; 09-20-2012 at 02:55 PM..
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09-20-2012, 03:10 PM
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#8
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Boss Hunter
Rakar is offline
Join Date: Aug 2010
Location: Bumsville
Posts: 138
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you class description and the enchanter one are the same with different wording.
only differences are the bonuses you thought up, which would be a cool bonuses to actually try out. The ca ability would need to be single targeting though, else it might be a tad bit over the top as a secondary class option for times like in arena.
Last edited by Rakar; 09-20-2012 at 03:13 PM..
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09-20-2012, 04:34 PM
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#9
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Rare Collector
Atropos is offline
Join Date: Dec 2011
Location: World of Pain
Posts: 896
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Quote:
you class description and the enchanter one are the same with different wording.
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Yea, i agree, only one string
Quote:
only differences are the bonuses you thought up, which would be a cool bonuses to actually try out.
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And this is the main part of the whole consept, class name and discription can be changed freely, but the most important thing here is class bonuses, you people got too much distracted with words
Quote:
The ca ability would need to be single targeting though, else it might be a tad bit over the top as a secondary class option for times like in arena.
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Nerfed.
Last edited by Atropos; 09-20-2012 at 04:48 PM..
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09-21-2012, 08:08 AM
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#10
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Boss Hunter
Jonsboyfriend is offline
Join Date: Sep 2009
Posts: 119
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Quote:
Originally Posted by Atropos
The only thing i took from GW 2 is the class name, imo Nod cant be compared with GW, different mechanics >.> If u ever played GW 2 u can see the total difference between this suggestion and original GW Mesmer class.
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you ripped off a bit more than the class name. You also ripped off the class ability name which i see you have since changed to Sanity Eclipse. I believe you called it Mind Wrack first which is a domination skill in GW. Also GW mesmers deal in a lot of manipulation/disable builds. Also mesmers in GW use lots of skill clones (gem clones). Basicly every aspect of the character you are proposing has every attribute of a mesmer on GW. Shutdown/Clone/manipulation/disable, all are GW mesmer attibutes. You only left out fast casting.
Im not even saying a mesmer class would be a bad idea, Just pointing out how 99% of your idea is ripped off. Give credit where credit is due.
Last edited by Jonsboyfriend; 09-21-2012 at 08:14 AM..
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09-21-2012, 11:23 AM
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#11
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Rare Collector
Atropos is offline
Join Date: Dec 2011
Location: World of Pain
Posts: 896
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I have never played GW, only read about professions once recently. And disables appear in most of games not only in GW. Class name old CA name and only one string from GW mesmer discription were taken only for bringing this suggestion, i didt suggest the clan description, the only important thing here are class bonuses, so your pretty making an elephant from a fly here 99% ffs... Guardians, Priests, warriors, they all do exist in most of rpg games, are they copied too????
ANd in GW discription , mesmers specialise at Illusions which are impossible with Nod mechanics.
And if You didnt notice ive already wrote about GW resouce in the end of suggestion before u complaned again
Last edited by Atropos; 09-21-2012 at 11:58 AM..
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09-21-2012, 08:05 PM
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#12
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Boss Hunter
Jonsboyfriend is offline
Join Date: Sep 2009
Posts: 119
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Quote:
Originally Posted by Atropos
I have never played GW, only read about professions once recently. And disables appear in most of games not only in GW. Class name old CA name and only one string from GW mesmer discription were taken only for bringing this suggestion, i didt suggest the clan description, the only important thing here are class bonuses, so your pretty making an elephant from a fly here 99% ffs... Guardians, Priests, warriors, they all do exist in most of rpg games, are they copied too????
ANd in GW discription , mesmers specialise at Illusions which are impossible with Nod mechanics.
And if You didnt notice ive already wrote about GW resouce in the end of suggestion before u complaned again
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didnt complain again, i just replied to your response to me that all you took was the class name. And FYI Mez/Daze are all effects of illusion skills in GW. Same with skill clone skills. Domination attribute would be comparable to your shutdown/disable and stun ideas. Mesmers inspiration attribute would be comparable to your friendly skill clone ideas.
Yes we all know that Warrior/Archer/mage or melee/Ranged/caster is the Trinity of RPGs and its not a ripoff to suggest or cite anything related to the three. You show me where you can find a class named "mesmer" in other RPGs and then your last claim can be valid. Otherwise your last claim is a far reach.
Its cool that you did cite your source from GW2. Ive never played GW2 but i do have a decked out GW1 account with lots of play time and all 12 classes maxxed out. Thats all i was getting at really. No problem with coying or pulling ideas from an existing source, but anytime i quote anybody famous or in print, i give credit to the source, its just good manners.
"Knowledge is a process of piling up facts, wisdom lies in their simplification." Martin H. Fischer
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02-16-2014, 01:38 PM
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#13
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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rip off or not i like it!
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omg i wanna sammich nao
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